Search found 43 matches

Return to advanced search

Re: This error is perplexing me. Someone please help!

Speaking of checking code, anyone know what is wrong with this? underforge.minerals = {} local mineral_list(name, desc, strata, rarity,) = { {"corundum", "Corundum", "gneiss", [10*10*10],}, {"corundum", "Corundum", "mica", [10*10*10],}, {&q...
by Winter94
Thu Jan 23, 2020 19:54
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

Combining RealMinerals and UnderChallenge

Ok, so for the past 4-5 weeks I've been working on trying to combine the various stone layers of the UnderChallenge mod with the various ores/minerals of RealMinerals. Not gonna lie, it has been more of a headache for me than I anticipated. There are a few ways I could go about it, but idk what woul...
by Winter94
Thu Jan 23, 2020 17:00
 
Forum: Modding Discussion
Topic: Combining RealMinerals and UnderChallenge
Replies: 1
Views: 109

Re: [Mod] Extensible gridless craft system [simplecrafting_l

That's good to hear, Deer. :)
Keep up the amazing work!
by Winter94
Thu Jan 23, 2020 13:49
 
Forum: WIP Mods
Topic: [Mod] Extensible gridless craft system [simplecrafting_lib]
Replies: 106
Views: 5774

Re: [Mod] Extensible gridless craft system [simplecrafting_l

Please continue work on your workshops mod. You are doing such a fantastic job, it's a shame to see such an amazing concept sit in such a dilapidated state of incompletion.
by Winter94
Thu Jan 23, 2020 01:50
 
Forum: WIP Mods
Topic: [Mod] Extensible gridless craft system [simplecrafting_lib]
Replies: 106
Views: 5774

Re: This error is perplexing me. Someone please help!

Actually, as much as some may judge me, I prefer using Notepad++ for all of my coding [which generally is either working on my minetest mods that will eventually become a cohesive game, or modding Dwarf Fortress]. It handles most programming languages, has a simple but intuitive interface, and is fr...
by Winter94
Thu Jan 23, 2020 01:46
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

Re: This error is perplexing me. Someone please help!

thank you very much, it fixed it. i cant believe i didnt notice that, i was staring at that file for ages.
by Winter94
Wed Jan 22, 2020 17:23
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

Re: [Mod] Pipeworks [git] [pipeworks]

oh, my bad. I hadnt used the mod yet, only looked at this page and the screenshots.
by Winter94
Wed Jan 22, 2020 14:54
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 672
Views: 222465

Re: [Mod] Ropes and rope ladders [ropes]

Facedeer, I love this mod, and many other mods you have made! I do have a request for this mod, however, that I was surprised wasn't a feature already: Can you find a way to make the rope item itself come in 5m, 10m, 20m, etc sizes and be 'tied' to something (basically any node except plants and soi...
by Winter94
Wed Jan 22, 2020 14:19
 
Forum: Mod Releases
Topic: [Mod] Ropes and rope ladders [ropes]
Replies: 16
Views: 3060

Re: [Mod] Pipeworks [git] [pipeworks]

Would you please make a lower-poly, more angular version with 16x or 32x textures for lower-end/ancient computers?
by Winter94
Wed Jan 22, 2020 14:10
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 672
Views: 222465

Re: This error is perplexing me. Someone please help!

As much as I hate to do this, because pasting huge blocks of code some say is bad manners, but here you go. The line that is giving the error is [60] = function(x, y, z, vi, data, p2data, area, lastlayer) and it looks no different than any of the rest of it. it says unexpected character near '[' Her...
by Winter94
Wed Jan 22, 2020 13:33
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

2d Mobs?

Hey, Needing some help creating 2d mobs with the MobsRedo mod. how do I make them display the appropriate front/back/left/right texture when they rotate? Thanks for helping out this humble noob.
by Winter94
Wed Jan 22, 2020 05:20
 
Forum: Modding Discussion
Topic: 2d Mobs?
Replies: 3
Views: 146

Re: This error is perplexing me. Someone please help!

The value is 60 because the worldgen uses an equation based on depth, pressure, darkness, tempurature, etc, and calculates what biome to generate there. The answer to the equation is always between 1 and 62, so there are exactly 62 biomes. it picks the biome with the number that matches the product ...
by Winter94
Wed Jan 22, 2020 03:26
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

This error is perplexing me. Someone please help!

This error: 2020-01-21 20:15:14: ERROR[Main]: ...est-5.1.0-win64\bin\..\mods\underforge_main/worldgen.lua:468: unexpected symbol near '[' I am working on custom stone/cave biome generation based on code from the UnderChallenge mod. The error is perplexing because this is what is causing the error: -...
by Winter94
Wed Jan 22, 2020 02:37
 
Forum: Modding Discussion
Topic: This error is perplexing me. Someone please help!
Replies: 16
Views: 301

Re: [Mod] Extensible gridless craft system [simplecrafting_l

I love the fact that this type of resource exists, and I really want to use it, but when i installed the latest versions of simplecrafting_lib and your workshops mod, recipes are there in the crafting guide, but not the recipe outputs, it has a blank and a 0, and it wont let me craft anything, or me...
by Winter94
Mon Jan 20, 2020 15:30
 
Forum: WIP Mods
Topic: [Mod] Extensible gridless craft system [simplecrafting_lib]
Replies: 106
Views: 5774

Re: Making a node grab the texture of a touching node?

Ok, so after reading the replies to this post, i have been trying to register a separate node for each type of ore that can be set into each type of stone. Example: galena_in_gabbro, galena_in_phyllite, galena_in_granite, hematite_in_granite, hematite_in_gneiss, hematite_in_pegmatite, diamond_in_kim...
by Winter94
Mon Jan 20, 2020 12:56
 
Forum: Modding Discussion
Topic: Making a node grab the texture of a touching node?
Replies: 14
Views: 328

Re: Making a node grab the texture of a touching node?

hmmm, thats unfortunate. it that something hardcoded into the irrlicht engine, or just minetest? i will try your way for now, but it unfortunately means i cant use my individual textures for different stone, if all i can do is recolor them
by Winter94
Wed Jan 15, 2020 14:15
 
Forum: Modding Discussion
Topic: Making a node grab the texture of a touching node?
Replies: 14
Views: 328

Making a node grab the texture of a touching node?

Hey, new guy here, I was wondering if anyone could help me figure out how to make a node grab the texture from a touching node. It's hard to find any comprehensive guides to modding minetest. I'm trying to make my ore nodes use the base texture of the surrounding stone, and I have multiple types of ...
by Winter94
Tue Jan 14, 2020 15:56
 
Forum: Modding Discussion
Topic: Making a node grab the texture of a touching node?
Replies: 14
Views: 328

Re: Post your mapgen questions here (modding or engine)

So, I apologize in advance for my extreme level of ignorance, but I'm new to lua, and I taught myself a bit of C++ when modding Dwarf Fortress. I was working on a cool idea for a mod that adds realistic ores to the game, and I've fixed many errors, but I'm stuck. I have no idea what the error is tel...
by Winter94
Sat Jan 11, 2020 17:30
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 668
Views: 66980
Previous

Return to advanced search