Search found 149 matches

Return to advanced search

looks great!
by Iqualfragile
Thu Dec 27, 2012 11:36
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 11468

because he stated that no money should be made using his work in the license-file distributed with the moddels
by Iqualfragile
Thu Dec 27, 2012 11:33
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48145

while im quite shure that this experiment is gona fail i think it would be a quite interesting idea having a distributed server-structure, the only problem is that you have to trust everybody running a part of the server…
by Iqualfragile
Wed Dec 26, 2012 23:16
 
Forum: Servers
Topic: Tinas (This Is Not A Server)
Replies: 49
Views: 15884

can you please point out that one needs a specific privilege?
allso i was unable to save any setting, after restarting the server everything was back to default, even when i was not restarting the server nothing changed…
by Iqualfragile
Wed Dec 26, 2012 03:36
 
Forum: Old Mods
Topic: [Mod] MOB Framework Settings [0.0.4] [mobf_settings]
Replies: 17
Views: 10709

casimir: im asking mods to do so, but you can allways create a new topic for your modifications
by Iqualfragile
Wed Dec 26, 2012 01:06
 
Forum: Old Mods
Topic: [Mod] Drowning [drowning]
Replies: 64
Views: 22417

Josh wrote:And mesecons was published at christmas, and its christmas now, so mesecons should get a present. A new mesecons object!


s'ploding present?
by Iqualfragile
Wed Dec 26, 2012 01:03
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 511199

7) not anymore, in doubt ask adam
by Iqualfragile
Wed Dec 26, 2012 01:02
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 611998

if this would realy be a way to distribute compliments then we should write comments about each of the named members. if not and this is just a poll then we should splitt it into (at least) two parts: who do you think is a good programmer/modder who do you think is a good moderator/admin/project-lea...
by Iqualfragile
Mon Dec 24, 2012 23:44
 
Forum: General Discussion
Topic: [Poll] Respected Community Members
Replies: 32
Views: 4922

ok: gambit, can you reupload your mobs - rigged - with a proper license ( https://creativecommons.org/licenses/by-nc-sa/3.0/ ) could fit your needs Well, about the format, blender can import nearly everything so just choose a format you like which contains animations. You can allso use .lwo, blender...
by Iqualfragile
Sun Dec 23, 2012 15:18
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48145

Ideas: papyrus grows way to fast, the interval and chance should be increased, i set them to 100 and 30 that includes weed, too as its actualy quite usefull for replacing coal ;D i changed intervall to 60, chance to 40 (it should be randomish, i guess) and halved the burntime. it would be great if y...
by Iqualfragile
Wed Dec 19, 2012 22:29
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 211703

yeah, you could install andlinux, that should work :D
by Iqualfragile
Tue Dec 04, 2012 22:41
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 26815

please try to include support for as many mods as possible, i think that should not be a too great problem because… yeah, well, there are just 16 pixels for each texture, you know? :D
by Iqualfragile
Mon Dec 03, 2012 17:23
 
Forum: Texture Packs
Topic: Pixelous (formerly Menche's 4x4)
Replies: 32
Views: 9735

Gambit wrote: I see no point in learning lua if I can't even test it out properly due to MineTest not working with directx.

And before anyone gripes; opengl will not update on my pc without breaking something.


install linux?
by Iqualfragile
Mon Dec 03, 2012 17:17
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995

is ruberwardys script avivable to the public?

and try using optipng, it can reduce the filesize to one third
by Iqualfragile
Wed Nov 28, 2012 21:22
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 52862

please try to get your changes merged back into the main projects
or try to transform your mod into an addition to the other mods (i think that might be impossible)
by Iqualfragile
Sun Nov 18, 2012 21:21
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10781

you cant just use the minecraft-textures for your mod, they are owned by mojang and it could get you into serious troubles
by Iqualfragile
Thu Nov 08, 2012 17:12
 
Forum: WIP Mods
Topic: [Mod] More Sandstone [sandstone] UPDATED TEXUTRE
Replies: 8
Views: 2038

there is no problem if the scripts and the controls just apply forces
if you want to solve it without forces you can make a script lock the players controlls on a per-key-basis
by Iqualfragile
Thu Nov 08, 2012 16:52
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 250089

no, you dont, you have wget or curl (well, thats an "external libary" of some kind) i planned on implementing it similar to map
by Iqualfragile
Sun Nov 04, 2012 18:14
 
Forum: Minetest-related projects
Topic: [Old, abandoned] [Tool] Player Texture repo forum
Replies: 20
Views: 8122

you need no c++ dev
you can just tell me how the on player join function is called/link me to documentation
by Iqualfragile
Sat Nov 03, 2012 02:15
 
Forum: Minetest-related projects
Topic: [Old, abandoned] [Tool] Player Texture repo forum
Replies: 20
Views: 8122

yeah, cron
or you could just update the files whenever you restart the server
(is there an event onPlayerJoin(name) or similar?)
by Iqualfragile
Fri Nov 02, 2012 13:52
 
Forum: Minetest-related projects
Topic: [Old, abandoned] [Tool] Player Texture repo forum
Replies: 20
Views: 8122

a) how can you access the forum-accounts
b) that was exactly what i was thinking of
c) there is no real need to patch minetest,
with unix-basics do can do it on your own
by Iqualfragile
Thu Nov 01, 2012 19:36
 
Forum: Minetest-related projects
Topic: [Old, abandoned] [Tool] Player Texture repo forum
Replies: 20
Views: 8122

Yeah, but WICH minetest server? thats the problem, the forum is one central collection of accounts
by Iqualfragile
Thu Nov 01, 2012 16:57
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 85
Views: 36082

can you put this on github please? it would be much easier to update
by Iqualfragile
Thu Nov 01, 2012 16:38
 
Forum: Mod Releases
Topic: [Mod] Conifers [0.3] [conifers]
Replies: 73
Views: 34861

maybee it would be better to split up the texure-repos and the code-repos
someone could write a nice litle database& webfronted for users to upload their textures (c55 would need to host it to have some for of authentication via the forum-accounts) and everybody could pull those texures
by Iqualfragile
Thu Nov 01, 2012 16:33
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 85
Views: 36082
PreviousNext

Return to advanced search