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[Forum] Display thumbnails of images in the attachment

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by addi
Sun Jan 08, 2017 09:33
 
Forum: Feature Discussion
Topic: [Forum] Display thumbnails of images in the attachment
Replies: 2
Views: 256

Re: Poll: Growing crops and/or saplings underground?

I voted for option 4, because not only underground farms are affected by this. Just take a look at the screenshots. https://forum.minetest.net/download/file.php?id=8480 https://forum.minetest.net/download/file.php?id=8481 Under the wings of the mill there is nothing growing, because of the shadow of...
by addi
Sun Jan 08, 2017 09:19
 
Forum: General Discussion
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 3820

Re: Minetest 0.4.15

Thanks to all that made this release possible!
And merry Christmas to all :)
by addi
Sat Dec 24, 2016 10:05
 
Forum: News
Topic: Minetest 0.4.15
Replies: 148
Views: 30810

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Sorry, for the late response. Here is a new build of MinetestMapperGui : MinetestMapperGui_Portable_x32.zip 7.2 MB MinetestMapperGui_Portable_x64.zip 8.6 MB It has two new features then the last build: 1. Extras->Start colors.txt assistant: This Assistant helps you to generate a brand new and up to ...
by addi
Wed Dec 14, 2016 10:02
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: io.lines() seems not longer to work

*rofl* Thanks Wuzzy :)
by addi
Thu Nov 10, 2016 12:38
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 775

Re: [Mod] locks [locks]

hmm you renamed the mod to padlocks, thats imo a bit bad, because you cannot easy update from existing mod to your updated one. Also the whole commit history is gone in your fork. I think its not a problem to write a patch for your fork. But I have some questions: If you want to keep "padlocks&...
by addi
Thu Nov 10, 2016 12:36
 
Forum: Mod Releases
Topic: [Mod] locks [locks]
Replies: 64
Views: 27224

Re: Minetest verlangt Administratorenrechte?

Ich konnte das Problem nicht reproduzieren. Ich musste aber auf eine x64 Version von Windows 7 zurückgreifen, da ich keine x32 CD zur Hand hatte. Etwas mehr Informationen wären jedoch hilfreich: Welche Betriebssystemversion liegt denn genau vor? Ich habe mal "Professional mit SP1" angenomm...
by addi
Wed Nov 09, 2016 14:53
 
Forum: Deutsch
Topic: Minetest verlangt Administratorenrechte?
Replies: 2
Views: 386

Re: io.lines() seems not longer to work

Also, why are you complaining about the IRC mod? I thought this mod was already made compatible a long time ago. Or does it currently break as well? Then please report a bug to the devs of Minetest and the IRC mod. 2016-11-09 15:25:21: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefini...
by addi
Wed Nov 09, 2016 14:41
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 775

Re: io.lines() seems not longer to work

Yes, the intention of the secure mode is correct, but currently its too buggy. A mod that works great with 0.4.14 schould also work with 0.4.15 and so on. (except it uses deprecated functions) else we would have the same bad behavior as minecraft. Shure modders can easily fix some functions. In this...
by addi
Wed Nov 09, 2016 10:25
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 775

Re: Search Minetest mods!

Not shure if this bug was introduced lately or if this exists for a longer time: if you search for "locks" all mods are from "Calinou" but they are from different authors . I realy like the opensearch function, but could you please replace the favicon to something more minetest l...
by addi
Wed Nov 09, 2016 09:56
 
Forum: Minetest-related projects
Topic: Search Minetest mods!
Replies: 71
Views: 19365

Re: [Mod] locks [locks]

Maybe even fork it considering all the work I already did. If you start a fork of this mod, I would be happy if you could merge my pull request for this into your fork. https://github.com/Sokomine/locks/pull/12 It gets rid of the command field and instead displays a nice and user friendly formspec....
by addi
Wed Nov 09, 2016 09:43
 
Forum: Mod Releases
Topic: [Mod] locks [locks]
Replies: 64
Views: 27224

Re: io.lines() seems not longer to work

Its not not a good idea to re implement existing functions and work around security features. So I created an issue for it: https://github.com/minetest/minetest/issues/4741
by addi
Sun Nov 06, 2016 12:36
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 775

io.lines() seems not longer to work

Some time ago I have written a mod like the clean mod. The difference to pilzAdams clean mod is, that it fetches the unknown nodes from a txt file (each line contains 1 node) and uses a abm It worked great in Minetest 0.4.14 but it stopped working in some dev version. -- Clean mod 2.1 -- -- (c) 2016...
by addi
Sun Nov 06, 2016 09:58
 
