Search found 260 matches

by OmniStudent
Tue Nov 06, 2012 05:57
Forum: General Discussion
Topic: compiling minetest on mac
Replies: 42
Views: 9059

All the irrlicht demos are working on my OSX 10.6 now!
by OmniStudent
Mon Nov 05, 2012 19:35
Forum: General Discussion
Topic: compiling minetest on mac
Replies: 42
Views: 9059

This post might be useful, but it seems nobody heard from the guy again after this post:

http://minetest.net/forum/viewtopic.php?id=2803
by OmniStudent
Mon Nov 05, 2012 19:29
Forum: General Discussion
Topic: compiling minetest on mac
Replies: 42
Views: 9059

I'm also walking down this road, trying to compile on osx 10.6. I've gotten Irrlicht to build, but none of the tutorial programs worked. I used the "trunk" version of irrlicht, which is the new Irrlicht 1.8 version. Its all in here: https://www.dropbox.com/sh/zd2p2el8rokvpmw/HU2HedVZRx The zip file ...
by OmniStudent
Sun Nov 04, 2012 18:59
Forum: Partly official engine development
Topic: OS X Compiling
Replies: 9
Views: 4538

Ah, so the irrlicht framework is in the tuxpart files :)
by OmniStudent
Sun Nov 04, 2012 18:50
Forum: Partly official engine development
Topic: Presentation and help request
Replies: 6
Views: 1527

Thanks, I think I've got this down now.
Anyone know what the main loop for the world is (the one that times stuff happening inside the game world)?
by OmniStudent
Sat Nov 03, 2012 15:27
Forum: Partly official engine development
Topic: OS X Compiling
Replies: 9
Views: 4538

I'm interested in doing a compile on osx 10.6, but I got stumped on the first link: I can't find any "framework package" on the tuxcart page, only links to the tuxcart game itself. Go to download -> source code -> Building and packaging on OSX ->Dependencies -> DepsFramework*.zip I hope this helps....
by OmniStudent
Sat Nov 03, 2012 15:23
Forum: Partly official engine development
Topic: Presentation and help request
Replies: 6
Views: 1527

I don't know how to do it, but I would start like this... look in minetest.conf.example and find the keymapping strings: https://github.com/celeron55/minetest/blob/master/minetest.conf.example I'll use keymap_chat because that causes a popup (as opposed to keymap_forward which moves the player). Do...
by OmniStudent
Sat Nov 03, 2012 07:18
Forum: General Discussion
Topic: Compile on a Mac?
Replies: 4
Views: 551

I'm also interested in compiling on mac! Please tell if you make ANY progress!
by OmniStudent
Sat Nov 03, 2012 07:03
Forum: Partly official engine development
Topic: OS X Compiling
Replies: 9
Views: 4538

I'm interested in doing a compile on osx 10.6, but I got stumped on the first link:
I can't find any "framework package" on the tuxcart page, only links to the tuxcart game itself.
by OmniStudent
Sat Nov 03, 2012 06:51
Forum: Partly official engine development
Topic: Presentation and help request
Replies: 6
Views: 1527

Presentation and help request

Hello everyone! I'll be messing around with the code as my christmas project, but haven't done any c programming in ten years. I'll probably be completely useless for any development, but at least you guys who actually do something have admirers in the likes of me. For a nice quick start, I want to ...