Search found 297 matches

by aldobr
Sat Jul 26, 2014 02:37
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

ChunkX = ChunkX mod MaxChunkX (make it so that chunkx is a variable of a type that can assume values bigger than maxchunkx)
by aldobr
Fri Jul 25, 2014 19:13
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

What about server roaming ?

IE.: when you hit the limit of current game world you are automatically reconnected into another server...
by aldobr
Fri Jul 25, 2014 16:59
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 46
Views: 22745

Re: [mod] mint & automatic commerce machines [mint]

Everything was updated, even the code. But i need some testers to verify safety.

Licence is still WTFPL for the code. Some images have their own free licences. Sounds are free from a free sounds site.
by aldobr
Fri Jul 25, 2014 12:55
Forum: General Discussion
Topic: World not living when not in game
Replies: 28
Views: 4164

Re: World not living when not in game

And the ABMs wont trigger if someone is not looking at them, right ?
by aldobr
Fri Jul 25, 2014 12:46
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 46
Views: 22745

Re: [mod] mint & automatic commerce machines [mint]

Yes ! Thats my code ! Thanks ! This cold is a little older than the last version, it still works with mese. So i believe this has the strange operator precedence bug that allows players other than the machine owner to move stuff in the machine, pls check this (i cant because i dont know how to mimmi...
by aldobr
Fri Jul 25, 2014 12:28
Forum: Feature Discussion
Topic: Vector Textures.
Replies: 4
Views: 1217

Re: Vector Textures.

Another way would be to have the engine use the vector textures to do a kind of realtme mipmaping.

Ok, sorry, i know this would be pretty hard.
by aldobr
Wed Jun 04, 2014 14:32
Forum: Mod Releases
Topic: [Mod] City grid, roads, paths mapgen [0.4.0] [noisegrid]
Replies: 55
Views: 14204

Re: [Mod] City grid, roads, paths mapgen [0.3.6] [noisegrid]

@Paramat : you should try a voronoi diagram algorithm (http://en.wikipedia.org/wiki/Voronoi_diagram)

The points making the frontier between areas should be roads, this would generate quite "organic" roads for cities...
by aldobr
Sun Jun 01, 2014 19:40
Forum: Feature Discussion
Topic: Client Side Lua (Again)
Replies: 19
Views: 3739

Re: Client Side Lua (Again)

Its naive to pretend that the security risks preclude the inclusion of client side lua.

That mode of thinking would not given us Web 2.0, for example.

Its just a cheap way to dismiss something that the developers dont want happening.
by aldobr
Thu May 29, 2014 22:09
Forum: Minetest-related projects
Topic: VoxelShop (Voxel-Editor)
Replies: 64
Views: 18121

Re:

flux wrote:Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?
because being compiled in GCJ makes it almost standalone instead of relying on JRE.
by aldobr
Thu May 29, 2014 18:46
Forum: Português
Topic: SERVIÇOS NO WINDOWS (PT-BR)
Replies: 11
Views: 1632

Re: SERVIÇOS NO WINDOWS (PT-BR)

Um servico do windows é um aplicativo especificamente feito para ser um serviço. Não é qualquer programa não. O mais parecido que você pode ter é colocar no registro ou numa pasta especial um link para o programa que deve ser executado com a partida do windows. Mas isso é caso para foruns específico...
by aldobr
Thu May 29, 2014 18:28
Forum: Minetest-related projects
Topic: VoxelShop (Voxel-Editor)
Replies: 64
Views: 18121

Re: VoxelShop (Voxel-Editor)

Sproxel exporter textures are created by projecting the color of the last voxel into six sides something like : xxxxxxxy -> y yyyyyyyx -> x zzy zz -> z so you cant have a inside texture for the third row, because the last voxel is the one that gets projected into the texture. This is a flaw of how t...
by aldobr
Thu May 29, 2014 18:18
Forum: Feature Discussion
Topic: Client Side Lua (Again)
Replies: 19
Views: 3739

Re: Client Side Lua (Again)

citation needed Not an argument for that. Of course it is. The sheer number of eyes looking at ffmpeg source code and the much bigger profile of that library makes it way safer than minetest. Why there are more viruses for windows ? Simply because windows has way more users plus its a closed source...
by aldobr
Wed May 28, 2014 12:20
Forum: Feature Discussion
Topic: Client Side Lua (Again)
Replies: 19
Views: 3739

