Search found 38 matches

by OdnetninI
Mon Oct 29, 2012 15:32
Forum: Partly official engine development
Topic: Change Tree Size at MapGen V 1.5
Replies: 6
Views: 2105

There was an error:
Habia un error:

This:
Esto:

Code: Select all

extern int minhtree;
extern int maxhtree;
Must be go above this at mapgen.cpp
Debe ir encima de esto en el mapgen.cpp

Code: Select all

namespace mapgen
by OdnetninI
Sun Oct 28, 2012 21:53
Forum: Partly official engine development
Topic: Change Tree Size at MapGen V 1.5
Replies: 6
Views: 2105

Change Tree Size at MapGen V 1.5

EDIT V 1.5: change atoi for stoi. Thanks XYZ Put a minime of tree (1). If max is smaller than min, invert variables. Hola: He estado desarrollando una modificación en el engine para hacer una cierta modificación. Cambiar el tamaño de los arboles. Solo necesitas modificar dos .cpp del codigo fuente ...
by OdnetninI
Sun Oct 28, 2012 21:13
Forum: WIP Mods
Topic: Mod Structure
Replies: 9
Views: 1171

litle mods
by OdnetninI
Sun Oct 28, 2012 20:31
Forum: WIP Mods
Topic: Mod Structure
Replies: 9
Views: 1171

it better litle, but depends.
What are you trying to do?
by OdnetninI
Sun Oct 28, 2012 20:16
Forum: WIP Mods
Topic: Mod Structure
Replies: 9
Views: 1171

i think it's better many little. Example: Messecons.
by OdnetninI
Sun Oct 28, 2012 20:08
Forum: Partly official engine development
Topic: Map Gen
Replies: 2
Views: 988

De nada, ya se que es dificil, ahora mismo estoy intentando controlar la altura de los arboles por una variable en el game.conf, pero es muy dificil.
by OdnetninI
Sun Oct 28, 2012 17:28
Forum: Partly official engine development
Topic: Map Gen
Replies: 2
Views: 988

Map Gen

I was thinking, minetest needs a better Map generator, but there aren't enought doc to edit it. I want ask. Can anyone write docs for mapgen, and how to edit it? It would be posible to create a new generation of Map generator. Sorry for my English. Spanish: Estuve pensendo que Minetest necesita un m...
by OdnetninI
Sun Oct 28, 2012 16:09
Forum: Feature Discussion
Topic: Biome support in the API
Replies: 13
Views: 2512

I think the same that you, we need more control of mapgen (like mines). +3
by OdnetninI
Sun Oct 28, 2012 12:19
Forum: Mod Releases
Topic: [Mod] Brilliant Blocks [1.1] [brillantblocks]
Replies: 14
Views: 7429

[Mod] Brilliant Blocks [1.1] [brillantblocks]

Brilliant Mod is a mod witch adds brilliant blocks (dirt, stone, sand and glass). They iluminate a bit more than torches. Code License: GPL v3 Images License: WTFPL Dependencies: Default ScreenShots https://raw.github.com/OdnetninI/Brilliant-Blocks-Minetest-Mod/master/screens/brilliant_blocks_day.pn...
by OdnetninI
Sat Oct 27, 2012 11:49
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2122
Views: 307867

Can anyone make a mod for magnetic blocks?
by OdnetninI
Sat Oct 27, 2012 08:03
Forum: WIP Mods
Topic: Magnetic
Replies: 1
Views: 460

Magnetic

Hi:
I was thinking, that a Magnetic mod, could be good for minetest. A mod with magnets blocks and many other things.

can anyone make it?

Thanks.

Sorry for my English
by OdnetninI
Sat Oct 27, 2012 08:01
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 349729

Can you make that bad mobs, apears only at night?

Sorry for my english.
by OdnetninI
Mon Oct 22, 2012 22:36
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555614

I need a mod that create a button witch, close, or not the circuit, but not generate electricity.
Only, allow electricity pass, or not.