Search found 260 matches

by OmniStudent
Tue Apr 22, 2014 09:22
Forum: General Discussion
Topic: What is the easiest way to install on a Mac?
Replies: 82
Views: 7362

Re: What is the easyest way to install on a Mac?

Very useful link, thankyou!

Seems like you have produced the first working mac binary in years! Hopefully this will bring some more mac people into the project in time.
by OmniStudent
Tue Apr 22, 2014 08:53
Forum: General Discussion
Topic: What is the easiest way to install on a Mac?
Replies: 82
Views: 7362

Re: What is the easyest way to install on a Mac?

You seem to have gotten all the packaging instructions right and everything.

Can you post a github to your files please?
by OmniStudent
Tue Apr 22, 2014 08:50
Forum: General Discussion
Topic: What is the easiest way to install on a Mac?
Replies: 82
Views: 7362

Re: What is the easyest way to install on a Mac?

It works!

Mac workbook pro, osx 10.9.2

Irrlicht files are not neccessary after compile? They don't appear in the libs folder.
by OmniStudent
Tue Apr 22, 2014 07:50
Forum: General Discussion
Topic: What is the easiest way to install on a Mac?
Replies: 82
Views: 7362

Re: What is the easyest way to install on a Mac?

You could grab minetest-osx-bin.zip from https://github.com/mdoege/minetest/releases/tag/pre1osx This is still a bit of a pre-release. I have been working on packaging the latest version of Minetest in this thread: https://forum.minetest.net/viewtopic.php?f=3&t=9023 Please report if you have proble...
by OmniStudent
Tue Apr 22, 2014 07:39
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Again, great work Morn76, and thanks to all you other guys for the support and cheering on. I've finally managed to make a github repository with Morn76's changes, https://github.com/Belugion/minetest Sorry if its a bit dirty with unneccessary files :( It compiles with targets build_all and package....
by OmniStudent
Mon Apr 21, 2014 17:21
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Could you package this as an app or did you lose your modified cmake files, OmniStudent? I need working keyboard input to actually start a world. Yes I've lost the latest cmake file file for this, but I think the cpack commands in the end of his cmakelists do the trick. https://github.com/toabi/min...
by OmniStudent
Mon Apr 21, 2014 16:41
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Great work Morn76! :) :) :)

I'm gonna try it out at once.
by OmniStudent
Mon Apr 21, 2014 11:14
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Stumbled into this #define sem_init(s, p, v) fuse_sem_init(s, p, v) #define sem_destroy(s) fuse_sem_destroy(s) #define sem_getvalue(s, v) fuse_sem_getvalue(s, v) #define sem_post(s) fuse_sem_post(s) #define sem_timedwait(s, t) fuse_sem_timedwait(s, t) #define sem_trywait(s) fuse_sem_trywait(s) #defi...
by OmniStudent
Mon Apr 21, 2014 10:47
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

It needs "sem_timedwait.h" apparently though, and I can't find that anywhere online. It should be possible to look at the cpp file and write the h file from this. I'm trying to include an arbitrary file in my xcode mt project now, and am writing a small h file for this. Basically it should be enoug...
by OmniStudent
Mon Apr 21, 2014 05:34
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Morn76 wrote:StackOverflow also links to this monster: http://www.aao.gov.au/local/www/ks/uplo ... imedwait.c , but I don't even know how I would integrate this thing into the existing code. More fiddling with cmake would probably be needed.
That looks promising though, I will have a look at it.
by OmniStudent
Mon Apr 21, 2014 04:34
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Where did you get that mac folder from? When I run minetest from bin/Debug, all my keyboard input goes to a terminal instead of the MT window for some reason, so I'm very interested in bundle creation. That is a known problem when running MT from terminal in OSX. I used the mac folder in https://gi...
by OmniStudent
Sun Apr 20, 2014 17:53
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Cool that it at least gets somewhere, but the wait function probably only increments 0, returned from sem_getvalue()
by OmniStudent
Sun Apr 20, 2014 17:16
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Morn76 wrote: P.S. Apparently OX X does not implement sem_getvalue ( http://stackoverflow.com/questions/1665 ... mac-os-x-c ), so it's no wonder this workaround fails.
]

That's a pity, I thought that was the way to go :(
by OmniStudent
Sun Apr 20, 2014 14:41
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

I've been taking the road of trying to compile earlier versions and have compiled sha: 977232261388fa80bd6ab3bb849ae4d7a8ade73e which is just before jsemaphores were introduced. The packaging script is still screwed up but at least this is "proof of concept" http://anonpic.com/images/screenshot20140...
by OmniStudent
Sun Apr 20, 2014 12:42
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Found this: "Unnamed semaphores are not supported, you need to use named semaphores. To use named semaphores instead of unnamed semaphores, use sem_open instead of sem_init, and use sem_close and sem_unlink instead of sem_destroy ." http://stackoverflow.com/questions/1413785/sem-init-on-os-x Tried ...
by OmniStudent
Sun Apr 20, 2014 12:35
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Morn76 wrote:
How did you set the architecture in Xcode, OmniStudent?
Change Architectures to "standard architectures".

Image
by OmniStudent
Sun Apr 20, 2014 06:23
Forum: General Discussion
Topic: Mac OS X
Replies: 57
Views: 7562

Re: Mac OS X

Thankyou Morn76, your advice has gotten me quite far on compiling on osx. Managed to compile on xcode 5.1 by setting architechture on all targets to x86_64, which I guess means I got a 64bit minecraft :) Managed to build the "package" target too by putting an old "mac" folder inside the "misc" folde...
by OmniStudent
Tue Nov 26, 2013 11:32
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 25171

by OmniStudent
Mon Nov 25, 2013 03:32
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 25171

Thankyou!
by OmniStudent
Sun Nov 24, 2013 03:59
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19743

NICE WORK! Thanks :)
evorios wrote:...
by OmniStudent
Fri Nov 15, 2013 07:05
Forum: General Discussion
Topic: I'd Like to Introduce Myself.
Replies: 12
Views: 1288

Hello Enke!

Welcome here!
by OmniStudent
Tue Nov 12, 2013 07:18
Forum: General Discussion
Topic: Basic Game Controls
Replies: 3
Views: 476

Very nice!
by OmniStudent
Tue Oct 08, 2013 07:40
Forum: General Discussion
Topic: Mac Build?
Replies: 37
Views: 16313

neron wrote:Reckon anyone could compile the latest version of minetest for mac?
I have managed to do this, viewtopic.php?id=5376, but I can't make a distributable version, it has to be built on a computer with all the right dependencies in the right places.
by OmniStudent
Fri Sep 13, 2013 09:31
Forum: General Discussion
Topic: qwook's Mac OSX Builds
Replies: 18
Views: 12819

Here's a mostly working version of 4.7 for osx: https://github.com/Omnistudent/osxminecraft/ branch working_compile10nov You can get it by making a new directory and running git clone -b working_compile10nov https://github.com/Omnistudent/osxminecraft/ minetest The main problem was in porting.h, whe...