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I made some minor tweaks with this mod. The Lunavesta can freeze nearby water (source/flowing) and did some adjustent to the generation for the ores.

One thing I do plan to do is add to the mod than just glowstones. Time will tell. And it won't be tools, that nonsense is getting too repetitive.
by Gambit
Sun Feb 09, 2014 10:44
 
Forum: WIP Mods
Topic: [WIP] Samhain Mod [0.1]
Replies: 9
Views: 2720

Texture it make it look like hair instead.
by Gambit
Sat Feb 08, 2014 01:08
 
Forum: News
Topic: [0.4.10] Sam II and Capes!
Replies: 19
Views: 11021

How would I make a block that hurts the player once he/she touches it either on the sides on standing on top of it?
by Gambit
Tue Feb 04, 2014 08:28
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327986

But if Minetest doesnt use a single line of code from Minecraft, how can they claim "copyright" ? It wouldn't matter if it was written in any different language at all. They could file on the grounds that Minetest has similar concepts as Minecraft (i.e its gameplay). Minetest doesn't look like Infi...
by Gambit
Fri Jan 24, 2014 02:09
 
Forum: General Discussion
Topic: Minetest on Steam
Replies: 132
Views: 14752

This ones a mix bag for me. I probably shouldn't state otherwise until I can analyze what this would do if Minetest was up on steam. Steam would draw in gamers more so than developers unless you convince NixiePixel to review it on her channel whose audience is predominantly Linux users. Other than t...
by Gambit
Sun Jan 19, 2014 03:44
 
Forum: General Discussion
Topic: Minetest on Steam
Replies: 132
Views: 14752

Hopefully there will be a top-down view and a 45 degree angle view added.
by Gambit
Sun Jan 19, 2014 01:58
 
Forum: Partly official engine development
Topic: 3rd person view
Replies: 112
Views: 22091

Quicksand. We need it to make the desert a bit more adventurous/dangerous. You should be able to drown in it too. In some cases, the player could even sink through quicksand into a hidden cavern. From what I've can tell, there is no quicksand mod through out the entire forum; unless I've missed it.
by Gambit
Tue Jan 14, 2014 02:52
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255894

How would I go about making the stiff physics for webs. I want the player to be able to move slowly while touching it?
by Gambit
Sun Jan 05, 2014 07:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327986

Hey Lolaks, you're from Sacramento too? I thought I was the only here who played Minetest. Cheers.
by Gambit
Tue Dec 31, 2013 08:50
 
Forum: General Discussion
Topic: Few questions about minetest
Replies: 7
Views: 1275

How do I change the viewing height (for lack for a better word)? I feel the player visual hieght is too short/low.
by Gambit
Wed Dec 25, 2013 04:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327986

by Gambit
Wed Dec 25, 2013 04:48
 
Forum: Problems
Topic: Log spam if TP has no screenshot
Replies: 3
Views: 648

I wait until the hunger is similar to MGS3's stamina system.
by Gambit
Wed Dec 25, 2013 04:42
 
Forum: Mod Releases
Topic: [Mod] Hunger [hunger]
Replies: 38
Views: 15434

veriaqa wrote:I'm supporting the idea of hell and heaven being in one world rather than accessed using portal.


I agree. I just don't like the name hell since hell really means burial ground.
by Gambit
Wed Dec 25, 2013 04:11
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5195

Forgelander wrote:
Gambit wrote:Here's a visual example in lol form.

http://ubuntuone.com/1qT432rawgR4RzohyakQHx



....is that a banana i see? XD


No.
by Gambit
Fri Dec 20, 2013 04:44
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5195

Same can be said for the cloud.png.
by Gambit
Mon Dec 16, 2013 02:13
 
Forum: Problems
Topic: Unnecessary textures in 0.4.8
Replies: 5
Views: 760

There was a post like this in 2012. Well maybe the subject needed to be brought up again, without necroposting. Obviously, the idea wasn't implemented back then, and some of us, like I, would like to see it implemented in a mod or setting. Would you rather us exhume that rotting post from back in 2...
by Gambit
Mon Dec 16, 2013 01:47
 
Forum: Feature Discussion
Topic: wrap-around world
Replies: 10
Views: 2096

Does Freeminer have an IRC?
by Gambit
Thu Dec 12, 2013 08:46
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 47097

Btw, why do we call it Nether? Why not just hell? :D Cause "Nether" is more or less a borrowed name from Minecraft and concept name, so it can be used more universally. "Hell" on the other-hand may not fit for some parents who still believe its still a swear word to kids. Personally, I think Minete...
by Gambit
Wed Nov 20, 2013 23:22
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5195

What's a good way to generate cocoa in jungle trees? I've thought of generating them using the ore structure I'm not to sure that's the best option to choose. I need the cocoa to generate even if the tree was grown through sapling.

Also, what would be the best method for generating pumpkins at well?
by Gambit
Fri Nov 15, 2013 21:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327986

See http://wiki.minetest.net/Grass The probability to get wheat seed from grass is 20%. The probability to get grass from grass is 80%. The probability to get nothing is 0%, Gambit. I gathered the data from the source code of the farming mod. The replanting trick works well because the probability ...
by Gambit
Fri Nov 08, 2013 21:23
 
Forum: General Discussion
Topic: seeds from grass
Replies: 5
Views: 946

I've never read anything about people not receiving enough seeds. Either way I set it up so there are a whole lot of grass everywhere and digging at grass would give me a 10% chance of getting a seed, the rest of the 90% I get nothing.
by Gambit
Thu Nov 07, 2013 18:35
 
Forum: General Discussion
Topic: seeds from grass
Replies: 5
Views: 946

Here's a visual example in lol form.

Image
by Gambit
Sat Nov 02, 2013 00:10
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5195

Nether without Portals

This is something came to me the other week and held back knowing there a mod that supports this but after looking this more closely I've decided to talk about it. The "Nether" (or whatever anyone wants to call it) is more so the idea of hell being in the center of the earth. The further you did dow...
by Gambit
Fri Nov 01, 2013 20:29
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5195

A little something to look at...

Image
by Gambit
Thu Oct 31, 2013 05:40
 
Forum: Texture Packs
Topic: MineToon
Replies: 405
Views: 150636

This might work: minetest.register_abm({ nodenames = {"samhain:lunavesta"}, neighbors = {"default:water_source"}, interval = 5, chance = 1, action = function(pos) for i = -1,1,2 do for _,p in ipairs({ {x=pos.x+i, y=pos.y, z=pos.z}, {x=pos.x, y=pos.y+i, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z+i} } do i...
by Gambit
Wed Oct 16, 2013 21:01
 
Forum: WIP Mods
Topic: [WIP] Samhain Mod [0.1]
Replies: 9
Views: 2720
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