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[WIP] Samhain Mod [0.1]

This is the Samhain Mod http://ubuntuone.com/7WbmyMgf2Jbq2MHMtpkSH1 This mod is designed much like Glowstone from Minecraft only there are two kinds of stones. The first is Sol and the other is Luna. Sol is reference to the sun while Luna is obviously reference to the moon. These two sets are of co...
by Gambit
Sun Oct 13, 2013 01:44
 
Forum: WIP Mods
Topic: [WIP] Samhain Mod [0.1]
Replies: 9
Views: 2720

PilzAdam wrote:Why is there no "No, I spawn in water from time to time and think its nice" option?
The answers to that poll are quite biased.


Of course it's biases, it's a question about the annoyance of spawning in water, not the pleasure. :P
by Gambit
Thu Oct 10, 2013 20:55
 
Forum: General Discussion
Topic: Spawning in Water
Replies: 15
Views: 1804

Spawning in Water

Playing Vanilla Minetest, does it bug you when you start a fresh new world and the first place you plop right down into is water? And we're not talking about water close to some island, we're talking about in the Ocean water far from the island. When you die, you spawn right back in the water where ...
by Gambit
Sun Oct 06, 2013 05:39
 
Forum: General Discussion
Topic: Spawning in Water
Replies: 15
Views: 1804

ME!! I WANT! I watched all your episodes. ;D
by Gambit
Sun Oct 06, 2013 04:45
 
Forum: Maps
Topic: oOChainLynxOo YouTube Map
Replies: 8
Views: 2323

Casimir wrote:Have you read the wikipedia on L-Systems?


Yes I have and it's not very easy for someone like me to understand.
by Gambit
Fri Oct 04, 2013 21:16
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328552

darthvader wrote:I ragequit. not enough stuff 4 the fourth island.


Of course there is.
by Gambit
Fri Oct 04, 2013 04:45
 
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 7848

Can anyone explain the L-system to me in an almost elementary way? I've read the api and I can't understand it very much, if not at all. I just need a breakdown especially the terms they use. L-system trees --------------- treedef={ axiom, - string initial tree axiom rules_a, - string rules set A ru...
by Gambit
Thu Oct 03, 2013 23:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328552

VanessaE wrote:Can you render this with a GTK+2 like appearance, just for grins? :-)


What skin you have in mind? Because I must admit, the design WAS inspired by Gtk+2
by Gambit
Wed Oct 02, 2013 20:42
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

Modern Approach

Image
by Gambit
Wed Oct 02, 2013 20:29
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

PilzAdam wrote:The problem with moving away from plantlike drawtype is that you remove the ability to change the shape from texture packs. Toon-ish TPs will most likely not like the "realistic" shape of the nodebox.


This is true.
by Gambit
Wed Oct 02, 2013 05:35
 
Forum: Texture Packs
Topic: Is it possible to get textures into default?
Replies: 36
Views: 5522

The Pixelbox Fun Pack has been Updated. Grass colors are a bit different now. The Side Grass has changed, as well as the hues of Papyrus, Bronze Ingot/Block, and the Dry Shrub is different looking.

Download the Updated Fun Pack on the first post.
by Gambit
Wed Oct 02, 2013 05:26
 
Forum: Texture Packs
Topic: [16x] PixelBOX
Replies: 80
Views: 66326

Sun and Moon Feature.

Just asking about the Sun and Moon, and if there were any discussion about ever allowing to create textures for them in the near future so they can easily be accessible for texture pack makers out there. Along with such, a larger Sun and Moon so the details can be seen better. Perhaps an alpha suppo...
by Gambit
Tue Oct 01, 2013 07:57
 
Forum: Feature Discussion
Topic: Sun and Moon Feature.
Replies: 35
Views: 8099



What difference does it make, it's not like anyone is going to connect to the world you grief, they'll just download a fresh one in the first post.
by Gambit
Wed Sep 25, 2013 20:55
 
Forum: Maps
Topic: Kario Mansion
Replies: 10
Views: 3420

The XP Bar was included so people could have a go with it to see what fits. I originally wanted it to be the life gauge, but I added the Hearts because I wasn't sure how people would take the idea.
by Gambit
Wed Sep 25, 2013 20:28
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

I really like your ideas, but you can change something, like the colours or The background... So it is an other interface which would be nice! I love your bioms selection! this should be addet in the game! And You're right: There should be more options in the pause "menu" So I don't have to close t...
by Gambit
Wed Sep 25, 2013 00:51
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

Here's another screenshot/mockup/aka - not real. It's the Sign editor GUI. This one is without the Hint Notification.

Download the .PSD in the First post.

Image
by Gambit
Tue Sep 24, 2013 04:59
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

Download and License added.
by Gambit
Mon Sep 23, 2013 22:35
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

xyz wrote:
Gambit wrote:
xyz wrote:This is cool but please specify the license and post source files.


It's a mockup. It's all done in graphic editing.

I'm talking about image sources. .psd/.xcf or whatever is it. Those files can have licenses, too.


Oh okay. I'll pick something out and post it later.
by Gambit
Mon Sep 23, 2013 20:06
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

xyz wrote:This is cool but please specify the license and post source files.


It's a mockup. It's all done in graphic editing.
by Gambit
Mon Sep 23, 2013 19:41
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

A list of things that are similiar to Minecraft: Okay... (: Let me just start out that Minecraft doesn't have Advance Menu when creating a new world. the blurred background The blurring background helps the eyes to focus on the menu more. Either way, it can and should easily be changed just like an...
by Gambit
Mon Sep 23, 2013 19:04
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

Minetest GUI Mockup.

http://ubuntuone.com/0C6CWD9cplBBs5X7Nve1Fe http://ubuntuone.com/0IOkzdbiDBfRdoEGT2fCki http://ubuntuone.com/3EU6x3Z0clyGmBV54GNPJf GUI design for Minetest, using my texture pack and someone else's Minetest Logo (credit to Raiden) Haven't gotten to designing anything else at this point. NOTE: There...
by Gambit
Mon Sep 23, 2013 07:40
 
Forum: General Discussion
Topic: Minetest GUI Mockup.
Replies: 48
Views: 6939

So... what is Oerkki anyways. I mean what's it made of or is it a ghost or some other stuff?
by Gambit
Mon Sep 23, 2013 03:17
 
Forum: General Discussion
Topic: How do you pronounce “Oerkki”?
Replies: 15
Views: 2543

I think he means without having to dig into the folders, more so a section system to pick out the textures the player wants while keeping them in the respective folder.
by Gambit
Sun Sep 22, 2013 01:03
 
Forum: Feature Discussion
Topic: Suggestion: Multiple texture packs
Replies: 3
Views: 731

Oook-ki

Okey

Ork.... y

I don't know. But it's a cool name.
by Gambit
Sun Sep 22, 2013 00:50
 
Forum: General Discussion
Topic: How do you pronounce “Oerkki”?
Replies: 15
Views: 2543

Rhys wrote:Very nice map! I played it all myself, and it's fun! I recommend this to have a Part 2. :D


I'm working on it. It'll be more of an update to the first one but extended for a longer map.
by Gambit
Sun Sep 22, 2013 00:23
 
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 7848
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