Search found 192 matches

Return to advanced search

Re: [Mod] Technic [0.4.7] [technic]

Looking through the modpack, I noticed a stargate mod. Does it still work, and if so, how do you generate/craft one? You're using a old version of Technic, StarGate is now packaged separately. However, the StarGate mod in old versions of Technic should work (although I wouldn't recommend it on a mu...
by ShadowNinja
Tue Apr 29, 2014 15:42
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477602

Re: Modders: Give feedback to the core developers

AFAIK ABMs keep going once put on. If that's really true (not my lack of knowledge), I would like to see the possibilities to shut them off and on later in the game, after meeting a condition, paired with the computers internal clock or connected with the Minetest time. ABMs are designed to run on ...
by ShadowNinja
Tue Apr 29, 2014 02:26
 
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 7414

Re: [Editor] Node Box Editor [0.6.3 -!- multiple nodes]

I had this issue a while back too. I added this to CMakeLists.txt: @@ -11,16 +11,21 @@ find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) +find_library(XXF86VM_LIBRARY Xxf86vm) @@ -45,12 +50,11 @@ target_link_libraries( ${JPEG_LIBRARIES}...
by ShadowNinja
Fri Apr 25, 2014 15:39
 
Forum: Minetest-related projects
Topic: Node Box Editor [0.9.2]
Replies: 444
Views: 82180

Re: What's Minetest still missing over Minecraft?

Jordach wrote:We're not missing anything, apart from the 12 year olds that need silver spoon feeding.

We're not missing those... Perhaps we don't have the same quantity of them though.
by ShadowNinja
Fri Apr 25, 2014 15:10
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 108953

Re: How do I /giveme a command block in mesecons?

Post updated with the right nodename.
Also, for future reference: reading the code is helpfull, I found the answer here: https://github.com/Jeija/minetest-mod-m ... k/init.lua
by ShadowNinja
Fri Apr 25, 2014 02:30
 
Forum: General Discussion
Topic: How do I /giveme a command block in mesecons?
Replies: 5
Views: 643

Re: How do I /giveme a command block in mesecons?

The command block is fixed now.
And use /giveme mesecons_commandblock:commandblock_off
by ShadowNinja
Fri Apr 25, 2014 02:19
 
Forum: General Discussion
Topic: How do I /giveme a command block in mesecons?
Replies: 5
Views: 643

Re: Development Test Curtain Mod Problem

You have to restore the param2 (and param1) value when you use set_node. You can get your current param1 and param2 values with get_node. You should NOT use a hardcoded param2 value. So, for example. local node = minetest.get_node(pos) node.name = "curtains:red_closed" minetest.set_node(po...
by ShadowNinja
Wed Apr 23, 2014 02:21
 
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 870

Re: Forum software switch

Morn76 wrote:Can we get a higher attachment size limit as with the old software?

I've raised the attachment size limit.
by ShadowNinja
Wed Apr 23, 2014 02:03
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

Re: Forum software switch

Are spoilers going to be fixed soon? Spoilers and headers work, but old ones weren't converted. Colo u r tags also weren't converted to color tags. I'm working on a Python script to fix this but it isn't quite finished yet. Until then, editing a post will update it (except that it won't fix colour ...
by ShadowNinja
Tue Apr 22, 2014 00:37
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

Re: Forum software switch

The forum is now converted to phpBB with a theme by BlockMen.
by ShadowNinja
Sat Apr 19, 2014 21:35
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

sawik wrote:I have a request: auto farming. For example a machine which would "dig" plants like player does and another which would plant the seeds.

Try using the node breaker and deployer from pipeworks.
by ShadowNinja
Thu Apr 10, 2014 15:50
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477602

Can somebody make a video tutorial? I can't understand how to use this. I have very tall building and I want to protect it, but I can only place 2 nodes. I want to cover the whole area of the building. [Edited for clarity] There isn't a video tutorial currently that I am aware of. However, protecti...
by ShadowNinja
Mon Apr 07, 2014 03:42
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 77806

Also note that this always enables Technic oregen. This will double the amount of uranium in worlds that have Technic enabled.
You should add something like this:
Code: Select all
if minetest.get_modpath("technic_worldgen") then
        technic_uranium_new_ore_gen = false
end
by ShadowNinja
Thu Apr 03, 2014 15:51
 
Forum: Mod Releases
Topic: [Mod] Display Blocks [2.0] [display_blocks]
Replies: 27
Views: 32399

CWz wrote:Can you add an option to toggle whitelist mode?

