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What's the difference between /set_owner and /add_owner? For example, I (Admin) wish to grant another player (Moderator) access to the entire city (area ID = 1). It would be a sort of co-ownership. Do I use /set_owner, or /add_owner? What would each command do in this situation? /set_owner creates ...
by ShadowNinja
Thu Mar 13, 2014 16:36
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 78175

Yeah.. when I very first started to play Minetest, Technic was one of the first mods I downloaded.. had no idea that 'stable' did not mean 'use this version unless you want to crash'.. which is what 'stable' normally means. "Stable" refers to what was, at the time, the stable version of Minetest. T...
by ShadowNinja
Sun Mar 09, 2014 17:35
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 478191

UOAbigail wrote:Greetings ;)

I am using the 'stable' version of Technic (the one that does not include windmills) and I, too, had issues [...]

The "stable" version is obsolete, it was meant for 0.4.7 only.
by ShadowNinja
Sun Mar 09, 2014 07:09
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 478191

Inocudom wrote:The server crashed again while I was editing one of my signs.

By now the logs are gone (I should add a error dump to my script...) Were you doing anything special? (Such as using the sign next to an unknown node)
by ShadowNinja
Sat Feb 22, 2014 06:16
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

it seems in my single player world the tree tap is un-craftable i had all the nessary mats according to unified inventory but was un able to craft it on minetest version 0.4.9 and using the stable branch from this forum Stable is no longer used (and it's mention should be removed) it is only for 0....
by ShadowNinja
Sat Feb 22, 2014 00:02
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 478191

TenPlus1 wrote:Works ok, am somehow still able to place doors though...

Fixed here.
by ShadowNinja
Mon Feb 17, 2014 04:17
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 78175

At the moment it seems to sometimes show the area owners on the HUD but rarely. It's a race condition I believe, so your client might be ready in time, or might not. So I need to update the minetest version. I use a dev build from January the 26th. Do I need a newer version? It was fixed a few days...
by ShadowNinja
Sun Feb 16, 2014 04:40
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 78175

You might find that the intllib mod is helpfull for this. ( https://forum.minetest.net/viewtopic.php?id=4929 ) I rewrote your mod using it: for name, translation in pairs(intllib.get_strings() or {}) do if minetest.registered_items[name] and translation ~= "" then minetest.override_item(name, {descr...
by ShadowNinja
Wed Feb 12, 2014 22:32
 
Forum: Mod Releases
Topic: [Mod] Translate Item Definitions [vortoj]
Replies: 29
Views: 8588

brunob.santos wrote:I am creating a modpack and want it to be compatible.
How do I hide a recipe?

I don't think there are any clean ways to disable a recipe currently. But you can redefine it.
by ShadowNinja
Wed Feb 12, 2014 21:59
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 478191

I made player names on the server case-insensitive. If the server says that your name collides with another players name, or that your player name is already used, tell me and I can chose your preferred capitalization. This will get rid of players named shadowninja, ShAdOwNiNjA, SHADOWNINJA, etc. Un...
by ShadowNinja
Tue Feb 11, 2014 20:43
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

durtective6 wrote:Can i make some textures for technic for my texture pack to release?

Yes, of course you can make your own technic textures. :-)
by ShadowNinja
Sat Feb 08, 2014 06:02
 
Forum: Game Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 26133

The area owners on the HUD do not seem to be working. This happened just after I updated server to version 0.4.9. Would anyone know what the problem could be? The hud.lua file is there. 0.4.9 has a bug in client initialization, the TOCLIENT_HUD_ADD command is sent, but it's sent before the client i...
by ShadowNinja
Thu Feb 06, 2014 21:46
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 78175

Inocudom wrote:For nightclub, try the link below:
https://dl.dropboxusercontent.com/u/65428713/nightclub-19.zip
I think you will like what it adds.

Nightclub added and should be available at the next restart.
by ShadowNinja
Thu Feb 06, 2014 01:44
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

There are two mods that might be of use to you: https://forum.minetest.net/viewtopic.php?pid=117191#p117191 -Nightclub https://forum.minetest.net/viewtopic.php?pid=124928#p124928 -Hardened Clay You will want to test them out first before adding them to the server, just to be safe. The download link...
by ShadowNinja
Wed Feb 05, 2014 03:29
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

Inocudom wrote:It looks like there is an alias error with jungle wood stairs and jungle wood slabs, as the ones that were placed in this server's world are now unknown blocks.

This should be fixed at the next restart, I missed junglewood in the default StairsPlus registration list.
by ShadowNinja
Mon Feb 03, 2014 21:06
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

Enke wrote:We have a player by the name of Ramone claiming that he was once a moderator. I do not recall him, so I will not act on this. I'll leave this up to ShadowNinja to figure out.

I didn't make Ramone a moderator.
twoelk wrote:Shire=Ramone

Shire is a moderator with the minimal role (basic_privs only).
by ShadowNinja
Mon Feb 03, 2014 02:15
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

Some of the blocks of moreblocks aren't visible in the inventory and it appears that homedecor got removed. I updated the server and all mods. Due to HomeDecor's recent switch to a modpack HomeDecor and signs weren't available for a short period. The server is running a experimental version of More...
by ShadowNinja
Fri Jan 31, 2014 02:16
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

Enke wrote:How long have we had this? At least since August, right?

It's been available on my server for a while.
brunob.santos wrote:Download?

There's a download link in the first post.
by ShadowNinja
Wed Jan 29, 2014 15:22
 
Forum: Mod Releases
Topic: [Mod] Send memos for players to receive when they come online [memo]
Replies: 4
Views: 1304

Skins won't work until the next restart, which is done automatically at 12:00 UTC.
by ShadowNinja
Wed Jan 29, 2014 01:32
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

[Mod] Send memos for players to receive when they come online [memo]

This is a simple mod that adds memos. Players will see memos after connecting. Commands: ⋅ /memosend <player> <message> -- Send a memo to a player ⋅ /memodel <ID>|all -- Delete one or all memos ⋅ /memolist -- List your memos Supported Minetest versions: 0.4.3+ Download:...
by ShadowNinja
Wed Jan 29, 2014 01:02
 
Forum: Mod Releases
Topic: [Mod] Send memos for players to receive when they come online [memo]
Replies: 4
Views: 1304

hoodedice wrote:Does this kick player on connect?

No, it uses minetest.register_on_prejoinplayer to disconnect players before they even finish connecting and to give them a proper disconnect reason.
by ShadowNinja
Wed Jan 29, 2014 00:47
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 5640

[Mod] White list [whitelist]

This is a simple mod that adds a player white list. Commands: ⋅ /whitelist add PlayerName ⋅ /whitelist remove PlayerName You can also edit the "whitelist.txt" file in the world directory. (The format is one player name per line) Supported Minetest versions: 0.4.9+ GitHub: https:/...
by ShadowNinja
Wed Jan 29, 2014 00:29
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 5640

Minetest development is relatively active. You can see the latest changes, pull requests, issues, and more at GitHub.
You can also see a list of changes planned at the TODO list.
by ShadowNinja
Tue Jan 28, 2014 23:38
 
Forum: General Discussion
Topic: New to Minetest
Replies: 19
Views: 2172

Skins added for Citro, Bearbar123, and Inocudom.
Sorry about the downtime. I plan to move the server to a better host soon...
by ShadowNinja
Tue Jan 28, 2014 18:18
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25568

The download archive has been updated with the latest versions of all mods and some bug fixes.
by ShadowNinja
Sat Jan 25, 2014 21:15
 
Forum: Game Releases
Topic: [Game] Technic [technic_game]
Replies: 40
Views: 26133
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