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Does the game work for you when you are just downloading it from the repositories?
Have you installed any cpu-intensive mods like mobf?
by Iqualfragile
Fri Jul 19, 2013 09:43
 
Forum: Problems
Topic: Blue screen [FIXED]
Replies: 19
Views: 2668

this does not need to be a bug, it could be a sky island
by Iqualfragile
Sun Jul 14, 2013 12:51
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9303
Views: 1122579

my 2p about the channel: i think having a youtube channel is a good thing for 2 reasons: - you can put tutorials on it& help new players - you can get a bit attention from the general public Taking it down would not be the best option in my oppinon, it would be better to do as Linxx proposed: define...
by Iqualfragile
Wed Jun 12, 2013 12:19
 
Forum: General Discussion
Topic: MinetestCommunity Youtube Channel
Replies: 47
Views: 4984

besides beeing a weak password it was changed allready (before him posting it in the public)
by Iqualfragile
Wed Jun 12, 2013 12:12
 
Forum: General Discussion
Topic: MinetestCommunity Youtube Channel
Replies: 47
Views: 4984

yeah, when you are on windows just forget it, you wont need it anyways
by Iqualfragile
Mon Jun 10, 2013 22:07
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 52862

- rarely the "Dirt with Grass" becomes "Dirt" at height y=13

that happens without your mod it seems to be a bug in minetest
by Iqualfragile
Thu May 16, 2013 11:59
 
Forum: Mod Releases
Topic: [Mod] Landscape [0.1 beta] [landscape]
Replies: 24
Views: 10569

maybee its in the freifunk network :D ( i dont think so )
by Iqualfragile
Wed May 08, 2013 22:35
 
Forum: Servers
Topic: New server
Replies: 2
Views: 510

ok, about an hour of testing later (mainly because inkscape takes several secounds to start…) i have good news: the following cases will just merge without any further manual interaction: ⋅ 2 people change different objects in any way ⋅ one person adds any number of objects to th...
by Iqualfragile
Wed May 08, 2013 12:25
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995

Congratulations for your promotion, i think its a good idea moving minetoon to inkscape and svg. as svg is an text-based format that made me think of an idea: wouldnt it be possible for you to put the svg-files into an repository, let others work on it and then merge back their changes? that would f...
by Iqualfragile
Wed May 08, 2013 10:30
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 153995

create a minetest-related blog on it, let people from the community post news, mod-reviews and other minetest-related things
by Iqualfragile
Mon May 06, 2013 18:15
 
Forum: General Discussion
Topic: What to do with planetminetest domain?
Replies: 12
Views: 1676

More inspiration from google maps :D GOOGLE MINETEST Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world? thats more or less impossible, as photos do not save 3D information, you would at least need multiple photos ...
by Iqualfragile
Fri May 03, 2013 10:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9303
Views: 1122579

nah, i am just trying to find out wether i should re-enable it on my server, i think i will give it a try
by Iqualfragile
Sun Apr 28, 2013 16:59
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 611997

you will not get a valid result with that poll as your way of asking manipulates the reader
by Iqualfragile
Sun Apr 28, 2013 15:50
 
Forum: General Discussion
Topic: Poll: Survival gameplay.
Replies: 11
Views: 2713

has the speed improved?
by Iqualfragile
Sun Apr 28, 2013 15:46
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 611997

please upload this mod into a repository ( https://bitbucket.org )
by Iqualfragile
Sat Apr 27, 2013 09:23
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 48
Views: 19627

ah, great, that flying sound realy was frking annoying
by Iqualfragile
Sat Apr 27, 2013 09:15
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 302
Views: 112399

For every new face I need all images again, like 12h 12 images, 24h 24 images, when is possible make dynamic textures at running time all is possible, but now, is a big effort for a little gain. :-/ there is some kind of dynamic texture: you can combine different textures so you could just have 12 ...
by Iqualfragile
Sat Apr 20, 2013 11:26
 
Forum: Mod Releases
Topic: [Mod] Watch [watch]
Replies: 12
Views: 6666

you have backup-files in your repository
by Iqualfragile
Sat Apr 13, 2013 16:04
 
Forum: Mod Releases
Topic: [Mod] Potions (API) and PotionsPack (Mod) [potions]
Replies: 54
Views: 21525

can you put it on github or https://bitbucket.org/ ?
by Iqualfragile
Sun Apr 07, 2013 16:34
 
Forum: Mod Releases
Topic: [Mod] Craft Guide Mod Renewed [cgmr]
Replies: 128
Views: 30649

yeah, zip is in fact supported by the unzip tool found on linux BUT its bad, realy, it uses way too much time for its compression-ratio, allso its encryption is weak.
you should better use .7z if you are on windows
by Iqualfragile
Fri Mar 22, 2013 15:53
 
Forum: Old Mods
Topic: [Mod] 0.3.1 Stuff [tint]
Replies: 16
Views: 6506

Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal. In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks...
by Iqualfragile
Thu Mar 07, 2013 18:14
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 611997

another one: it would be great if you could split the mod into its two components: the api and the real armor (you do allready have seperate files for that anyways), that would be great
by Iqualfragile
Mon Mar 04, 2013 21:08
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 816
Views: 222530

stability report: did not crash so far when used on in any standard situation but i think there might be an crash related to unknown items

but thanks for the mod, it realy adds to the game
by Iqualfragile
Mon Mar 04, 2013 21:03
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 816
Views: 222530

stu: you can use github for that, too
by Iqualfragile
Mon Mar 04, 2013 20:46
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 816
Views: 222530

17:07:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...minetest/bin/../mods/minetest/3d_armor/armor_api.lua:32: attempt to index field 'tiles' (a nil value) 17:07:31: ERROR[main]: stack traceback: updatet to the latest git (as always) sadly not fixed yet, a ...
by Iqualfragile
Mon Mar 04, 2013 16:29
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 816
Views: 222530
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