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Re: Request a subforum

Turkish sub-forum added.
by ShadowNinja
Thu Jul 02, 2015 23:01
 
Forum: Discussion in other languages
Topic: Request a subforum
Replies: 14
Views: 9294

Re: [Mod] Technic [0.4.11] [technic]

nvrsbr: Your error isn't showing much information because of an engine bug that has since been fixed. Please try a build after 3a8c7888 (September 5, 2014). You can find one in the builds forum
by ShadowNinja
Mon Jun 15, 2015 16:42
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 487074

Re: [0.4.12-dev] Mod security

I wonder why the security won't be activated it as default. If I see it correctly, there are actually only a few mods which would be possibly affected, of which almost all have already be edited to comply with the new mod security system. It will be on by default soon, I just left it off for a bit ...
by ShadowNinja
Mon Jun 08, 2015 14:42
 
Forum: News
Topic: [0.4.12-dev] Mod security
Replies: 36
Views: 15816

Re: [0.4.12-dev] Mod security

You forgot to mention that “untrusted” mods also can't (shouldn't) set any setting starting with “secure.”. The list isn't meant to be exhaustive, but I've added your suggextion. What other functions are considered “insecure”? Can you give a list? And what about “dofile”? Actually, no, because ther...
by ShadowNinja
Mon Jun 08, 2015 02:52
 
Forum: News
Topic: [0.4.12-dev] Mod security
Replies: 36
Views: 15816

[0.4.12-dev] Mod security

Mod security has recently been implemented. This prevents rogue mods from doing whatever they want to your computer. For now the feature is disabled, because it breaks a few legitimate mods (although most of them have been patched by now). You can explicitly enable it by setting secure.enable_securi...
by ShadowNinja
Fri Jun 05, 2015 23:04
 
Forum: News
Topic: [0.4.12-dev] Mod security
Replies: 36
Views: 15816

Re: [Mod] Advanced area protection [areas]

TheMasterAnimatronic wrote:How would i protect the entire map by default?

Just add an area that extends from -32000 to 32000 or so in all dimensions.
by ShadowNinja
Tue May 26, 2015 16:02
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: [Mod] Technic [0.4.11] [technic]

supercutsminetest wrote:As of yet I haven't found any zinc, chromium, or uranium [...]


These have restrictive heights limits, you won't find them outside these elevations:
  • Uranuim: -300 to -80.
  • Zinc: -32 to 2.
  • Chromium: -200 to -100
by ShadowNinja
Wed Apr 15, 2015 15:47
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 487074

Re: [Mod] Advanced area protection [areas]

/protect <areaname> requires areas privilege everyone has to have areas privilege. No it doesn't, it requires whatever privilege areas.self_protection_privilege is set to [1], which is interact by default [2]. You obviously have to enable self-protection first though, which the README clearly state...
by ShadowNinja
Tue Mar 31, 2015 03:45
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: ShadowNinja's building server [git, flat, 24/7, short ni

Where's your world in a box? I only know of one, and that one seemed fine.

Unknown nodes aren't greifing. Parts of mesecons were disabled because that mod's known to be slow sometimes. Some of them may be re-added.
by ShadowNinja
Mon Mar 23, 2015 23:38
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: ShadowNinja's building server [git, flat, 24/7, short ni

12Me21, What specifically is greifed? The area around spawn looks O.K. I have backups going back years, but I'd rather fix the current map.
by ShadowNinja
Fri Mar 13, 2015 02:43
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: ShadowNinja's building server [git, flat, 24/7, short ni

pgrytdal wrote:Now, it will let me log in, but nothing will load. =(

Check your position ;-). Use /spawn to get back inside the map.
by ShadowNinja
Thu Feb 12, 2015 22:02
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: ShadowNinja's building server [git, flat, 24/7, short ni

[I] tried logging into your server. It said something about my name not being pronounceable. I had OldCoder check the configuration, but pronouncesbility checking didn't seem to be enabled. He's added you to the exemptions anyway though. How long ago was this? I remember you having issues a while a...
by ShadowNinja
Wed Feb 11, 2015 02:54
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: [Mod] Advanced area protection [areas]

