Search found 577 matches

by Zeg9
Tue Jul 23, 2013 13:33
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

Evergreen wrote:That is with fancy leaves. :P
Ah. Did you make the trunk top yet?
by Zeg9
Tue Jul 23, 2013 13:24
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

I am getting frustrated. I think the textures are too blurry, so I thought I would get your opinion. (screenshot) Hmm, I think I prefer my own (at least, for the side of the tree) http://pix.toile-libre.org/upload/thumb/1374585766.png http://pix.toile-libre.org/upload/thumb/1374585848.png Could you...
by Zeg9
Tue Jul 23, 2013 13:08
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

Evergreen wrote:I'm not very happy with the side texture of the tree. Trees are very difficult to do. Also, do you want the texture additions via pull requests from my fork?
You can either pull request, or push directly to my repository.
Pull-request is safer if you don't use git often :-P
by Zeg9
Tue Jul 23, 2013 12:22
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

VERY nice job Zeg! I will try and do my part. :P Thanks ! I added you to the git repo btw, feel free to push new textures or edit mines (by pushing there, you release your textures under the CC BY-SA 3.0) I'm working on the tree textures atm, and if you think they need changes, just tell me. Nice, ...
by Zeg9
Tue Jul 23, 2013 12:14
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

Evergreen wrote:VERY nice job Zeg! I will try and do my part. :P
Thanks !
I added you to the git repo btw, feel free to push new textures or edit mines (by pushing there, you release your textures under the CC BY-SA 3.0)
by Zeg9
Tue Jul 23, 2013 08:29
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

The first textures were pushed to the repo :-)
by Zeg9
Tue Jul 23, 2013 07:33
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

Evergreen wrote:
Inocudom wrote:Will this texture pack be compatible with the parallax mapping feature that RealBadAngel is attempting to add to Minetest?
Once it is done I will make it compatible.
I would like to help with that, if it is compatible with my graphics card...
by Zeg9
Mon Jul 22, 2013 14:43
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 35231

Evergreen wrote:Can I get some pixel artists to make 32x and 64x textures that are faithful to the original minetest textures? (like the minecraft texture pack)
I can do a few 32x ones.
by Zeg9
Mon Jul 22, 2013 13:21
Forum: General Discussion
Topic: MapGen V7- Only stone? [solved]
Replies: 13
Views: 2963

Use PilzTest (by PilzAdam) or Mind-Mi (by me, see my github), which are games compatible with MGv7.
by Zeg9
Sun Jul 21, 2013 13:53
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 407
Views: 278108

Hybrid Dog wrote:don't trust the moreblocks mod...
+1 :-P
by Zeg9
Sun Jul 21, 2013 10:36
Forum: General Discussion
Topic: Best rail/cart mod?
Replies: 2
Views: 1446

Carts disappearing and duplicating are an issue with the minetest engine, so every carts mod will have this problem (as well as other vehicles).
I think you should either use sapier's monorail or PilzAdam's carts mod. I have only used PilzAdam's, but sapier's mod seems to be a good alternative to it.
by Zeg9
Sat Jul 20, 2013 17:55
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2077
Views: 281155

Hybrid Dog wrote:When will screenshots be saved in .minetest/screenshots and when will they be named by date?
Just do it, and pull request (and pray that it gets merged ;-))
by Zeg9
Sat Jul 20, 2013 17:28
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 120311

stairsplus floods my crafting guide :P You could check for a group "not_in_craftguide". Then I would disable it and just keep one material as example. Probably, but I think I'll add sorting by mods instead. New: added recipe to turn jungletree into wood; added the flowers mod. Nice, thanks !
by Zeg9
Sat Jul 20, 2013 16:54
Forum: WIP Mods
Topic: [Mod] Facades for Mesecons [0.1] [mesefacades]
Replies: 8
Views: 1689

