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Re: [Mod] Small airship vehicle (kit mod) [airboat]

Very cute zeppelin! But...I wonder...is it large enough to actually carry a player? A player with those thousands of tons of cobble...er..sorry. Forgot I asked :-) *climbing into ariboat and flying away*
by Sokomine
Thu Jul 19, 2018 15:32
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 18
Views: 1476

Re: Post your screenshots!

Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems... My handle_schematics mod has a function for that as well. The goal of this new code is diffrent - it aims at detecting holes and hills that are local to the mapchunk, i.e. can...
by Sokomine
Thu Jul 19, 2018 14:35
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8129
Views: 872947

Re: How to check if a chunk is generated

In theory you could check the existence of a mapblock on the database level. I'm not sure how practical that'd actually be.
by Sokomine
Thu Jul 19, 2018 13:15
 
Forum: Modding Discussion
Topic: How to check if a chunk is generated
Replies: 9
Views: 353

Re: [Minetest Tool Repair Mod, let's discuss]

What do you expect? What would you consider balanced? The anvil from my cottages mod repairs all tools with the same hammer (and even the hammer with a second hammer).
by Sokomine
Sun Jul 15, 2018 13:06
 
Forum: General Discussion
Topic: [Minetest Tool Repair Mod, let's discuss]
Replies: 6
Views: 390

Re: New domain for anybody to use: minetest.land

Thank you for the subdomain! I've already added one for me to use in case of need.
by Sokomine
Sun Jul 15, 2018 12:32
 
Forum: Minetest-related projects
Topic: Free domain for minetest servers and projects: minetest.land
Replies: 13
Views: 968

Re: [mod] Smithy [smithy]

Nice to see a mod that adds some tools to make metalwork more intresting and realistic. Did you ever take a look at RealTest? That's also pretty advanced regarding metals as such. There's a whole bunch of ores that need to be melted and turned into alloys and worked into the desired endproduct on th...
by Sokomine
Sun Jul 15, 2018 12:31
 
Forum: WIP Mods
Topic: [mod] Smithy [smithy]
Replies: 9
Views: 906

Re: [Mod] Shared chests with bag support [chesttools]

Fixed some bugs with recent versions of MT/MTG where the formspec was not shown properly and a click on "Abort" in the upgrade process led to an unwanted downgrade. Added a description.txt that lists the features. Images are broken here. It is very time consuming to add all those images ag...
by Sokomine
Sun Jul 15, 2018 12:20
 
Forum: Mod Releases
Topic: [Mod] Shared chests with bag support [chesttools]
Replies: 12
Views: 3319

Re: Share Your WorldEdit Files!

In fact I tried to understand how mg_villages works. But I gave up... It would be great, if you include it. I've tried to explain that some time ago in 6.7 Adding your own village type in the Wiki on Github. Adding the buildings is much easier if the houses are saved using the buildchest from handl...
by Sokomine
Sun Jul 15, 2018 11:29
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 267
Views: 40213

Re: Project:Base

It would be great to have a common base. It just doesn't seem as if there's much support for it :-(. Some people even porpagate new "games" which do not even include default nodes and thus make it very difficult for modders to operate. It's annoying to have to deal with default:dirt, mod1:...
by Sokomine
Sun Jul 15, 2018 10:44
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 962

Re: Bread Maker Mod? (Mod suggestion)

My cottages mod comes with a handmill and a treshing floor. Not as fancy as a modern bread maker but useful for hungry people as well. Perhaps your bread maker could be a general mixer that produces milkshakes and ice cream?
by Sokomine
Sat Jul 14, 2018 23:29
 
Forum: Modding Discussion
Topic: Bread Maker Mod? (Mod suggestion)
Replies: 5
Views: 238

Re: [Server] VanessaE's Survival Server [0.4.16]

The system now has to calculate everything, when a player is on. This means a spike of calculation. And if i am good, i have combined travelboxes - and running through the whole world - from field to field - from machine to machine - everytime causing a spike.... which means a growing lag.............
by Sokomine
Sat Jul 14, 2018 21:49
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 601
Views: 66175

Re: [Mod] Settlements [settlements]

To minimize the use of visible platforms the mod could determine the highest and lowest y in the area and if the difference is not too big -> settlement. That will dramatically decrease the number of suitable spots, but the remaining settlements might look more natural. My handle_schematics/basic_h...
by Sokomine
Sat Jul 14, 2018 21:34
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 34
Views: 2137

Re: [Server] VanessaE's Survival Server [0.4.16]

solutions: • no clouds AFAIK clouds are completely client-side. • no day-night-modus While the change from daylight to night and back again does put a severe strain on my poor graphics card, it is to my knowledge of no relevance to the server. The server just says "day" or "night&quo...
by Sokomine
Sat Jul 14, 2018 20:31
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 601
Views: 66175