The whitelist can be enabled and disabled by simply enabling or disabling the mod.
by ShadowNinja
Thu Apr 03, 2014 15:39
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 5586

I saw that lfs was a solution, but I thought it wouldn't be usable in the context of minetest. Would anyone who installed the mod need to also download and install lfs or can I include it somehow? You can pre-compile it and include it by adding: package.cpath = package.cpath .. ";" .. modpath .. "/...
by ShadowNinja
Fri Mar 28, 2014 22:12
 
Forum: WIP Mods
Topic: lua: list files in a directory
Replies: 5
Views: 3169

You can depend on LuaFileSystem and use the dir iterator. For example: local lfs = require("lfs") local modpath = minetest.get_modpath(minetest.get_current_modname()) print("List of textures in this mod: ") for filename in lfs.dir(modpath .. "/textures") do if filename ~= "." and filename ~= ".." th...
by ShadowNinja
Fri Mar 28, 2014 15:50
 
Forum: WIP Mods
Topic: lua: list files in a directory
Replies: 5
Views: 3169

I have one large area "/set_owner"'ed by "SAFR". Inside that area I have a smaller area "/add-owner"'ed by "SAFR". To that sub-area, I have run the "/area_open" command. Playing in a second window as "ak399", I'm seeing the two areas [19 (SAFR), 20 (SAFR/open)]. I am however unable to do anything i...
by ShadowNinja
Sun Mar 23, 2014 16:51
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 77806

Could you consider changing the function 'areas:canPlayerAddArea' so that a player does not have to remove all sub-areas before being able to create an intersecting area ? Something like: - if area.owner ~= name then + if not area.parent and area.owner ~= name then The following change would be use...
by ShadowNinja
Sun Mar 23, 2014 02:55
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 77806

sawik wrote:I constantly get error like "unable to load and run [...]technic/technic/init.lua"...

We need the full error message to determine what the issue is. Run minetest from a terminal and copy the output, or copy the relevant part of debug.txt.

Unrelated: This is my 100th post! \o/
by ShadowNinja
Wed Mar 19, 2014 18:28
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477602

I don't know if this bug is already known This bug allows to multiply every block, tool, craftitem, etc... It runs with the sand pneumatic tube segment, when you drop an item in it. Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out. Can...
by ShadowNinja
Sun Mar 16, 2014 18:31
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 665
Views: 212096

phpBB is an older forum software (e.g. it's in it's teens by now). Most of the spammer robots already have figured out how to register and post. You're going to get alot of spammers and some hackings. PunBB is quite old too. We have had our share of spambots on PunBB. We can block these spambots wi...
by ShadowNinja
Sat Mar 15, 2014 23:38
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

ak399g wrote:I miss the narrower threads, tbh. Maybe I'm just not to fullwidth forums, but I definitely prefer tall & narrow.

The Minetest themed style has the narrow threads, like the current style. :-)
I like it like it is now. Not full width, but not very thin either.
by ShadowNinja
Fri Mar 14, 2014 03:44
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

Inocudom wrote:A griefer tore up the Sonic pixel art at spawn recently.

I've fixed it.
by ShadowNinja
Fri Mar 14, 2014 01:10
 
Forum: Servers
Topic: ShadowNinja's building server [git, flat, 24/7, short night]
Replies: 135
Views: 25518

These are the things I don't like: [...] Other than that I think it is alright. Just update the theme and install a few modifications such as spoiler to make it better. Most of these issues are style issues, which the new theme should fix. There actually are spoilers. They aren't as pretty as the o...
by ShadowNinja
Thu Mar 13, 2014 20:55
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349

Forum software switch

After using PunBB as our forum software for a while we have found it lacking in some needed features. Therefore, we are exploring other forum software. One of them that we are considering is phpBB. We have set up a test forum at [url]phpbb.minetest.net[/url]. This has all users and topics transferre...
by ShadowNinja
Thu Mar 13, 2014 19:40
 
Forum: News
Topic: Forum software switch
Replies: 158
Views: 40349
PreviousNext

Return to advanced search