Great idea, but... why do you override mesecons core files ? This is a very bad idea (I think), you should instead make this as a separate mod. Also, I think you should base this off mesewire.lua so there is no difference between vertical and horizontal wires (and the code is way shorter). Finally, ...
by Zeg9
Sat Jul 20, 2013 10:29
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 120311

That's a really nice game. What I like: Most of the textures, especially the grass The hand. The companion cube :D Crafting recipes, and the wood pickaxe seems to be less powerful. Dirt falls, and sapling autoplant What I dislike: I prefer the new cobble texture from minetest_game. The hand is a bit...
by Zeg9
Fri Jul 19, 2013 09:50
Forum: General Discussion
Topic: let's talk about hands :)
Replies: 58
Views: 7866

If you just want to make it look like the end of his/her arm (square) just make a picture of it from the right angle and put it in Minetest/games/minetest_game/textures. It must be a png image. At the bottom of the textures folder is something like 'player_hand.png' or something like that. Just ove...
by Zeg9
Thu Jul 18, 2013 08:16
Forum: Mod Releases
Topic: [Mod] In-game skin switching [skins]
Replies: 196
Views: 88491

I Have a Skin Pack for you :D http://www.mediafire.com/download/nhbwm3lnbbt0060/Skin_Pack_V1.0.0.zip license: WTFPL Skins: Farmer Boy, Farmer Girl, Upper Class Farmer Girl and Boy, Basic Boy and girl Skin, Rubiks Cube, Penguin Twin 1, Penguin Twin 2, SHOCKED, Cute Penguin, Undead Soldier, Radiation...
by Zeg9
Wed Jul 17, 2013 15:15
Forum: General Discussion
Topic: Facebook-Page
Replies: 63
Views: 8108

addi wrote:
PilzAdam wrote:I am against it, I dont like facebook and wont support it in any form.
me²
Same here.
by Zeg9
Wed Jul 17, 2013 10:39
Forum: Old Mods
Topic: [Mod] UFOs [ufos]
Replies: 109
Views: 79020

Element wrote:i like the fact theres a UFO but can someone send me screen shots on how to charge it threw PM if you can and tell me howto start up the UFO
See the charging tutorial on the first post (I re-uploaded the images).
by Zeg9
Tue Jul 16, 2013 12:33
Forum: General Discussion
Topic: Facebook-Page
Replies: 63
Views: 8108

onpon4 wrote:Does anyone think Facebook might be about to die? I don't pay attention to it (since I don't use it), but I heard that some people feel that this is the case.
If it dies, there will be another to take its place anyway :/
by Zeg9
Tue Jul 16, 2013 12:24
Forum: Minetest-related projects
Topic: Mese for nothing
Replies: 4
Views: 1645

Jordach wrote:Even as a Brit, I suffer from this shit too:
YT wrote:This video contains content from SACEM, UMG and UMPI. It is not available.
Cette vidéo inclut du contenu de SACEM, UMG et de UMPI. Ce contenu n'est pas disponible.
Got the same thing here in france.
Seriously, are those companies useful to anyone?
by Zeg9
Tue Jul 16, 2013 11:51
Forum: General Discussion
Topic: making it public
Replies: 24
Views: 3952

A stupid question, but have you forwarded your port (30000 by default)?
by Zeg9
Tue Jul 16, 2013 11:10
Forum: General Discussion
Topic: Minetest idea (trade)
Replies: 7
Views: 1422

nolan wrote:
Im talking of a different kinda trade system that doesnt require a chest
Why not code it yourself then?
Maybe you could use the player's on_rightclick callback (I'm not sure if it's possible, but just try it) and minetest.show_formspec.
by Zeg9
Tue Jul 16, 2013 09:08
Forum: WIP Mods
Topic: on_rightclick...
Replies: 25
Views: 3824

If anyone is still looking for the answer, the name of the hand is actually "", the ":" is used in default mod so they can override it (else, it would crash because the name of the tool doesn't start with "default:")