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Re: Are there any plans in extending the world size?

Have you checked these topics already?


The first one in particular is quite long with lots of info.

There may be other similar topics, but I'm not going to GTFY.
by kaeza
Sat Feb 25, 2017 22:33
 
Forum: Feature Discussion
Topic: Are there any plans in extending the world size?
Replies: 12
Views: 835

Re: WorldPainter support?

The idea is to one day be able to load Minetest mods and extract the node names, to make it easier to use Minetest mod blocks from WorldPainter. It's still highly experimental and not currently in use though. How about loading data from JSON or some other non-executable format? Creating a mod that ...
by kaeza
Sat Feb 25, 2017 21:34
 
Forum: Minetest-related projects
Topic: [Tool] WorldPainter plugin
Replies: 139
Views: 14050

Re: WorldPainter support?

It seems to run fine for me until I try to export the world: java.lang.NoClassDefFoundError: javafx/util/Pair at org.pepsoft.worldpainter.minetest.MinetestChunkStore.<init>(MinetestChunkStore.java:57) at org.pepsoft.worldpainter.minetest.Plugin.getChunkStore(Plugin.java:58) at org.pepsoft.worldpaint...
by kaeza
Sat Feb 25, 2017 01:41
 
Forum: Minetest-related projects
Topic: [Tool] WorldPainter plugin
Replies: 139
Views: 14050

Re: [Mod] Extended Ban v2 [xban2]

That's a known issue, and I don't feel it's worth it to resolve it. Will accept suitable patches of course.
by kaeza
Sat Feb 25, 2017 00:04
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 23
Views: 19619

Re: mi server minetest

La dirección IP que has dado es una red privada y no es accesible desde la internet. Ve a WhatIsMyIP y verás tu dirección IP externa. Ya casi nadie usa la versión 0.3.1. La mayoría de la gente por aquí usa la versión más nueva en la rama 0.4. Si de verdad quieres usar 0.3.1 te recomiendo que veas el...
by kaeza
Wed Feb 22, 2017 05:13
 
Forum: Español
Topic: mi server minetest
Replies: 2
Views: 531

Re: How to load previously built worlds?

If RUN_IN_PLACE=TRUE, worlds go in `/path/to/minetest-source/worlds`(*). If RUN_IN_PLACE=FALSE, worlds go in `~/.minetest/worlds`. (*) Technically, `/path/to/minetest/bin/../worlds`. Edit: Are you sure you're putting the worlds in the correct dir, and they have the correct structure? Also, try openi...
by kaeza
Sun Feb 19, 2017 17:46
 
Forum: General Discussion
Topic: How to load previously built worlds?
Replies: 6
Views: 301

Re: Contrast crosshair

Something like this should work fairly well:

1x:
Image
10x:
Image

Image
Image
by kaeza
Sat Feb 18, 2017 17:06
 
Forum: Feature Discussion
Topic: Contrast crosshair
Replies: 8
Views: 715

Re: Contrast crosshair

It may be any size. It's rendered 1:1 on the screen.

Image
by kaeza
Sat Feb 18, 2017 16:55
 
Forum: Feature Discussion
Topic: Contrast crosshair
Replies: 8
Views: 715

Re: [Mod] Orienteering [1.2] [orienteering]

Now it just needs a magic mirror and you can make a cell phone :P

(okay, maybe it needs a few extra things)
by kaeza
Thu Feb 16, 2017 11:30
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.4] [orienteering]
Replies: 57
Views: 9685

Re: Post your modding questions here

A little question. I need something like get_camera_pos() but nothing found. Is there a simple way to get it ? There's no access to camera, but you can get the player's position and add the eye offset: local pos = player:getpos() pos.y = pos.y + 1.625 I don't recall if `player:get_eye_offset()` ret...
by kaeza
Thu Feb 16, 2017 04:57
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304479

Re: Can't link minetest.exe on Windows

I had the same problems when I was on Windows. My hacky solution at the moment was to use `util/buildbot/buildwin*.sh` to download all the prebuilt libraries, then manually link and recompile the C++-based ones myself (particularly Irrlicht (and cURL?)). Irrlicht is easy to compile. Just download th...
by kaeza
Mon Feb 13, 2017 15:05
 
Forum: Partly official engine development
Topic: Can't link minetest.exe on Windows
Replies: 3
Views: 486

Re: Animated Inventory Images

bigfoot547 wrote:I made a github issue for this, but it got shut right down.
paramat...

