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Re: [Mod] Minetest Game I18n [2017.04.16] [mtg_i18n]

m( (That's a facepalm) My mistake. I should have had the data licenced separate under the public domain. However, I'm not sure if one can licence translation strings anyway. Someone should research this. (Not me, I'm going to bed now.)
by Casimir
Sat Apr 29, 2017 22:27
 
Forum: WIP Mods
Topic: [Mod] Minetest Game I18n [mtg_i18n]
Replies: 22
Views: 4829

Re: [Game] Voxelgarden [git]

This version should be the newest still compatible with 0.4.15, as far as I tested.

Alternatively there are nightly builds for mac, then you could use the latest version.

(Just to have it complete I commented the same in the github issue.)
by Casimir
Sat Apr 29, 2017 19:40
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: [Mod] Minetest Game I18n [2017.04.16] [mtg_i18n]

You can also pull the translations out of vortoj, no need to do the work twice.
by Casimir
Sat Apr 29, 2017 10:39
 
Forum: WIP Mods
Topic: [Mod] Minetest Game I18n [mtg_i18n]
Replies: 22
Views: 4829

Re: [Game] Voxelgarden [git]

http://screenshot.ru/upload/images/2017/04/29/screenshot_20170429_002949f14e9.png After playing around a bit, I am thinking about adding a adze as tool (see crafting) and a mattock (see wield). Both multitools to chop wood and dig dirt. The adze can also dig some stone. With the small stones you wo...
by Casimir
Fri Apr 28, 2017 22:37
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: Should we rename Minetest? (poll)

http://yoursmiles.org/msmile/negative/m0903.gif kuutio was paramats suggestion, I argued why it would be a bad choice. Suggesting Mesetint wasn't serious. It's an old anagram c55 used at some point. Manic Digger was another voxel game, but is now abandoned. From all the open source voxel games it's...
by Casimir
Fri Apr 28, 2017 21:13
 
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 52956

Re: [Mod] villages built up by villagers [working_villages]

I agree with Sokomine. I really hope some time we could get all those mob/village mods work together to create something like the one vision I had every since I got started with minetest. Having villages where you can make friends with the mobs living htere and then add them to your team, employ the...
by Casimir
Fri Apr 28, 2017 21:00
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 46
Views: 8669

Re: [Game] Voxelgarden [git]

As announced, I did some work on the game (had some time because ill at home) and got some annoying bugs fixed, things cleaned out and copied some nice textures. See? Trees and grass don't look like shit anymore. http://screenshot.ru/upload/images/2017/04/28/screenshot_20170428_190812a7b0e.png Cotto...
by Casimir
Fri Apr 28, 2017 17:26
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: Should we rename Minetest? (poll)

rubenwardy how is that pronounced? IPA : ['kuːt̪io̞] However, I think "Call it Cube, but in another language." isn't doing the trick. 1. It's a common word and won't lead to the game engine called "kuutio" when you search it. Try it and you will see youtube channels by Finnish M...
by Casimir
Fri Apr 28, 2017 15:44
 
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 52956

Re: [Game] Farlands

Thank you. Those textures are great. I only changed them a little so that they don't look to similar (pic).
by Casimir
Thu Apr 27, 2017 20:15
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 29111

Re: [Game] Farlands

This subgame looks great. Especially the diverse biomes and plants make it feel abundant.

Did you keep track of where the grass textures originally come from, or did you make them yourselves? Because I would like to use a modified version in my subgame, yet not without proper credit.
by Casimir
Thu Apr 27, 2017 18:47
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 29111

Re: [Modpack] Unter Null [unternull]

"die on logout" is a separate mod.

Adding instructions is a good suggestion. I always forget those kind of things.
by Casimir
Wed Apr 26, 2017 23:07
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 43
Views: 9272

Re: [Modpack] Unter Null [unternull]

Well, one can build this ;) http://screenshot.ru/upload/images/2017/04/26/screenshot_20170426_095812dd7b5.png But you are right. And I am planing to rework most of this game mode. What I want to do is: ⋅  Improve the cushingfurnace call it and texture it as a grinding stone. ⋅  M...
by Casimir
Wed Apr 26, 2017 09:17
 
Forum: Mod Releases
Topic: [Modpack] Unter Null [unternull]
Replies: 43
Views: 9272

Re: Sneak ladders: What to do?

https://www.youtube.com/watch?v=coTcDzEfku4 Contains: [...] sneak code from PR 5533 I want this one please. Maybe the problem is that there is no dedicated climbing feature. People want to be able to climb onto high edges, around corners and on trees, yet it was never implemented as a feature. Snea...
by Casimir
Sun Apr 23, 2017 13:50
 
Forum: Feature Discussion
Topic: Sneak ladders: What to do?
Replies: 17
Views: 1661

Re: fps and the hotbar

Just tested it. For me it's 47 fps with full hotbar versus 51 with hotbar turned off (16x16 textures).