Re: [Server] VanessaE's Creative Server [0.4.16]

The creative server is even less dependant on technic. It'd be great to have a replacement mod that adds the nodes but doesn't really run anything - at least not a long time after a player has last clicked.
by Sokomine
Sat Jul 14, 2018 20:12
 
Forum: Servers
Topic: [Server] VanessaE's Creative Server [0.4.16]
Replies: 1410
Views: 157085

Re: [Server] VanessaE's Survival Server [0.4.16]

The server has a long time ago become too heavy for my machine. But at least that was local lag only, preventing me from going to spawn. I hope that there can eventually be a way to run the server again. There's no need for technic to actually work. Maybe all power transmitting cables, all actual ac...
by Sokomine
Sat Jul 14, 2018 19:46
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 601
Views: 66175

Re: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]

They're very small animals. For those, animation is in general less important than for bigger beasts like cows. Perhaps they could move their head about a bit from time to time or climb on their hind legs or do whatever guinea pigs do. Might be tricky to build them one of those little wooden houses ...
by Sokomine
Sat Jul 14, 2018 18:07
 
Forum: WIP Mods
Topic: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]
Replies: 4
Views: 254

Re: Post your screenshots!

Currently working at detecting hills that can be removed in order to get more flat land for spawning houses and holes that can be filled (see paramats highlandpools):
Image
by Sokomine
Sat Jul 14, 2018 17:00
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8129
Views: 872947

Re: [32px] wooden planks

The textures look intresting. While I don't think that the basic texture of diffrent wood types ought to be diffrent (as suggested here), I do enjoy diffrent textures. Perhaps these here can be turned into a small mod that adds some blocks for building? The textures need to be seperate files for tha...
by Sokomine
Sat Jul 14, 2018 01:57
 
Forum: Texture Packs
Topic: wooden planks
Replies: 5
Views: 479

Re: [Mod] Mobs Redo [1.43] [mobs]

Moving heads would certainly be nice. I'd be glad if mobs could lie down sometimes. Cows and sheep are far too jumpy. These animals ought to concentrate more on obtaining enough food and eating it for a second time. Gras doesn't run away...it's all around the animal. But it needs a long time to eat ...
by Sokomine
Wed Jul 11, 2018 21:02
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1611
Views: 231689

Re: [Server] HOMETOWN

It does. When I ran Minetest off my hard drive it was essentially impossible to play due to major lag spikes, turns out mapsave is pretty heavy on the random writes (which harddrives are trash at...) now I run my main client on a ram disk (don't ask) and don't have that issue. If you have an SSD yo...
by Sokomine
Wed Jul 11, 2018 12:32
 
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4544
Views: 207508

Re: Share Your WorldEdit Files!

so they fit well together to make villages. So many buildings...that does indeed call for a new village type for mg_villages :-) Would that be ok for you? Ah, CC0, so it ought to be no problem. I'm certain the villagers would exchange the wood types randomly and also might choose between diffrent s...
by Sokomine
Mon Jul 09, 2018 13:01
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 267
Views: 40213

Re: Berries for bushes.

Maybe you'll like the bushes mod that's part of VanessaEs plantlife mod. If you dig those bushes, you'll get berries. The bush will remain standing and turn into a berry-less version. After some time it'll grow new berries. In order to harvest a bush, dig it with a shovel. Sometimes digging it with ...
by Sokomine
Mon Jul 09, 2018 01:45
 
Forum: Feature Discussion
Topic: Berries for bushes.
Replies: 6
Views: 509

Re: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICUL

I get good FPS, it might be your video card. This is also a known issue, mainly in heavily treed areas as there are many textures. I have been trying to optimise and lower the content. I didn't even manage to get close to any trees. I managed to swim to a nearby snow-covered island and then died. S...
by Sokomine
Mon Jul 09, 2018 01:40
 
Forum: Servers
Topic: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICULT]
Replies: 104
Views: 5511

Re: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICUL

The server could be very intresting. The concept of developing tools, some slow progress from easy tools to complex metalwork - that all sounds very fine. Trouble is: FPS collapse after joining the server. Steering the player somewhere, even chatting soon becomes very difficult. Latest 0.5.x client ...
by Sokomine
Sun Jul 08, 2018 22:42
 
Forum: Servers
Topic: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICULT]
Replies: 104
Views: 5511

Re: Post your screenshots!

weqqr wrote:Unfinished box at Inside the Box

The box looks promising. Please finish it. And don't rely on precise jumping please (I hate that part and abort boxes that require it).
by Sokomine
Sun Jul 08, 2018 22:06
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8129
Views: 872947
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