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ah, im sorry, i missunderstood you, i thougth it would add those functionalities as i.e. an command not as an "pet"
then its allright with me to put it into one mod of cause
by Iqualfragile
Thu Oct 25, 2012 20:51
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 31336

I know its complicated, i know how tools work in minetest :D thanks for the double-drops. that was just an idea, im shure there is a lot more you could do to -ench- "specialize" your tools. please dont! split it up in seperate ones, its a lot better: ⋅ admins can add it in portions ⋅&...
by Iqualfragile
Thu Oct 25, 2012 18:58
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 31336

nice idea!
add things like double-drop or faster mining
and add a glowing mese-pickaxe as an ultimate upgrade wich you can only get for xp (take the code from walking light or torch or however it was called)
by Iqualfragile
Thu Oct 25, 2012 16:01
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 31336

nomohakon wrote:No need for central server, get inspiration from some torrent clients.

this in fact makes me feel some pain…
by Iqualfragile
Thu Oct 25, 2012 15:51
 
Forum: Feature Discussion
Topic: Server browser and connection timeout
Replies: 9
Views: 1605

i found the problem, as you can clearly see in the postet image you are using a bugged mod called "internet explorer"!
by Iqualfragile
Thu Oct 25, 2012 15:37
 
Forum: Problems
Topic: PLEASE HELP! Not loading (Detached inventory update:"creative")
Replies: 14
Views: 2620

3dforniture clean farming_plus home_gui map papyrus_bed stairsplus xdoors2_mesecons alias clouds fire_flowers hydro mesecons particles technic xfences ambience craft_guide flowers inventory_plus mesecons_blockdetector pipeworks tnt xpanes armor drippingwater food jumping repair_trees trash building_...
by Iqualfragile
Mon Oct 22, 2012 19:30
 
Forum: General Discussion
Topic: So vanilla lacks lots of features, what mods do you use?
Replies: 10
Views: 1398

i dont think this is gona be a problem, pilzadam will allow others to add stuffs to his minetest_game
by Iqualfragile
Mon Oct 22, 2012 19:23
 
Forum: Problems
Topic: The Community
Replies: 21
Views: 3408

have you read https://help.github.com/articles/what-is-my-disk-quota ? because it clearly says that there is a seperate download-zone where you can put your releases
by Iqualfragile
Sun Oct 21, 2012 20:27
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 112399

@Neuromancer:
please dont put a .zip into your main repos on github. (https://help.github.com/articles/what-is-my-disk-quota)
and please dont store old versions of files in there (init.lua) thats what an vcs is good for.
by Iqualfragile
Sat Oct 20, 2012 10:39
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 112399

yes, otherwise it wont start, that is why they are called dependencies.
by Iqualfragile
Thu Oct 18, 2012 19:04
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489658

can you move mineconomy to a seperate repos?
thankyou!
by Iqualfragile
Thu Oct 18, 2012 16:51
 
Forum: WIP Mods
Topic: Minetest Server Essentials 0.60-Alpha
Replies: 24
Views: 6221

Actualy you can allow more then one person to edit one repos, its not limited to its owner but celeron55 does not do that, and thats why there are 150 minetest-forks.
by Iqualfragile
Thu Oct 18, 2012 11:51
 
Forum: Problems
Topic: The Community
Replies: 21
Views: 3408

i think there is such a mod in minecraft
by Iqualfragile
Wed Oct 17, 2012 23:29
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995

its not about learning c++, thats just the syntax. its about building a game-engine instead of just adding content inside of an fully managed script-environment. thats a HUGE difference, and i dont think that i would want random people to change the engine, nor would i want that from c55 perspective...
by Iqualfragile
Wed Oct 17, 2012 21:02
 
Forum: Problems
Topic: The Community
Replies: 21
Views: 3408

1244 wrote:I have a idea. Could you add a windmill, it produce more energy when it be higher. This energy would be transported by medium voltage copper cable.


it would be better to check for a cetrain height and a row of ~10 blocks in front of it to be free but that might turn out to be quite slow…
by Iqualfragile
Wed Oct 17, 2012 20:48
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489658

yes it is, its basicly multiplayer, just withe the difference that you are starting a local server without any other players
by Iqualfragile
Wed Oct 17, 2012 20:34
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 394
Views: 267279

@gambit: while that might be quite much impossible to find out without talking to the author for gloopores its easy for moreores ( http://minetest.net/forum/viewtopic.php?id=549 ) as its listed on the post
by Iqualfragile
Wed Sep 26, 2012 22:38
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995

Iqualfragile wrote:23:48:16: ERROR[ServerThread]: Item "doorsplus:door_wood_left_a_c" not defined


i have removed the mod, so its an unknown block
by Iqualfragile
Thu Sep 20, 2012 17:15
 
Forum: Old Mods
Topic: [Mod] Particles [particles] Digging explosions and other particles.
Replies: 28
Views: 12316

23:48:16: ERROR[ServerThread]: Item "doorsplus:door_wood_left_a_c" not defined node_dig 23:48:16: ACTION[ServerThread]: me digs doorsplus:door_wood_left_a_c at (-56,11,7) 23:48:17: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...dir/minetest/bin/../mods/minetest...
by Iqualfragile
Wed Sep 19, 2012 21:51
 
Forum: Old Mods
Topic: [Mod] Particles [particles] Digging explosions and other particles.
Replies: 28
Views: 12316

let me cite: "the upload."
so its network-based (crappy upload…)
by Iqualfragile
Wed Sep 19, 2012 21:43
 
Forum: Old Mods
Topic: [Mod] Particles [particles] Digging explosions and other particles.
Replies: 28
Views: 12316

PLEASE: tune down the amount of particles spawned to 5 or random(7,3)
i have chaned it on my server because it just killed the upload.
by Iqualfragile
Wed Sep 19, 2012 20:17
 
Forum: Old Mods
Topic: [Mod] Particles [particles] Digging explosions and other particles.
Replies: 28
Views: 12316

i dont think that those patterns would be the right choice, especaly as im not shure if a continous generation of landscape would be possible. i do think the perlin-noise needs some fine-tuning (or, as mentioned some cool system like biomes but it would not be as easy as that as we have a f*ng gigan...
by Iqualfragile
Wed Sep 19, 2012 19:25
 
Forum: Feature Discussion
Topic: fractal/multi-scale mapgernator
Replies: 21
Views: 5159

it looks uniqe, please release soon!
by Iqualfragile
Wed Sep 19, 2012 19:16
 
Forum: Texture Packs
Topic: [WIP] Paperjake texture pack
Replies: 21
Views: 5103

Thankyou for the texturepack, i rly like it, but there are some points i would love to see improved: - release of 2.0 - compression of the textures via optipng (or just send them to me, im gona compress them and send them back), wich would save a lot of bandwidth for server-admins - add support for ...
by Iqualfragile
Wed Sep 19, 2012 19:15
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995
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