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One thing I've notice that could add more nature is crabgrass. Like jungle grass, only shorter and not in the jungle. And more spread out rather than clumped together.
by Gambit
Sun May 13, 2012 03:20
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 224
Views: 121283

These obj don't actually have the entire models in them... I think they only have the "thing" you had selected at the moment of exporting, because most of them have just one cube or something like that inside. I know it's not blender not knowing how to import them because if you open them in a text...
by Gambit
Tue May 08, 2012 11:52
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

sfan5 wrote:BTW: Can you please upload them on mediafire
I hate 4shared,because i must sign up


I did mention above that mediafire was being a pain. It just won't allow me to upload anything. If there is a similar one out there that did not require anyone to login to download, let me know.
by Gambit
Mon May 07, 2012 08:16
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Yeah, some competition. This should make things a lot better for everyone. :D May the best build win.
by Gambit
Sun May 06, 2012 08:17
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Sure, if you can try and implement them, that'll be cool. I exported them as .obj format. I'm not sure how well they'll hold up. Also, mediafire was being such a pain so I used 4shared instead. http://www.4shared.com/zip/IH75qcFp/minetest_mob_samples.html?refurl=d1url I have more mobs, but they're n...
by Gambit
Sun May 06, 2012 04:47
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

How about a function key that displays a stock tracker to keep an eye on the value of certain materials. So that everytime someone mines/uses something like a MESE block, the tracker will update its value.
by Gambit
Wed May 02, 2012 10:54
 
Forum: Feature Discussion
Topic: Economy
Replies: 20
Views: 4647

I didn't mean the literals sense / aka life size, I meant the size of digital models. However, if the Lua script determines the size, then I guess the right size wouldn't really matter. I'm not a script person, so I let you all discuss that, I'll just make models. :D
by Gambit
Sat Apr 28, 2012 18:07
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

VanessaE wrote:They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.


My brain broke...
by Gambit
Sat Apr 28, 2012 06:42
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Ah, but the question remains... how big are the actual blocks? My guess is it's 16x16 pixels.
by Gambit
Sat Apr 28, 2012 04:57
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

I use Lightwave to make the models. As for the size, they're gonna be big. still trying to figure out the actual size of the player model already in the engine so I could set them to their suitable size.

And from what I believe, Blender can import .lwo format, so that won't be a problem.
by Gambit
Sat Apr 28, 2012 03:02
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

I call this one, Grim. Obviously a hostile mob. Grim only shows when the player is nearly dead. It only attacks when you turn your back against it. Grim can be hit, but cannot be killed. The only way to rid the Grim is to restore your health. http://img337.imageshack.us/img337/9408/grimboo.png
by Gambit
Sat Apr 28, 2012 02:46
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

sorry ive already changed the water by water out an other texture oh, well I guess I can't help. Enjoy the texture pack. :D Anyways, the new texture pack will be a 16x16 pack set, which will resemble the old snes style textures. It will be presented in its own thread once complete. The only thing t...
by Gambit
Thu Apr 26, 2012 08:09
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 154252

Can you take a snapshot of the water? I want to be sure I understand what's going on. Also, is it the newest development client? If so, I might not be able to do much since I'm unable to get latest version to run without crashing.
by Gambit
Wed Apr 25, 2012 10:32
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 154252

Stef wrote:Hey Gambit i like your texture pack very much. but can you change your water it isn't transparant. and it doesn't look like water


I'll get to it. Also it should be transparent, check yout settings.
by Gambit
Tue Apr 24, 2012 04:36
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 154252

Sorry for the hiatus, but I was sorta busy with life a usual. First, I like to say that minetoon is still alive. However, I'm currently working on a new texture pack for minetest. The two projects will no doubt but heads, but wanted to try more things. Nit to mention those Realm of 3D mobs ideas too...
by Gambit
Tue Apr 24, 2012 03:56
 
Forum: Texture Packs
Topic: MineToon
Replies: 410
Views: 154252

A wacom pen and touch.
by Gambit
Tue Apr 24, 2012 03:47
 
Forum: General Discussion
Topic: What's your Minetest controller?
Replies: 21
Views: 4518

There is a program made for minecraft that allows you to make models. http://www.minecraftforum.net/topic/200676-modeler-techne-looking-for-help/ could they be imported from there into this game? Its very easy to use and its designed to makes things for minecraft. Not really sure if that's necessar...
by Gambit
Sat Apr 14, 2012 17:01
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

faraway wrote:
Gambit wrote:Some MLP mobs


O_O Awesome!! Very well done.


Yeah, I studied the mlp mod made for minecraft and thought they looked horrible. So I improved on the concept. Glad you like them.
by Gambit
Fri Apr 13, 2012 02:08
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Can't have an open source game without a tux running around.
Image
by Gambit
Fri Apr 13, 2012 01:59
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Here's the best I could do. It looks pretty bland without actual texture.
Image
Image
by Gambit
Wed Apr 11, 2012 05:24
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Should who make a shark? I thought about making one the other night. I'll see if I could take a crack at it.

It may take a while since I'm having with trouble with my connection.
by Gambit
Wed Apr 11, 2012 03:36
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

And what about that DM you made? It looks like a lot of blocks there. Were you trying to make something entirely new with it?
by Gambit
Tue Apr 10, 2012 02:42
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

You could try Pinta. It's pretty useful after it's revival. http://pinta-project.com/
by Gambit
Tue Apr 10, 2012 01:11
 
Forum: Feature Discussion
Topic: program to make you own texture pack?
Replies: 22
Views: 3444

Melkor wrote:good!

Image


"Yo, sup, we dah oerkki brothas."

How well did Blender work with the .lwo files? Did the pivots work properly?
by Gambit
Tue Apr 10, 2012 00:40
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206

Ah, I see. Let me give it a try.

Image
Image

Also the .lwo files...
http://filesmelt.com/dl/mt_mob_mesh.zip
by Gambit
Mon Apr 09, 2012 23:26
 
Forum: Feature Discussion
Topic: The Realm of 3D Mobs
Replies: 202
Views: 48206
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