Search found 297 matches

by aldobr
Mon Aug 18, 2014 14:49
Forum: WIP Mods
Topic: [MOD] Minetest 3D Print 0.1 [M3D]
Replies: 7
Views: 2908

Re: [MOD] Minetest 3D Print 0.1 [M3D]

Well, testing this thing in my computer, a little quad core atom, takes forever to load. My little processor is screaming like a pig on fire...

Not that being quad core means much, four idiots cannot change a light bulb better than a single smart person :P
by aldobr
Mon Aug 18, 2014 08:27
Forum: WIP Mods
Topic: [MOD] Minetest 3D Print 0.1 [M3D]
Replies: 7
Views: 2908

Re: [MOD] Minetest 3D Print 0.1 [M3D]

Added importer script to FreeCAD. Now it can open a file exported by minetest as if it was any other regular cad file.

https://www.dropbox.com/s/2qzoqhtz800wa ... .54.19.png

Now with colors support
by aldobr
Mon Aug 18, 2014 06:49
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3D printing for kids: modelling objects with Minetest

FreeCAD deals with solid geometry and has a fully constuctive solid geometry system. This is quite printer friendly. If the slicer needs a fused solid made out of the cubes i can easily make FreeCAD fuse the blocks. But this tends to be costly. I still need to implement a menu system inside FreeCAD ...
by aldobr
Mon Aug 18, 2014 06:26
Forum: WIP Mods
Topic: [MOD] Minetest 3D Print 0.1 [M3D]
Replies: 7
Views: 2908

[MOD] Minetest 3D Print 0.1 [M3D]

This allows 3D printing map areas. Minetest side script : -- FreeCAD exporting MOD - Minetest side -- Copyright(C) 2014 - J. Aldo Gomes de Freitas Junior -- GPLv2 -- Minetest side module -- exporter proper nodeexporter = { -- Populate this array with a list of nodes that should be rendered blockmapp...
by aldobr
Mon Aug 18, 2014 01:39
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3D printing for kids: modelling objects with Minetest

I found a much simpler solution, using FreeCAD. Minetest side script : -- FreeCAD exporting MOD - Minetest side -- Copyright(C) 2014 - J. Aldo Gomes de Freitas Junior -- GPLv2 -- Minetest side module -- exporter proper nodeexporter = { -- Populate this array with a list of nodes that should be rende...
by aldobr
Sun Aug 17, 2014 23:43
Forum: Mod Releases
Topic: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]
Replies: 57
Views: 24326

Re: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]

The basic logic in both mods is the same. Don added a way better visual model to the machine. Honestly my skills are lacking in that area.
by aldobr
Sun Aug 17, 2014 20:54
Forum: Mod Releases
Topic: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]
Replies: 57
Views: 24326

Re: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]

protected position. Arent you using an area protection mod ?
by aldobr
Sat Aug 16, 2014 21:05
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3d printing for kids: modelling objects with Minetest

"Far more powerfull". Can you quantify that or is just something that you made up from your own prejudices ? By knowing the theory behind compilers and programming languages, i call that bullshit. All that you can say is that both python and lua are turing complete, imperative - with multi-paradigm...
by aldobr
Sat Aug 16, 2014 20:01
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3d printing for kids: modelling objects with Minetest

"Far more powerfull". Can you quantify that or is just something that you made up from your own prejudices ? By knowing the theory behind compilers and programming languages, i call that bullshit. All that you can say is that both python and lua are turing complete, imperative - with multi-paradigma...
by aldobr
Sat Aug 16, 2014 03:00
Forum: General Discussion
Topic: Hello!
Replies: 4
Views: 531

Re: Hello!

1 - Dont take anything from chests that are not yours if the owner dont tell or if the chest is not with a sign saying that you can take. 2 - Dont dig or place nodes in areas that are obviously owned by other players. (This is called grief) Not all servers have area protection and even on those that...
by aldobr
Fri Aug 15, 2014 22:43
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3d printing for kids: modelling objects with Minetest

I dont need a slicer. I can write g-code right from minetest.
by aldobr
Fri Aug 15, 2014 22:17
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1003
Views: 134753

Re: What's Minetest still missing over Minecraft?