Re: Client Side Lua (Again)

Your whole example is invalid because you were talking about computers or microcontrollers before. Nope, 1st post is clear. Not only microcontrollers. Equally hard. As much as we love minetest and as we are thankfull of its developers hard work, you cant compare a library that maybe have hundreds o...
by aldobr
Mon May 26, 2014 18:53
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

It can be done (if someone is willing to work on it) but sqlite is not a RDBMS so you would need a server at each machine accepting connections and storing that in sqlite (ie.: you end up remaking a RDBMS). Its easier to work with a RDBMS to start with... Using a checkerboard distribution of chunks ...
by aldobr
Mon May 26, 2014 18:27
Forum: General Discussion
Topic: [CLOSED/SOLVED]
Replies: 55
Views: 5577

Re: Tedypig's General Discussion about being new to Linux

what puppy are you using ?
by aldobr
Mon May 26, 2014 18:25
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

Just use a cache. Current model: 1st time a player enters a chunk, it asks the server to generate it. server sends the chunk to the client. server stores the chunk into the database. doesnt matter if the chunk is exactly as it was when generated. Just passing by it makes it be stored into the databa...
by aldobr
Sun May 25, 2014 01:42
Forum: Minetest-related projects
Topic: Minetest Mod Creator
Replies: 36
Views: 14319

Re: Minetest Mod Creator

We can try to make it using lazarus : http://www.lazarus.freepascal.org easy as visual basic, powerfull as C++ and the same exact code can run on linux, windows and mac with just a recompilaton. ps.: It produces binary code in most platforms, besides android where it compiles to java bytecodes (gene...
by aldobr
Sat May 24, 2014 21:30
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

Yes, but usualy this means that the chunk will be generated client side...
by aldobr
Sat May 24, 2014 18:43
Forum: Feature Discussion
Topic: [closed] Using OpenCL in Minetest client and/or server
Replies: 20
Views: 2438

Re: Using OpenCL in Minetest client and/or server

OpenGL != OpenCL Well, regardless of language/framework used, the basic idea of the thread is to offload calculations from the CPU to the GPU, and I just wanted to show that some tasks CAN be offloaded, like chunk generation. the example in the video shows how ridiculously fast chunk generation bec...
by aldobr
Sat May 24, 2014 18:34
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

Basically, all processors since 8087 are able to do 80bits : http://en.wikipedia.org/wiki/Extended_precision If you need integers, you can use quads instead of integers... its not outside the realm of possibility, but needs a rework on the map storage method, or else maps can grow huge even for toda...
by aldobr
Sat May 24, 2014 13:49
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28038

Re: Infinite world size

Replace current map model with a delta based one.

Now you are not limited by storage.

Maybe use 80bit float values to store coordinates, that would make for a pretty big world.
by aldobr
Sat May 24, 2014 13:40
Forum: Feature Discussion
Topic: Client Side Lua (Again)
Replies: 19
Views: 3739

Re: Client Side Lua (Again)

Minetest is going to get an Android version soon, I don't think it is a good idea to add additional load to phones which already have spare resources available. (Not only about not being fast enough, but also about battery life) Think about that way : You have a task that is pretty simple : draw a ...
by aldobr
Sat May 24, 2014 13:25
Forum: Feature Discussion
Topic: [closed] Using OpenCL in Minetest client and/or server
Replies: 20
Views: 2438

Re: Using OpenCL in Minetest client and/or server

maybe opencl terrain generation ?

does it makes sense ?

looks preeeetty fast :

http://www.youtube.com/watch?v=-NryquDyQlc
by aldobr
Fri May 23, 2014 16:36
Forum: Feature Discussion
Topic: Client Side Lua (Again)
Replies: 19
Views: 3739

Re: Client Side Lua (Again)

Can you clarify what a "computer interface" is? Graphical console with pixel access cant be reasonably implemented in server side. Even text based console is hard to implement and laggy, besides adds a lot of load to the server without much gain. This can be reasonably implemented client side, even...