You can't have a protected area within an open one. Can this be changed? I don't know how to do this well without breaking "open areas inside protected areas are open." You could do something like "if the size of the protected area is smaller than the open area then it's protected, o...
by ShadowNinja
Wed Jan 28, 2015 00:03
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: Release Engineering

Change to 1.0.0 with the next “feels stable enough” release and use SemVer from that point on. Minetest isn't going to "feel stable enough" for a while. We can switch to SemVer now,without any version jumps or other changes. Just continue with 0.5, 0.6, etc. This doesn't involve any versi...
by ShadowNinja
Fri Jan 16, 2015 20:09
 
Forum: General Discussion
Topic: Release Engineering
Replies: 40
Views: 4914

Re: [Mod] Advanced area protection [areas]

Hi, chickens from mod simple_mobs lay eggs in a protected area and only the owner can remove them. This is an issue with simple_mobs. If eggs are entities, areas doesn't do any protection handling for entities and simple_mobs is doing this. If eggs are nodes, simple_mobs is missing a protection che...
by ShadowNinja
Tue Jan 13, 2015 20:14
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: [Mod] Advanced area protection [areas]

I've had a server owner come to me with a similar complaint. The problem was that they had areas (the administration privilege) granted by default to all players. It's quite likely that the server is mis-configured or you're misusing the mod. If most things are protected but one or two things aren't...
by ShadowNinja
Thu Jan 08, 2015 16:52
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: Minetest 0.4.11

attempt to index global 'debug' (a boolean value) This happens when I enable all of my mods. One of your mods is nuking the Lua debug library. Look for a line like "debug = false" or "debug = true" in one of your mods and notify the mod maker of the issue. They should be using l...
by ShadowNinja
Mon Jan 05, 2015 01:38
 
Forum: News
Topic: Minetest 0.4.11
Replies: 67
Views: 15837

Re: Release Engineering

Versioning This has been discussed before and everyone agrees to it (AFAIK), there's just some controversy about exactly how the new versioning should work. I think that the starting version for this should be 0.5.0 if there's no major compatibility-breaking change from the 0.4 series since that's ...
by ShadowNinja
Sat Jan 03, 2015 05:29
 
Forum: General Discussion
Topic: Release Engineering
Replies: 40
Views: 4914

Re: [Mod] Technic [0.4.10] [technic]

With the latest version from GitHub I always get a Lua error in .../technic/machines/register/recipes.lua line 30. It seems like another mod is using the technic registration API in an invalid way (input isn't a table). Your code won't actually work because it clears the input before reading it. Ch...
by ShadowNinja
Fri Dec 26, 2014 04:03
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 487074

Re: [Mod] Technic [0.4.10] [technic]

Is there a way to integrate a switch into the cable to turn on the forcefield from the outside? Yes (just dig/place a cable node), but you probably don't want to do this. The forcefield and it's power source has to be self-contained or anyone can get through your field by disabling your power sourc...
by ShadowNinja
Mon Dec 15, 2014 22:26
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 487074

Re: [Mod] Technic [0.4.10] [technic]

I made the forcefield replace all buildable_to nodes (except ignore).
I also found the bottleneck in the forcefield updater and improved the update speed by about 20x (about 0.5s -> 0.02s).
by ShadowNinja
Thu Nov 13, 2014 17:32
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 487074

Re: ShadowNinja's creative server [git, flat, 24/7, always d

Interact granted to dicucitor.
by ShadowNinja
Tue Nov 04, 2014 19:59
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: [Mod] Advanced area protection [areas]

Idea : Area staring. This seems like more of a "cool" feature than a "useful" one, so I think it would be better implemented with a separate mod using the Areas API. It wouldn't be as simple as your mockup though because you can be standing in multiple areas at a time and you'd ...
by ShadowNinja
Fri Oct 31, 2014 01:24
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 81031

Re: ShadowNinja's creative server [git, flat, 24/7, always d

Enke wrote:What are the new mods?

+ New mods
by ShadowNinja
Thu Oct 30, 2014 19:15
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002

Re: ShadowNinja's creative server [git, flat, 24/7, always d

I took the server down for maintenance for a few days, but it's back now! OldCoder is now generously hosting the server for me. The server's port is now 30008, but the old address still works. The server should have better uptime now, and there are a few new mods. Also, we're specializing a little: ...
by ShadowNinja
Wed Oct 29, 2014 22:50
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 26002
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