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Well, WorldEdits Savefile looks like this: 0 0 0 default:dirt_with_grass 0 0 0 0 1 default:dirt_with_grass 0 0 0 3 1 default:torch 0 0 0 4 0 default:cobble 0 0 0 4 1 default:cobble 0 0 1 0 0 default:dirt_with_grass 0 0 1 0 1 default:dirt_with_grass 0 0 1 4 0 default:cobble 0 0 Ok, I don't know what ...
by Sokomine
Sun Sep 09, 2012 21:04
 
Forum: Maps
Topic: Converting minecraft classic to minetest?
Replies: 34
Views: 10880

Thanks for the fast reply (and the mod itself of course :-) it's very nice to have animals roaming around!) 1) The 100 sheep/cows where just a test how my computer would handle them. Even in singleplayer with randomly spawned animals the animals sometimes behaved strange - in that punching e.g. a sh...
by Sokomine
Sun Sep 09, 2012 20:50
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1580
Views: 562641

Excellent! That save file format of yours is easy to read and create. Now I have to find a good description of wom's level.dat format. And...how will my computer behave if it has to insert an area of 512x512x128 blocks? (most of them air but still...). I'll ask a few questions concerning your worlde...
by Sokomine
Sun Sep 09, 2012 19:56
 
Forum: Maps
Topic: Converting minecraft classic to minetest?
Replies: 34
Views: 10880

Converting minecraft classic to minetest?

I'd like to import my buildings/maps from Minecraft classic into Minetest to walk around in them. The maps are up to 512 blocks in width and up to 128 blocks high. They were saved using the World of Minecraft client (called "wom"; generates level.dat files which can be decompressed with gunzip) and ...
by Sokomine
Sun Sep 09, 2012 19:05
 
Forum: Maps
Topic: Converting minecraft classic to minetest?
Replies: 34
Views: 10880

There are quite a few good mods around. Collecting them all takes some time. Might it be possible to bundle most of them from time to time into a single download and integrate an option into the game itself to turn each mod on and off? A simple textfile like depends.txt in the form worlds/MyWorld/us...
by Sokomine
Sun Sep 09, 2012 18:38
 
Forum: General Discussion
Topic: What is missing in MineTest.....
Replies: 23
Views: 3265

I'd really like to use this mod. Unfortunately my computer isn't the best equipped (only 4GB RAM, four year old onbord grapic card). Minetest itself runs very fine, but if I activate the animals the next crash is only a question of time :-( It seems to work quite well as long as animals don't spawn ...
by Sokomine
Sun Sep 09, 2012 18:10
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1580
Views: 562641
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