Search found 107 matches

by MisterE
Wed Sep 23, 2020 04:13
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

In real life, beavers are about 1 foot wide and 3 feet long. They can get much bigger that that even. I would say that in-game, the beavers are about 8 inches to 1 foot long. Maybe scale them to be 3x as big?
by MisterE
Wed Sep 23, 2020 04:10
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 209
Views: 28764

Re: [Mod] basic_machines [basic_machines]

I am having problems with the distributor overheating. THe infotext on hover says Overheat temperature 11 as soon as it is placed.

How can I fix this?
by MisterE
Tue Sep 22, 2020 14:13
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 261
Views: 38053

Re: [Mod] D00Med mobs [dmobs]

I seem to be having some trouble with the dragons. When the different types of dragons are enables, the arrows shot by the ice dragon and the sea dragons (and possibly the lightning dragon) are unknown objects. I had to set dmobs.dragons = false until this is fixed.
by MisterE
Tue Sep 22, 2020 05:14
Forum: Servers
Topic: [Server] MisterE's SurvivalX Server
Replies: 3
Views: 163

[Server] MisterE's SurvivalX Server

A really new server based on a really old [and wonderful] server, which is, unfortunately, no longer with us. This uses (almost all) the code from SaKeL's SurvivalX server, and expands and builds upon it, while maintaining the fun. It has a Balrog arena*, a pvp arena with a lootchest, lower crossroa...
by MisterE
Tue Sep 22, 2020 02:57
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

I Installed water_life on my new server, MisterE's SurvivalX server Happy to hear that :) Did you announce it already in the forum's server section ? not yet, I just learned how to github the server code. Thats up next. Edit: yes, now I have. Bug report: Beavers are waaay too small. (they look much...
by MisterE
Mon Sep 21, 2020 13:25
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V130920[water_life]

I Installed water_life on my new server, MisterE's SurvivalX server
by MisterE
Mon Aug 10, 2020 02:49
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V080820[water_life]

Well, it looks like its coming along well. I will be able to learn alot about how to use mobkit from these. I cant make any promises, but what do you think about a seahorse for the next one? That one would be a small file, and simple coding, I expect, cause they like to hang out near reeds and move ...
by MisterE
Sun Aug 09, 2020 17:04
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V080820[water_life]

Does each individual snake have an individual memory of the player, or does each player only get one warning for all snakes, from then on all snakes attacking without warning?
by MisterE
Sat Aug 08, 2020 03:53
Forum: WIP Mods
Topic: Raycast Throwing (rcthrow) & Throwing Weapons (throw_weapons) (v0.2)
Replies: 2
Views: 217

Re: Raycast Throwing (rcthrow) & Throwing Weapons (throw_weapons) (v0.2)

Wow, sounds nice. I do think that the normal fighting mechanics are somewhat bland. Suggestion: Battleaxe
by MisterE
Fri Aug 07, 2020 18:35
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

Ok that look great! Suggestions: make the slither speed a little faster, and check out the strike. I dont think it is using the strike animation properly. Is there a way that you can have a separate animation for when the snake is turning as it slithers? I could make some animations for left and rig...
by MisterE
Fri Aug 07, 2020 05:12
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

Huge... as in rendered mob size, right? Yeah, try making visual size 1/100 maybe?
by MisterE
Thu Aug 06, 2020 21:24
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 37
Views: 4488

Re: WasteLands: Survival (Minetest 5.2.x)

So, I cant download the game, see the issue I created for details...

Is there active development on this? I may be willing to help, if there is active development.
by MisterE
Thu Aug 06, 2020 20:44
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfortunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as chan...
by MisterE
Thu Aug 06, 2020 20:43
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

Ok, the snake file size is reduced by 1/3. Please try it out and let me know about any problems. Unfurtunately, I cant update the screenshots, but I added a new one, the stereo 3d one. Reducing the file size involved re-meshing the body, (the head is the same), and remapping the UVs, as well as chan...
by MisterE
Thu Aug 06, 2020 01:14
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

Yeah, I really need to simplify the snake, I overdid the voxels there... Each pixel is a voxel (though most interior geometry has been removed, it still leaves a huge pixel count. With the smaller models, that ok, but when I started making fine detail on the snake, that wasn't.
by MisterE
Wed Aug 05, 2020 20:02
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 406
Views: 165433