You mean #4758? It's still open, but it seems people misunderstood the issue.
by kaeza
Sun Feb 12, 2017 00:25
 
Forum: General Discussion
Topic: Animated Inventory Images
Replies: 14
Views: 969

Re: Post your modding questions here

Sorry that this is the derpiest of all derpy and stupid questions: How do I upload a mod to the forums? Use an archiving program(*) to compress your folder in a ZIP file, create a new topic for it in the WIP Mods subforum(**), and upload the ZIP file as an attachment ("Upload attachment" ...
by kaeza
Sat Feb 11, 2017 03:39
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 304479

Re: Random tricks and tips (Minetest Game)

Don't know if this fits here, but here it goes: You can get one wheat seed per grass if you are patient enough. Dig grass. If it results in a seed, congrats. If not, place again and repeat. The same can be done with jungle grass to get cotton seeds. It may be bit non-obvious for those who come from ...
by kaeza
Sat Feb 11, 2017 02:38
 
Forum: General Discussion
Topic: Random tricks and tips (Minetest Game)
Replies: 64
Views: 4759

Re: schematic collection

This other topic could be used for that: viewtopic.php?f=12&t=7304
by kaeza
Fri Feb 03, 2017 09:15
 
Forum: Modding Discussion
Topic: schematic collection
Replies: 6
Views: 515

Re: Trying to add a group for an existing node

Please see my comments here.
by kaeza
Thu Feb 02, 2017 01:21
 
Forum: Modding Discussion
Topic: [Solved] Trying to add a group for an existing node
Replies: 3
Views: 193

Re: Is there any particular advantage...

There isn't. They are one. They are the same.
They don't forgive. They don't forget. Expect them.
by kaeza
Thu Feb 02, 2017 01:04
 
Forum: Modding Discussion
Topic: Is there any particular advantage...
Replies: 3
Views: 269

Re: Error trying to get player name

yawin wrote:I just found the error, chat_send_player needs two arguments and I only send one hahaha

You say chat_send_player, but your code uses chat_send_all. So care to update your code?
by kaeza
Wed Feb 01, 2017 06:11
 
Forum: Modding Discussion
Topic: [Solved] Error trying to get player name
Replies: 3
Views: 237

Re: [Mod] Air Sword [airsword]

How can it be fake if there are screenshots of it?
by kaeza
Sun Jan 29, 2017 18:09
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 133
Views: 24565

Re: [Mod] Extended Ban v2 [xban2]

The players' IP(s) are recorded in the database, but are not currently visible anywhere (except when banning).

Banning by MAC address is not possible as we don't have access to that info.
by kaeza
Thu Jan 26, 2017 10:14
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 23
Views: 19619

Re: help! server will not load, this error

What Minetest version are you running on the server?
by kaeza
Thu Jan 26, 2017 10:05
 
Forum: Problems
Topic: [ solved ] help! server will not load, this error
Replies: 44
Views: 3220

Re: I need help with github

Force-pushing to a repo should only be used if strictly necessary as you may break stuff.

BBmine: Can you say which steps are you performing, and any actual error messages you get? Don't paraphrase. Either copy/paste or take a screenshot.
by kaeza
Thu Jan 26, 2017 06:24
 
Forum: General Discussion
Topic: I need help with github
Replies: 7
Views: 459

Re: How to load previously built worlds?

RUN_IN_PLACE is a compile-time option to use paths relative to the executable.

How did you install Minetest? Using your package manager? Compiled by yourself?
by kaeza
Wed Jan 25, 2017 00:24
 
Forum: General Discussion
Topic: How to load previously built worlds?
Replies: 6
Views: 301

Re: [Mod] Internationalization Library [intllib]

Sort of important update!

Intllib now supports using gettext message catalogs for translation.

The old conf-like interface is still available. You will need to change some stuff to support the new features. Please check out the docs for details.
by kaeza
Tue Jan 24, 2017 03:30
 
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 113
Views: 30707

Re: Non-OpenGL graphics

Code: Select all
video_driver = burningsvideo

You can also try "software" instead of "burningsvideo".
Don't expect it to be very playable, though.
by kaeza
Mon Jan 23, 2017 19:43
 
Forum: General Discussion
Topic: Non-OpenGL graphics
Replies: 4
Views: 472
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