Search found 102 matches

by MisterE
Sat Jul 25, 2020 18:58
Forum: Servers
Topic: [Server][v5.0.1]Elidragon Skyblock
Replies: 13
Views: 1426

Re: [Server][v5.0.1]Elidragon Skyblock

Hi, a family member who has an account with the username "_" (the symbol underscore) was recently "banned till the end of time" for spam and/or killing. They did not kill anybody, and the only spam that they normally made had to do with complaining about lag, which is normal for players to do. One p...
by MisterE
Fri Jul 24, 2020 03:12
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2116
Views: 386993

Re: [Mod] Mobs Redo [1.52] [mobs]

@ Tenplus1... Thank you for updating the api, I will try it out soon. (maybe tomorow, maybe not for the next week... I am going to be busy IRL.) With the updates, I assume I can use the smart_mobs api as indicated two pages back? @ Sokomine That is definitely something to consider... However, I am s...
by MisterE
Thu Jul 23, 2020 03:07
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2116
Views: 386993

Re: [Mod] Mobs Redo [1.52] [mobs]

Hi, I need help, and I am not asking for help without trying hard to solve this myself. I am making a mod that adds bugs. I need the bugs to follow a set path. That means that each ant will have a list of positions which they should walk to in order, then return to the first position. I added self v...
by MisterE
Mon Jul 20, 2020 18:07
Forum: Servers
Topic: [Server] Xanadu
Replies: 3770
Views: 380000

Re: [Server] Xanadu

So on nathan's epic server Nathan and I upgraded the viron mob mod so that there are babies which grow up, which a normal viron spawn when you kill it, and bosses which spawn a few normal virons when you kill them. Here is the link: https://notabug.org/NathanS21/Epic/src/master/mods/viron updates al...
by MisterE
Sat Jul 18, 2020 19:14
Forum: WIP Games
Topic: Loria
Replies: 9
Views: 1014

Re: Loria

Why aren't there any servers running this game? It would be nice to play in multiplayer
by MisterE
Sun Jun 28, 2020 17:51
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 23
Views: 1283

Re: [Server] Tech Age Survival [DE]

great, thanks! Ok, one other thing, without interact privs, A noob cant read the welcome sign at spawn
by MisterE
Sun Jun 28, 2020 01:49
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 23
Views: 1283

Re: [Server] Tech Age Survival [DE]

Help! I can't interact or shout, and I don't understand the language. could you install some kind of translator or option for english?
by MisterE
Fri Jun 12, 2020 19:55
Forum: Modding Discussion
Topic: Modding with inventories
Replies: 6
Views: 171

Re: Modding with inventories

Ok, thanks for your help!
by MisterE
Fri Jun 12, 2020 18:43
Forum: Modding Discussion
Topic: Modding with inventories
Replies: 6
Views: 171

Re: Modding with inventories

Oh, one other thing,
----
Question (f): What do these numbers mean:

Code: Select all

			list[context;input;1,2;1,1;]
			list[context;output;4,1;2,2;]
			list[current_player;main;0,3;8,2;]
(the ones after the inventory name)
by MisterE
Fri Jun 12, 2020 18:33
Forum: Modding Discussion
Topic: Modding with inventories
Replies: 6
Views: 171

Re: Modding with inventories

Ok, so here is my analysis of this code, please correct me if I get it wrong... 1) when we place a node, on_construct is called, which passes the position of the node to the on_construct function. 2) First we create a local variable that holds the metadata of the node at that position. The metadata ...
by MisterE
Fri Jun 12, 2020 17:41
Forum: Modding Discussion
Topic: Modding with inventories
Replies: 6
Views: 171

Re: Modding with inventories

Ok, thanks, Ill test this out and ask about stuff I dont understand!
by MisterE
Fri Jun 12, 2020 16:28
Forum: Modding Discussion
Topic: Modding with inventories
Replies: 6
Views: 171

Modding with inventories

I have looked at the documentation for how to make nodes with inventories that do things, I looked at the api stuff and the minetest videos episode on it, but I still don't really get how to manipulate inventories... Could someone give me some basic pointers that explain how the inventories work, al...
by MisterE
Thu May 21, 2020 23:39
Forum: Mod Releases
Topic: [Mod] Portal API for player-constructed portals [nether]
Replies: 17
Views: 2431

