Search found 145 matches

by MisterE
Thu Jul 30, 2020 18:39
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2135
Views: 392607

Re: [Mod] Mobs Redo [1.52] [mobs]

ok, so I started work on the ants again... I have: -- set positions local pos1 = self.object:get_pos() -- ant's current position local pos2 = goal_pos -- if no path set then setup mob if not self.path or not self.path.way then self.pathfinding = 1 -- just incase it's not set in mobdef end -- call pa...
by MisterE
Thu Jul 30, 2020 15:05
Forum: WIP Mods
Topic: free models [model, asset]
Replies: 32
Views: 1166

Re: free models for minetest mobs [model, asset]

Ok, added a beaver model
This time, the voxels stretch with the animation as needed, rather than the faces separating. Looks much better that way. Check it out!
by MisterE
Thu Jul 30, 2020 04:03
Forum: Game Discussion
Topic: Game idea: EvolOcean
Replies: 1
Views: 164

Re: Game idea: EvolOcean

Anyone interested?
by MisterE
Wed Jul 29, 2020 17:36
Forum: Game Releases
Topic: [Game] NodeCore
Replies: 15
Views: 1964

Re: [Game] NodeCore

Thank you for the info, it'll help get me started.
What do you mean by:
"Each recipe also needs to have a match defined at relative (0,0,0) for indexing."
?
by MisterE
Wed Jul 29, 2020 14:25
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

also, I saw your seagull. It keeps on flying, even when it is in water. Perhaps that should land when it gets near to water, and float on the surface with its wings folded. Yes that is planned. But I am totally untalented in painting and desining. Sapier's model of the gull has no feet and only a f...
by MisterE
Wed Jul 29, 2020 14:05
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Ill see about making another seagull. The beaver is almost finished...
by MisterE
Wed Jul 29, 2020 11:57
Forum: Game Releases
Topic: [Game] NodeCore
Replies: 15
Views: 1964

Re: [Game] NodeCore

Could someone type up a quick reference for how to define nodecore compatible nodes, tools, and especially crafts? There is basically no documentation on the api that I can find, that needs to change. The most basic modding procedure is to define nodes and crafts, the next most basic is tools, so co...
by MisterE
Tue Jul 28, 2020 18:50
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

also, I saw your seagull. It keeps on flying, even when it is in water. Perhaps that should land when it gets near to water, and float on the surface with its wings folded.
by MisterE
Tue Jul 28, 2020 18:47
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

hmm, for giant squid, it you want to make that look good, you may have to have several entities, one for the body, and many for each arm. Then you attach them and code in the animations. I don't know if that is possible, But a squid is so large and gangly that you may want different "parts". If you ...
by MisterE
Tue Jul 28, 2020 17:34
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Ok... And what animations would you like?
Obviously, walk, jump, a few stand anims, die, attack...
But there could be others... For example, If you sound a way to make a separate animation to animate the transition from walk to stand, or from stand to walk, or crouching for a leap, or jumping, etc
by MisterE
Tue Jul 28, 2020 15:38
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 19
Views: 2039

Re: Testing names for a new game. Please Vote.

Ahhh! why are we reviving OLD topics that are obviously out of date, expired, and mouldy!?
by MisterE
Tue Jul 28, 2020 15:35
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 19
Views: 2039

Re: Testing names for a new game. Please Vote.

Suggestions: -Frontier -The Rise of the Arnoir (^^^ The arnoir would be the name of the civ) -Roots -Legendor -Fabric of Terra -Silent Rising -Divided We Fall -Arch Really, I need a description of a theme to come up with creative examples. Give me a thorough lore or world situation idea, and I may b...
by MisterE
Tue Jul 28, 2020 14:43
Forum: Game Discussion
Topic: Game idea: EvolOcean
Replies: 1
Views: 164