Edit: 40 v.s. 42 using the misa 64x64 texture pack.
by Casimir
Sun Apr 23, 2017 13:13
 
Forum: General Discussion
Topic: fps and the hotbar
Replies: 5
Views: 476

Re: [Bonus] Source code tweaks

Does someone know how the lighttable works now? To me the night is much to bright and I would like to change that.
by Casimir
Sat Apr 22, 2017 10:59
 
Forum: General Discussion
Topic: [Bonus] Source code tweaks
Replies: 18
Views: 3699

Re: [Game] Voxelgarden [git]

Nothing changed here for a long time. Personally I continued playing the game (mainly on a local copy of The Ocean Experiment). However some updates recently broke an essential part of the game: attached nodes falling (instead of dropping). So I decided to put some (still little) more work into main...
by Casimir
Fri Apr 21, 2017 20:50
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: Ideas for a new leafdecay system

For Voxelgarden I made some time ago a slightly different leafdecay . It work like nodeupdate in that it checks for surrounding nodes. Sparked by this discussion I also added a callback to run leaf update after a tree was dug. It's fast, and the abm only needs to run with an interval of 5 and chance...
by Casimir
Sun Sep 04, 2016 21:13
 
Forum: Feature Discussion
Topic: Ideas for a new leafdecay system
Replies: 19
Views: 1542

Re: Erschaffen einer Welt aus der Leere

Rixel wrote:oder einfach unten Wasser oben Luft

Das ist was UnterNull macht. Um genau zu sein ist das ein Modpack, und die Mod "water" macht die Welt, der Rest ist nur Spielerei drumherum. Das heißt du kannst "water" auch alleine einschalten wenn du nur das willst.
by Casimir
Tue Aug 16, 2016 20:15
 
Forum: Deutsch
Topic: Erschaffen einer Welt aus der Leere
Replies: 28
Views: 3096

Re: [Game] Voxelgarden [git]

Found the bug for the disappearing leaves. Should work now.

Mobs are planed, but it will still take a while before they are usable.
by Casimir
Sun Jul 17, 2016 19:14
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: Post your modding questions here

-.- Stupid me. I hade a dofile... pointing to mod "default". Fixed now. Works now.
by Casimir
Sun Jul 17, 2016 18:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 347394

Re: Post your modding questions here

I wanted to create a mod "default_extra" to supplement the features of minetest_game that are missing in Voxelgarden. To define them the item names are of the form ":default:stone_with_gold". But then I get an error complaining that the original default mod should use the ":...
by Casimir
Sun Jul 17, 2016 15:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 347394

Re: [Game] Voxelgarden [git]

Thanks you both. It's good to see some people actually playing it.
I have more time at hand now, so I will likely do some updates and at least keep up with the improvements in minetest_game. (I already uncovered the todo list - enough on it for days of work.)
by Casimir
Tue Jul 12, 2016 21:34
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: Vote for games to be bundled with Minetest

good enough quality

As in "as good as minetest_game"? lol
by Casimir
Wed Jul 06, 2016 14:45
 
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 26720

Re: [Game] Voxelgarden [git]

sometimes flowers or grass are floating a block higher than the ground (perhaps because dirt can fall?) This is because of the mudflow part of mapgen and the same problem exists in other game, afaik. and leaves start decaying as soon as trees get close. Well, this problem existed for some time but ...
by Casimir
Wed Jul 06, 2016 14:35
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 111218

Re: [Mod] Compost Bin [0.0.1] [compost]

Since I started with minetest I wanted to do a compost bin like this, but I somehow never came around to make it. Now you wrote it just like I imagined it! It is wonderful!
by Casimir
Mon May 09, 2016 19:26
 
Forum: Mod Releases
Topic: [Mod] Compost Bin [0.0.2] [compost]
Replies: 5
Views: 2437
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