Re: [Mod] More Trees! [git][moretrees]

Never Mind, I figured it out. I am scaling each tree by 3, so it will be 3x as tall, wide, etc. I do have to play with the L-system a bit, but find+replace works more or less. I am adding a root system in case a tree gets placed near a cliff. I would prefer to have the roots replace dirt, but so far...
by MisterE
Wed Aug 05, 2020 19:54
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 872

Re: free models for minetest mobs [model, asset]

sorry, No internet until now... abt the snake... ok, I will have to redo it. I think its bc there are too many faces. I can fix that. Probably a snake is not the best candidate for using voxels. I will redo the mesh, but keep the animations if I can.
by MisterE
Tue Aug 04, 2020 03:21
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 406
Views: 165433

Re: [Mod] More Trees! [git][moretrees]

I want to scale all of these trees by 3. That means that each tree should be about 2-3 times as wide, and 3 times as tall. The L-systems look quite confusing... is there some easy way of doing this? could someone help me with this? thanks.
MisterE
by MisterE
Tue Aug 04, 2020 01:42
Forum: Modding Discussion
Topic: Its a small world... help requested
Replies: 5
Views: 193

Re: Its a small world... help requested

I made a item that shrinks you when you drink it (Drink me) and another that enlarges you again (eat me). The normal size is still 3x larger but you can get small again, temporarily :) I may add smaller and larger sizes, but the world is set up for 3x scale
by MisterE
Mon Aug 03, 2020 21:48
Forum: Modding Discussion
Topic: Its a small world... help requested
Replies: 5
Views: 193

Re: Its a small world... help requested

In case anyone is interested, here are my changes to player_api/init.lua no changes are needed to minetest.conf -- player/init.lua dofile(minetest.get_modpath("player_api") .. "/api.lua") -- Default player appearance player_api.register_model("character.b3d", { animation_speed = 30, textures = {"cha...
by MisterE
Mon Aug 03, 2020 20:49
Forum: Modding Discussion
Topic: Its a small world... help requested
Replies: 5
Views: 193

Re: Its a small world... help requested

Edit: Fixed with: minetest.register_on_mods_loaded( function() -- override hand range minetest.override_item("", {range = 20}) -- make nodes not hurt so much when you fall on them for node,def in pairs(minetest.registered_nodes) do local node_groups = minetest.registered_nodes[node][groups] or {}-- ...
by MisterE
Mon Aug 03, 2020 19:20
Forum: Modding Discussion
Topic: Help needed for multiply mods/codes
Replies: 5
Views: 233

Re: Help needed for multiply mods/codes

a world generator which always makes the same type of world (mostly making the spawn) yes, a singlenode mapgen could be coded that always places a spawn building. https://rubenwardy.com/minetest_modding_book/en/advmap/lvm.html https://rubenwardy.com/minetest_modding_book/en/map/environment.html but...
by MisterE
Mon Aug 03, 2020 18:42
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V221020[water_life]
Replies: 282
Views: 14527

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Gundul wrote:
Mon Aug 03, 2020 17:15
MisterE wrote:
Mon Aug 03, 2020 05:58
You might too, Gundle.
Anyone knows that person ? X)
oops, sorry
by MisterE
Mon Aug 03, 2020 18:09
Forum: Modding Discussion
Topic: Its a small world... help requested
Replies: 5
Views: 193

Re: Its a small world... help requested

Thanks for this. The hand range problem is fixed. Now, the problem with getting hurt when falling. I have this code in player_api/init.lua local fall_damage_scalar = 1/3 minetest.register_on_player_hpchange(function(player, hp_change, reason) if reason.type == "fall" then local hp = hp_change * fall...
by MisterE
Mon Aug 03, 2020 14:29
Forum: WIP Games
Topic: [Game] Exile 0.2.1
Replies: 48
Views: 3622

Re: [Game] Exile 0.2

Are you considering hosting a server?

If not, is there anyone out there who would host a server with this game? It would be nice to play multiplayer
(maybe change the skin so it has underwear on by default tho, for a server)