+Even though minecraft dosnt officially have a devkit, its writtin in a language anyone can mod for on any platform. Minetest can be easily modded using Lua. What the fuss ? I find lua easier to novices and more portable than most other languages. About minetest being shit, minetest can be a lot of...
by aldobr
Fri Aug 15, 2014 21:44
Forum: General Discussion
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 47
Views: 9616

Re: 3d printing for kids: modelling objects with Minetest

I've already developed a solution that works backwards from what you want. Here : https://forum.minetest.net/viewtopic.php?f=9&t=7101 (Unfortunately this mod is lost). Its my minetest g-code interpreter. You can model objects in FreeCAD, slice them using Slicer and then import the object back into m...
by aldobr
Thu Aug 14, 2014 13:51
Forum: Mod Releases
Topic: [Mod] Rain [0.2.0] [rain]
Replies: 17
Views: 5031

Re: [Mod] Rain [0.1.0] [rain]

Does it impose a significant load on the server ?
by aldobr
Wed Aug 13, 2014 02:12
Forum: Mod Releases
Topic: [Mod] Unlimited dungeon generator [0.3.7] [catacomb]
Replies: 36
Views: 10464

Re: [Mod] Unlimited dungeon generator [0.2.4] [catacomb]

Nice mod ! The first server to adopt it will have me.
by aldobr
Sat Aug 09, 2014 21:32
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 17977

Re: [Mod] TBM Reloaded! [0.5][tbm]

btw this mod is based on my original TBM :P
by aldobr
Sat Aug 09, 2014 20:33
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1442

Re: [mod] Scheduler [scheduler]

While the intention is good, there are several alternatives already: Global step callbacks. Cannot be stoped in a simple manner. You cannot say "repeat 10 times, with 5 minutes waiting in between, then forget about it". [*]`minetest.after'[/*] Does not auto-repeat neither keep track of how many tim...
by aldobr
Sat Aug 09, 2014 18:39
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1442

Re: [mod] Scheduler [scheduler]

What global steps ? :P Edit: ah that global step http://dev.minetest.net/minetest.register_globalstep well, its called by timertick (by default each timer ticks in 1 minute). can be repeated indefinitely or by a set ammount of times. basically, its more flexible and imposes less load on the server (...
by aldobr
Sat Aug 09, 2014 18:27
Forum: WIP Mods
Topic: [mod] Scheduler [scheduler]
Replies: 5
Views: 1442

[mod] Scheduler [scheduler]

Small untested code for scheduler functions -- Copyright (C) AldoBr - WTFPL -- Usefull routines for scheduling repetitive tasks -- Scheduler object function createscheduler() return { -- Number of ticks since game started timerticks = 0, -- Table containning the events events = { }, -- Last Id used ...
by aldobr
Sat Aug 09, 2014 01:09
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 46
Views: 22745

Re: [Mod] Mint & Automatic Commerce Machines [mint]

Change 1.3, added a bank system to the mod. But i am still figuring out why it doesnt work. accountexists = function(machine, account) -- Return true if the account account exists print('checking for account '..account..' '..machine.accounts.getn) for name, value in pairs(machine.accounts) do print(...
by aldobr
Wed Aug 06, 2014 14:20
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 46
Views: 22745

Re: [mod] mint & automatic commerce machines (Updated) [mint

The problem with setting price/fields is because you cannot leave a formspec by pressing enter. This is a minetest bug, not mod bug. Set the price (or item) field and click on something else at the inventory. Then press enter. Its annoying. Edit: Fixed the ownership bug. For lua, "not a = b" is like...
by aldobr
Tue Aug 05, 2014 14:07
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2112
Views: 296314

Re: Post your mod requests/ideas here

Krock wrote:Mobs which program mods, automatically.
This is another way to say : Mobs that raise childs :P
by aldobr
Sun Aug 03, 2014 19:12
Forum: WIP Mods
Topic: [MOD]Automatic MESE Separator[0.1]
Replies: 1
Views: 1158

[MOD]Automatic MESE Separator[0.1]

shamelessly stealing the idea from https://forum.minetest.net/viewtopic.php?f=9&t=9633 i've created a machine that separates mese crystal fragments from dirt and gravel blocks. you must craft dirt_and_water or gravel_and_water buckets from gravel and waterbucket or dirt and waterbucket. now you must...