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Re: [Mod] Structures [git] [minetest_mods_structures]

I'm glad you're working on your mods again and am curious to see how the'll develop. I didn't have much time for my own mods in the past months. Regarding outdated functions...don't they show up in the log? Perhaps it'd be best to take a look at the messages in the logfile.
by Sokomine
Wed Jan 16, 2019 23:35
 
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 98
Views: 26016

Re: [Server] Inside The Box [Puzzles]

Kroukuk wrote:That's why I think they should have better names, so that not everyone reads them as something different

Please tell that to sofar...
by Sokomine
Wed Jan 16, 2019 23:20
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 443
Views: 26545

Re: [Mod] Placeable ingots [1.3] [ingots]

The only thing missing from technic are uranium ingots and I feel like letting people place large amounts of radioactive material into a small place is kind of not a good idea. Er..perhaps not. Though you might add barrels with the radiocative waste from all those reactors inside. That'd then be an...
by Sokomine
Wed Jan 16, 2019 22:03
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 1842

Re: [Game] Loss

Maybe a small server to test it out could be helpful. The gameplay might be easier to understand there.
by Sokomine
Wed Jan 16, 2019 22:00
 
Forum: WIP Games
Topic: [Game] Loss
Replies: 3
Views: 506

Re: [Server] Jungle

Gundul wrote:--- Jungle Space Station ---

Very impressive work! Perhaps the server can be changed so that it uses sykboxes? Sharas Red Cat Creative server has such a setup. The background at a certain altitude is not normal blue sky but a starfield with nebulae.
by Sokomine
Wed Jan 16, 2019 21:57
 
Forum: Servers
Topic: [Server] Jungle
Replies: 323
Views: 35882

Re: [Server] Xanadu

NetYard5 wrote:My builds is strange, wanted to make campfire but what's you guys opinions?

Campfire furnace, or Suicide hanger?

A very big campfire perhaps? For a lage group? Maybe you ought to remove the metal bars. The wooden parts look far more fitting. And: Very nice tent. They're tricky to build.
by Sokomine
Wed Jan 16, 2019 21:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3512
Views: 281055

Re: More quality videos of Minetest!

Minetest videos are calm = Boring. 30 min or more of the sickle to death, like a documentary about lions in the savannah. The audience is not engaged. It is a big problem!!! I like that style. And a documentary about lions in the savannah may be great and much more entertaining than say a film abou...
by Sokomine
Wed Jan 16, 2019 21:22
 
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 23
Views: 960

Re: [Map] Karsthafen

If anyone have a good idea how to build big mountains and big valleys on an existing map, it would be wonderfull, if you tell it me in this thread how to do it. I plan to create a big river valley on my Karsthafen map... Back in MC creative, some players used exploding TNT in order to generate more...
by Sokomine
Wed Jan 16, 2019 21:08
 
Forum: Maps
Topic: [Map] Karsthafen (New version from February 11, 2019)
Replies: 295
Views: 54580

Re: [mod] Bike for Minetest [1.1.1] [bike]

I've seen this mod in action on the Gallifrey server. The mod works very nice, and the bike has a very good animation. Well done!
by Sokomine
Mon Jan 14, 2019 04:10
 
Forum: Mod Releases
Topic: [mod] Bike for Minetest [1.1.1] [bike]
Replies: 88
Views: 4302

Re: [mod] tides [tides]

Very intresting concept. How well does it perform now? And: Dirt falling dry because of the water moving away ought to turn into a special form of dirt. Maybe it would be sufficient to calculate and replace those nodes once. Still, that would make it even more complicated. What about ships? They'd h...
by Sokomine
Sun Jan 13, 2019 18:19
 
Forum: WIP Mods
Topic: [mod] tides [tides]
Replies: 22
Views: 971

Re: [Server] Inside The Box [Puzzles]

it would be nice, if the category signs/smileys had names, that show what they mean like "fast" instead of "racecar" or "easy" instead of "winking face" or "surprising" instead of "o-mouth" so that the categorization is more consistent. Oh...
by Sokomine
Sun Jan 13, 2019 17:58
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 443
Views: 26545

Re: [MOD]Barchairs[git]

Nice mod. The barchairs might also be used as shelves elsewhere - which is a plus (always good to be able to use nodes in more than one way).
by Sokomine
Mon Jan 07, 2019 23:57
 
Forum: WIP Mods
Topic: [MOD]Barchairs[git]
Replies: 5
Views: 544

Re: Share Your WorldEdit Files!

@Peak: Very impressive cathedrals! I wonder if they might fit into citybuilder. Perhaps the city would have to grow too large to accomodate them... @TwinGears: Very impressive structure for a 6 year old. I've seen many older players which did far less good. The fish is extremly nicely done and fun t...
by Sokomine
Mon Jan 07, 2019 23:45
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 274
Views: 45193

Re: Worldedit-like capabilities in "survival"?

