Search found 102 matches

by MisterE
Sun Aug 02, 2020 21:47
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free models for minetest mobs [model, asset]

I can't wait to see the mod, when youve finished it! Modeling the snake was fun, seeing it in MT will be fun too!
rattlesnakes live around water, too. They like to hang out in mountian pools.
by MisterE
Sat Aug 01, 2020 03:07
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

And I have added a rattlesnake too.
by MisterE
Sat Aug 01, 2020 02:58
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free models for minetest mobs [model, asset]

Rattlesnake added

Interesting note: I am finding that each model takes about 9 - 10 hrs of work. However, each model so far has been more complex. I have also gotten faster by repetition.
by MisterE
Fri Jul 31, 2020 04:57
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free models for minetest mobs [model, asset]

is the dev branch code online? If so, where? I can't see it. I saw the water_life dev branch, but don't see the new additions yet
by MisterE
Fri Jul 31, 2020 04:45
Forum: WIP Games
Topic: [WIP Game] Voxel Knights
Replies: 17
Views: 3923

Re: [WIP] [Game] Voxel Knights

If you need mob models, post a request here: https://forum.minetest.net/viewtopic.php?p=378548#p378548 I (may) get to it if I have time, and maybe sooner rather than later Look at the style of the other two models there; thats the style im doing right now: voxelized. Feel free to request animals, mo...
by MisterE
Fri Jul 31, 2020 03:08
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free models for minetest mobs [model, asset]

the texture is a bit too dark *edit* I updated with a lighter shade brown texture. Also, You can edit the texture file. The voxels' colors are mapped to individual pixels, so changing them will change the model's color. e.g. make all the dark brown pixels a lighter brown, and it will fix it. If you...
by MisterE
Fri Jul 31, 2020 02:47
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2116
Views: 386994

Re: [Mod] Mobs Redo [1.52] [mobs]

So I made some headway... But would appreciate some help still. I mostly copied the smart_mobs function over to a function that is for my bugs mod (its in bugs_functions.lua), but I got it so that all undeclared global errors were addressed, and all attack references were removed and patched. and It...
by MisterE
Thu Jul 30, 2020 18:39
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2116
Views: 386994

Re: [Mod] Mobs Redo [1.52] [mobs]

ok, so I started work on the ants again... I have: -- set positions local pos1 = self.object:get_pos() -- ant's current position local pos2 = goal_pos -- if no path set then setup mob if not self.path or not self.path.way then self.pathfinding = 1 -- just incase it's not set in mobdef end -- call pa...
by MisterE
Thu Jul 30, 2020 15:05
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free models for minetest mobs [model, asset]

Ok, added a beaver model
This time, the voxels stretch with the animation as needed, rather than the faces separating. Looks much better that way. Check it out!
by MisterE
Thu Jul 30, 2020 04:03
Forum: Game Discussion
Topic: Game idea: EvolOcean
Replies: 1
Views: 157

Re: Game idea: EvolOcean

Anyone interested?
by MisterE
Wed Jul 29, 2020 17:36
Forum: Game Releases
Topic: [Game] NodeCore
Replies: 14
Views: 1625

Re: [Game] NodeCore

Thank you for the info, it'll help get me started.
What do you mean by:
"Each recipe also needs to have a match defined at relative (0,0,0) for indexing."
?
by MisterE
Wed Jul 29, 2020 14:25
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

also, I saw your seagull. It keeps on flying, even when it is in water. Perhaps that should land when it gets near to water, and float on the surface with its wings folded. Yes that is planned. But I am totally untalented in painting and desining. Sapier's model of the gull has no feet and only a f...
by MisterE
Wed Jul 29, 2020 14:05
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Ill see about making another seagull. The beaver is almost finished...
by MisterE
Wed Jul 29, 2020 11:57
Forum: Game Releases
Topic: [Game] NodeCore
Replies: 14
Views: 1625

Re: [Game] NodeCore

Could someone type up a quick reference for how to define nodecore compatible nodes, tools, and especially crafts? There is basically no documentation on the api that I can find, that needs to change. The most basic modding procedure is to define nodes and crafts, the next most basic is tools, so co...
by MisterE
Tue Jul 28, 2020 18:50
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

also, I saw your seagull. It keeps on flying, even when it is in water. Perhaps that should land when it gets near to water, and float on the surface with its wings folded.
by MisterE
Tue Jul 28, 2020 18:47
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

hmm, for giant squid, it you want to make that look good, you may have to have several entities, one for the body, and many for each arm. Then you attach them and code in the animations. I don't know if that is possible, But a squid is so large and gangly that you may want different "parts". If you ...
by MisterE
Tue Jul 28, 2020 17:34
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Ok... And what animations would you like?
Obviously, walk, jump, a few stand anims, die, attack...
But there could be others... For example, If you sound a way to make a separate animation to animate the transition from walk to stand, or from stand to walk, or crouching for a leap, or jumping, etc
by MisterE
Tue Jul 28, 2020 15:38
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 19
Views: 1982

Re: Testing names for a new game. Please Vote.

Ahhh! why are we reviving OLD topics that are obviously out of date, expired, and mouldy!?
by MisterE
Tue Jul 28, 2020 15:35
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 19
Views: 1982

Re: Testing names for a new game. Please Vote.

Suggestions: -Frontier -The Rise of the Arnoir (^^^ The arnoir would be the name of the civ) -Roots -Legendor -Fabric of Terra -Silent Rising -Divided We Fall -Arch Really, I need a description of a theme to come up with creative examples. Give me a thorough lore or world situation idea, and I may b...
by MisterE
Tue Jul 28, 2020 14:43
Forum: Game Discussion
Topic: Game idea: EvolOcean
Replies: 1
Views: 157

Game idea: EvolOcean

So, There used to be a cool open world game on the android app store that was called "Deep Sea Evolution" http://free-apps-android.com/deep-sea-evolution/ In it, you started playing as a cute little bacteria. You swam around, eating smaller bacteria and collecting friends - other bacteria of the sam...
by MisterE
Tue Jul 28, 2020 01:16
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V190720[water_life]

Would you consider adding spawn eggs for sharks, crocs, whales and any other mob that doesn't have one? Would be useful for player who wish to make an aquarium You mean these eggs like from mobs_redo. right click them in the landscape and the mob is spawned ? They are not craftable, are they ? I do...
by MisterE
Tue Jul 28, 2020 01:15
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14376

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

Need more models? let me know what kinds of animals to make, I may get around to making them
by MisterE
Mon Jul 27, 2020 21:22
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

Re: free lizard model for a minetest mob [model, asset]

Nice to see its being used... I likely may accept requests for other models in the same style, eg, voxelized and textured voxel-by-voxel. Some notes: I used blender for this, and used individual cubes, but after I made the model, I deleted interior geometry as that is not needed. However, during ani...
by MisterE
Sun Jul 26, 2020 04:34
Forum: WIP Mods
Topic: free models for minetest mobs [model, asset]
Replies: 27
Views: 843

free models for minetest mobs [model, asset]

Lizard Model --------------------- I just made a lizard model for a minetest mob... feel free to use it license CC0 github: https://github.com/MisterE123/lizard-model download: https://github.com/MisterE123/lizard-model/archive/master.zip It comes with texture and (2) stand, (1) walk, and (1) die an...