Forum: Modding Discussion
Topic: io.lines() seems not longer to work
Replies: 10
Views: 775

Re: [Mod] DarkAge [0.4] [darkage]

The dark ages are the time period between the end of the Roman empire and the Renaissance. Darkage adds various nodes that are used in this time period. https://en.wikipedia.org/wiki/Dark_Ages_(historiography) yes please keep this mod going. i love the new blocks for building and the new nodes for t...
by addi
Sun Nov 06, 2016 09:29
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 134
Views: 55260

Re: MinetestMapperGui - Graphical userinterface for mtmapper

When creating a map from an old/archived world (e.g. Karsthafen), a placeholder like <filedate> should expand to the date/time of the state of the map, not the current date. Uhm not shure if its possible to detect the correct date. Minetest might modify the database everytime you visit the world, s...
by addi
Wed Oct 26, 2016 15:02
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Thanks for your feedback. * map features/drawscale: the generated picture is not wide enough to show the last number of the x-axis * map limits: ** scalefactor: for such a small map, an enlarging scalefactor would be nice BTW, can the mapper use worldedit/schematics as input ? yes, your right. But t...
by addi
Wed Oct 26, 2016 09:21
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Thanks twoelk :-) Because of your help, I found out that the sqlite3.dll still had requirements to msvcr100.dll which I have resolved now. Back to topic: I m happy to announce now the first downloads with the option to start in portable mode: MinetestMapperGui_Portable_x32.zip 7.1 MB MinetestMapperG...
by addi
Sat Oct 22, 2016 07:52
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: Non-Windows line endings for Windows builds?

1) It would be nonsense to convert the files when they will run into that problem later with modding. Almost all Lua scripts, might it be in mods or in builtin - are formatted in UNIX line endings. Thats not True. If you are using git with default configuration, all Text like files you get with git...
by addi
Fri Oct 21, 2016 06:16
 
Forum: Builds
Topic: Non-Windows line endings for Windows builds?
Replies: 3
Views: 739

Re: MinetestMapperGui - Graphical userinterface for mtmapper

hmm the errorcode -1073741515 or 0xC0000135 means there is some *.dll missing. could you please check the following two things?: execute minetestmapper.exe without MinetestmapperGui. Does it tell you which dll is missing? Does it works correctly if you install the vcredist.x64.exe that I delivered i...
by addi
Thu Oct 13, 2016 12:58
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

XD yeah that would explain it :)

Of course there will be a x32 version too. But as I already said, zip packages does make more work for me then a Installer. Just had not the time to collect all x32 dlls and zip the folder
by addi
Wed Oct 12, 2016 17:02
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

hmm, when trying on Windows10 I get this: Die Version von blahblahblah\MinetestMapperGui.exe ist mit der ausgeführten Windows-Version nicht kompatibel. Überprüfen Sie die Systeminformationen des Computers, und wenden Sie sich anschließend an den Herausgeber der Software. using this in the batch, so...
by addi
Wed Oct 12, 2016 15:02
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Here is a beta portable package: https://www.magentacloud.de/lnk/5ZM1hZ8m It has now the command line feature: Usage: MinetestMapperGui.exe [options] This program provides a graphical user interface for minetestmapper. If you are looking for the command line interface of minetesmapper please execute...
by addi
Wed Oct 12, 2016 13:29
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: MinetestMapperGui - Graphical userinterface for mtmapper

I created a ticket about portable mode. https://bitbucket.org/adrido/minetestmappergui/issues/3/allow-start-in-portable-mode Because I does not want to maintain two versions of MinetestMapperGui my plan is to create a command line argument: -p, --portable Starts in Portable Mode and writes settings ...
by addi
Mon Oct 10, 2016 09:44
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343

Re: user data directory

Or you could simply use my installer. https://forum.minetest.net/viewtopic.php?f=42&t=14109 The minetest folder is then C:\Users\<username>\minetest\ where you can store mods, games texturepacks and config. I wish that minetest would make use of a correct installation in future versions. The cur...
by addi
Mon Oct 10, 2016 08:16
 
Forum: General Discussion
Topic: user data directory
Replies: 8
Views: 872

Re: MinetestMapperGui - Graphical userinterface for mtmapper

Please add no installer .zip kinds of downloads. I had to extract exe one with Universal Extractor. Was there is something wrong with the Installer? Did it not work? Then please tell me that I can try to fix. I could bundle all files in a Zip file, but this would require much more work then using t...
by addi
Sun Oct 09, 2016 06:12
 
Forum: Minetest-related projects
Topic: MinetestMapperGui - Graphical userinterface for mtmapper
Replies: 117
Views: 26343
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