It depends a bit on what you really want. Usually, WorldEdit is useful for constructing large, detailed, high-quality buildings. When doing those, gathering materials and using them for the construction becomes less and less important. The goal with WorldEdit is to be able to handle larger structure...
by Sokomine
Mon Jan 07, 2019 23:08
 
Forum: Modding Discussion
Topic: Worldedit-like capabilities in "survival"?
Replies: 2
Views: 230

Re: Default Male and Female Skins

Extex' female skin looks pretty nice. We can use more of these. Most female skins are still of a poor quality. Hope this skin of Extex gets added to at least one of the skin mods.
by Sokomine
Mon Jan 07, 2019 22:03
 
Forum: Feature Discussion
Topic: Default Male and Female Skins
Replies: 33
Views: 8090

Re: [WIP][Mod]Facade[facade]

I usually hope to see good mods appear on servers so that I can build with them. I'm not quite sure with this mod. It might be *too* tempting :) It has so many nice details that offer whole new options! But it'd also take a considerable amount of time to produce such a good building. Still...extreml...
by Sokomine
Mon Jan 07, 2019 21:58
 
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 45
Views: 3703

Re: Game of minetest like Terrafirmacraft of Minecraft?

RealTest would really be the most fitting candidate. AFAIK it was inspired/modeled after Terrafirmcraft.
by Sokomine
Mon Jan 07, 2019 21:54
 
Forum: General Discussion
Topic: Game of minetest like Terrafirmacraft of Minecraft?
Replies: 4
Views: 615

Re: Keyring mod?

The keys and keyring from my locks mod are able to unlock any chest, door or other locked item you have access to.
by Sokomine
Mon Jan 07, 2019 21:49
 
Forum: Feature Discussion
Topic: Keyring mod?
Replies: 4
Views: 330

Re: [Mod] Digilines LED marquee [git][led_marquee]

Very nice looking display and intresting mod. It'd be great if we could actually control each "LED" individually, but then - that would be far too many textures (and close to impossible to control).
by Sokomine
Mon Jan 07, 2019 21:48
 
Forum: Mod Releases
Topic: [Mod] Digilines LED marquee [git][led_marquee]
Replies: 33
Views: 2250

Re: [Server] Metis

Des Weiteren möchte ich weitere Minetest-Server aufsetzen. Diese Server sollen speziell für den Bereich Bildung sein. Es ist ratsam, erst mal *einen* Server richtig aufzusetzen und damit ein wenig zu üben. Oft wird so ein Server von Spielern besucht, und die...machen dann mehr oder weniger Arbeit :...
by Sokomine
Mon Jan 07, 2019 19:43
 
Forum: Servers
Topic: [Server] Metis
Replies: 2
Views: 307

Re: Why Your Server is Messed Up ;) part 1, Spawn

Sorry, but I am starving while looking at all of the wonders. I have to play a bit before I can afford to gawk at your awesome works. Er, yes. That is..kind of understandable. Even if the admins don't protect huge empty areas of land, Spawn gets crowded with cool buildings. Over time the result is ...
by Sokomine
Mon Jan 07, 2019 05:04
 
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 1, Spawn
Replies: 10
Views: 810

Re: [Mod] Placeable ingots [1.2] [ingots]

Those stacks of ingots look extremly nice! With those, treasure hunts and vaults will give much more immersion than the too big solid blocks we're used to. Hope to see it on servers soon.
by Sokomine
Mon Jan 07, 2019 03:53
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.3] [ingots]
Replies: 26
Views: 1842

Re: [Server] German-MineClone2-server [instabil !]

Es herrscht eine gewisse Überbevölkerung: https://forum.minetest.net/download/file.php?mode=view&id=17907 https://forum.minetest.net/download/file.php?mode=view&id=17908 https://forum.minetest.net/download/file.php?mode=view&id=17909 Es ist schade, daß es keinen /spawn und /home-Befehl g...
by Sokomine
Mon Jan 07, 2019 03:35
 
Forum: Servers
Topic: [Server] German-MineClone2-server
Replies: 57
Views: 3620

Re: [Mod] Blueprints [blueprints]

Sounds like my replacer mod - except that this one concentrates on copying metadata? Might be useful when i.e. moving signs.
by Sokomine
Mon Jan 07, 2019 02:48
 
Forum: Mod Releases
Topic: [Mod] Blueprints [blueprints]
Replies: 3
Views: 411

Re: [mod] Crater MG [cratermg] [experimental] [mapgen]

Especially the overview map looks very nice and convincing. Hopefully this mod will be worked on and included in one of the space games. The surface may not be particulary practical for building something, but ores could be accessible more easily this way. Surface-mining instead of digging down all ...
by Sokomine
Thu Jan 03, 2019 12:18
 
Forum: WIP Mods
Topic: [mod] Crater MG [cratermg] [experimental] [mapgen]
Replies: 12
Views: 1116
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