Re: [Mod] Portal API for player-constructed portals [nether]

Perhaps this can be temporarily fixed by creating a dependent mod that adds the appropriate LBMs. I may start on such a mob soon
by MisterE
Thu May 21, 2020 03:09
Forum: Mod Releases
Topic: [Mod] Portal API for player-constructed portals [nether]
Replies: 17
Views: 2431

Re: [Mod] Portal API for player-constructed portals [nether]

So I would like to suggest that we add some LBMs to the nether so that decorations and other interesting things can be added. Here are some ideas for things that could be added: FIre tree fire grass pulsing glowstones (which are a rounded mesh instead of a cube) and have a chance of exploding when m...
by MisterE
Tue Mar 31, 2020 17:04
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

Re: [Mod] Viron [1.0] [viron]

Has anyone tried this? What do you think?
by MisterE
Thu Mar 19, 2020 23:38
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 58
Views: 12668

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

Please give us a hint as to how to solve the puzzle seal. In the code I can see that it has to do with color groups, and it is obviously a combo. It looks like there is supposed to be a way to get it to tell you the combo in chat, but that command is commented out.
by MisterE
Wed Mar 18, 2020 18:40
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

Re: [Mod] Viron [1.0] [viron]

Added settingtype to enable/disable spawner
removed water damage to prevent abuse of spawners
by MisterE
Wed Mar 18, 2020 18:15
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

Re: [Mod] Viron [1.0] [viron]

Now the spawnrates and drops have been fixed. Choose the spawn range in settings. Suggested: set it to spawn in the range of the moon only. Defualt is to spawn anywhere, near diamond or mese ore.
by MisterE
Wed Mar 18, 2020 14:52
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

Re: [Mod] Viron [0.2] [viron]

I also updated the collisionbox
by MisterE
Wed Mar 18, 2020 14:37
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

Re: [Mod] Viron [0.1] [viron]

IT works! YAY thanks a lot.
sounds have been updated in git.
by MisterE
Wed Mar 18, 2020 04:25
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 642

[Mod] Viron [1.0] [viron]

Description: The Viron is a virulent alien monster that lives on the moon. He has come to colonize it, and spacefaring humans just are nasty creatures that are best dealt with immediately, especially when there are valuable diamonds at stake. A viron is able to walk on its gangly 3 legs only in a pe...
by MisterE
Sat Mar 14, 2020 23:21
Forum: WIP Mods
Topic: [Mod] Obsidian-Mese [obsidianmese]
Replies: 0
Views: 419

[Mod] Obsidian-Mese [obsidianmese]

Description: I found the wonderful obsidianmese tools mod that was originally on the (now taken down) SurvivalX server, by SaKeL and others. This is not my own work. Here is the original link: https://bitbucket.org/minetest_gamers/ I loved this mod, but could not find it on the forums, and couldn't ...
by MisterE
Sat Mar 14, 2020 05:33
Forum: WIP Mods
Topic: [Mod] Concrete [0.2][concrete]
Replies: 6
Views: 845

Re: [Mod] Concrete [0.1][concrete]

ok, so I added settingtypes, as freegamers suggested. I also changed the recipes (made moreblocks optional), and made the concrete use buckets instead of sources. You can now choose whether to use buckets or sources to place concrete, Sources are stackable, which is advantageous. Regardless, concret...
by MisterE
Fri Feb 21, 2020 18:28
Forum: WIP Mods
Topic: [Mod] Concrete [0.2][concrete]
Replies: 6
Views: 845

Re: [Mod] Concrete [0.1][concrete]

Thanks! The video is in bad quality so that it was small enough to upload. I guess I could bump it up one quality notch, though. I was thinking of adding forms for columns and special blocks that would "fill" if there was a neighboring concrete liquid node, and when broken, would drop the empty form...
by MisterE
Fri Feb 21, 2020 01:39
Forum: WIP Mods
Topic: [Mod] Concrete [0.2][concrete]
Replies: 6
Views: 845

[Mod] Concrete [0.2][concrete]

Description: You now can craft a batch of concrete. The concrete flows and fills its space, then hardens at the end of a global interval. It makes building paths easier, and you can play around with pouring concrete houses and structures. License: Graphics : Attribution 4.0 International (CC BY 4.0)...