Game idea: EvolOcean

So, There used to be a cool open world game on the android app store that was called "Deep Sea Evolution" http://free-apps-android.com/deep-sea-evolution/ In it, you started playing as a cute little bacteria. You swam around, eating smaller bacteria and collecting friends - other bacteria of the sam...
by MisterE
Tue Jul 28, 2020 01:16
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V190720[water_life]

Would you consider adding spawn eggs for sharks, crocs, whales and any other mob that doesn't have one? Would be useful for player who wish to make an aquarium You mean these eggs like from mobs_redo. right click them in the landscape and the mob is spawned ? They are not craftable, are they ? I do...
by MisterE
Tue Jul 28, 2020 01:15
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221120[water_life]
Replies: 300
Views: 15449

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Need more models? let me know what kinds of animals to make, I may get around to making them
by MisterE
Mon Jul 27, 2020 21:22
Forum: WIP Mods
Topic: free models [model, asset]
Replies: 32
Views: 1166

Re: free lizard model for a minetest mob [model, asset]

Nice to see its being used... I likely may accept requests for other models in the same style, eg, voxelized and textured voxel-by-voxel. Some notes: I used blender for this, and used individual cubes, but after I made the model, I deleted interior geometry as that is not needed. However, during ani...
by MisterE
Sun Jul 26, 2020 04:34
Forum: WIP Mods
Topic: free models [model, asset]
Replies: 32
Views: 1166

free models [model, asset]

Lizard Model --------------------- I just made a lizard model for a minetest mob... feel free to use it license CC0 github: https://github.com/MisterE123/lizard-model download: https://github.com/MisterE123/lizard-model/archive/master.zip It comes with texture and (2) stand, (1) walk, and (1) die an...
by MisterE
Sat Jul 25, 2020 18:58
Forum: Servers
Topic: [Server][v5.0.1]Elidragon Skyblock
Replies: 13
Views: 1508

Re: [Server][v5.0.1]Elidragon Skyblock

Hi, a family member who has an account with the username "_" (the symbol underscore) was recently "banned till the end of time" for spam and/or killing. They did not kill anybody, and the only spam that they normally made had to do with complaining about lag, which is normal for players to do. One p...
by MisterE
Fri Jul 24, 2020 03:12
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2135
Views: 392607

Re: [Mod] Mobs Redo [1.52] [mobs]

@ Tenplus1... Thank you for updating the api, I will try it out soon. (maybe tomorow, maybe not for the next week... I am going to be busy IRL.) With the updates, I assume I can use the smart_mobs api as indicated two pages back? @ Sokomine That is definitely something to consider... However, I am s...
by MisterE
Thu Jul 23, 2020 03:07
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2135
Views: 392607

Re: [Mod] Mobs Redo [1.52] [mobs]

Hi, I need help, and I am not asking for help without trying hard to solve this myself. I am making a mod that adds bugs. I need the bugs to follow a set path. That means that each ant will have a list of positions which they should walk to in order, then return to the first position. I added self v...
by MisterE
Mon Jul 20, 2020 18:07
Forum: Servers
Topic: [Server] Xanadu
Replies: 3789
Views: 387145

Re: [Server] Xanadu

So on nathan's epic server Nathan and I upgraded the viron mob mod so that there are babies which grow up, which a normal viron spawn when you kill it, and bosses which spawn a few normal virons when you kill them. Here is the link: https://notabug.org/NathanS21/Epic/src/master/mods/viron updates al...
by MisterE
Sat Jul 18, 2020 19:14
Forum: WIP Games
Topic: Loria
Replies: 15
Views: 1389

Re: Loria

Why aren't there any servers running this game? It would be nice to play in multiplayer
by MisterE
Sun Jun 28, 2020 17:51
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 31
Views: 1612

Re: [Server] Tech Age Survival [DE]

great, thanks! Ok, one other thing, without interact privs, A noob cant read the welcome sign at spawn
by MisterE
Sun Jun 28, 2020 01:49
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 31
Views: 1612

Re: [Server] Tech Age Survival [DE]

Help! I can't interact or shout, and I don't understand the language. could you install some kind of translator or option for english?