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The word hasn't gotten out yet. Plus you have many who expect certain features that minecrap has but minetest doesn't (yet) or doesn't have implemented well enough. Examples being carts and mobs mostly. If there was a good resource efficient mob and cart setup that both actually worked and used 3d s...
by RAPHAEL
Tue Dec 25, 2012 04:15
 
Forum: General Discussion
Topic: Why isn't Minetest more popular?
Replies: 80
Views: 9192

Okay, since davidpace is really behind in doing mod and texture pack reviews I decided to do some too! I will voice it and show what you can do with the mod or texture pack(crafting, purposes etc.) as well as giving pros and cons(if there is any) and a personal opinion. The reviews will be about 2 ...
by RAPHAEL
Mon Dec 24, 2012 03:54
 
Forum: General Discussion
Topic: Aqua's Videos! Mods and Texture Pack Reviews!
Replies: 55
Views: 6141

I do not understand, why use this when you can get the same effect with a player detector and a piston? eh? This mod simply lets you craft blocks you can "walk through" without any complicated setups. It was inspired by the secret_passages mod. The blocks look identical to the original block (uses ...
by RAPHAEL
Sun Dec 23, 2012 23:02
 
Forum: Mod Releases
Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
Replies: 10
Views: 7189

I find these mainly ridiculous, because of a variety of reasons. Here's two: The first one is, people seem to expect that the community of a completely free game would be somehow exceptionally good. Or even on par with communities of big commercial games that are guided by paid people. No. Of cours...
by RAPHAEL
Sun Dec 23, 2012 22:52
 
Forum: General Discussion
Topic: Close Topic
Replies: 16
Views: 2137

Uhmm, I just downloaded this is what I get with the textures....: http://i1308.photobucket.com/albums/s603/davidpace11/screenshot_50920160_zpsf9978cb0.png They're all just a mix of colors. You have to create a texture pack folder and enter the textures of each one, with the correct name with each t...
by RAPHAEL
Sun Dec 23, 2012 04:14
 
Forum: Mod Releases
Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
Replies: 10
Views: 7189

Uhmm, I just downloaded this is what I get with the textures....: http://i1308.photobucket.com/albums/s603/davidpace11/screenshot_50920160_zpsf9978cb0.png They're all just a mix of colors. You have to create a texture pack folder and enter the textures of each one, with the correct name with each t...
by RAPHAEL
Sun Dec 23, 2012 04:06
 
Forum: General Discussion
Topic: Please Close this Topic!
Replies: 30
Views: 3555

Why are people so willing to ditch a GAME because of some PLAYERS? To me thats a bit retarded. So you don't like the IRC, don't use it. Simple as that.
by RAPHAEL
Sun Dec 23, 2012 04:05
 
Forum: General Discussion
Topic: Close Topic
Replies: 16
Views: 2137

I wouldn't mind my mods getting reviewed.

Namely:
Industrial: http://minetest.net/forum/viewtopic.php?id=692
Fake Blocks: http://minetest.net/forum/viewtopic.php?id=3955

Industrial is an old mod of mine that I plan to do more updates to. Fake Blocks is a new mod.
by RAPHAEL
Sat Dec 22, 2012 23:06
 
Forum: General Discussion
Topic: Please Close this Topic!
Replies: 30
Views: 3555

May I have interact? Player name RAPHAEL.
by RAPHAEL
Sat Dec 22, 2012 04:34
 
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1448
Views: 182610

Shaun wrote:Been long day and migraine. but i will edit in a second to fix the link.


Sorry to hear that, hope you get better soon. Haven't tried the mod yet, have some other things to work on first.
by RAPHAEL
Thu Dec 20, 2012 05:56
 
Forum: Mod Releases
Topic: [Mod] Restart [restart]
Replies: 5
Views: 2928

Hmm.. https://github.com/kizeren/minetest-restart/master gives 404. However love the idea. This is a mod I will surely have to look at.

EDIT:
https://github.com/kizeren/minetest-restart/archive/master.zip
Works..
by RAPHAEL
Thu Dec 20, 2012 04:21
 
Forum: Mod Releases
Topic: [Mod] Restart [restart]
Replies: 5
Views: 2928

jojoa1997 wrote:also can you make a part of the ufo's bottom clear so you can the the ground


Yes I think a clear bottom would be a good idea.. how do you expect to see the ground for landing? lol

I would do it myself but no idea how to alter this mods textures.
by RAPHAEL
Wed Dec 19, 2012 10:51
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 103
Views: 76978

So how does one remove this mod? I tried deleting mod folder and restarting server (many times since removal of folder) and item drop still happens.
by RAPHAEL
Wed Dec 19, 2012 09:21
 
Forum: Mod Releases
Topic: [Mod] Minecraft like item drop/pick up [item_drop]
Replies: 99
Views: 60312

lol had to post this screenshot...
http://ompldr.org/vZ3I2cw
by RAPHAEL
Wed Dec 19, 2012 09:09
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41950

Spots wrote:gahhhhhhhhhhh been digging for 3 hours trying to find a flipping diamond for the grinder does the more ores not have them do i need to add the diamond mod?

For technic diamonds you just have to dig very deep. Once I hit a deep enough level in my mineshaft I kept finding them.
by RAPHAEL
Wed Dec 19, 2012 06:52
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1508
Views: 486983

This mod just doesn't want to work for me. Using 0.4.4 stable compiled run in place. Using updated mod for 3d textures with textures named properly. Tried mod under mods/minetest and games/minetest_game/mods and still always default 3d player textures. This mod supposedly works for others so why is...
by RAPHAEL
Tue Dec 18, 2012 22:29
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 85
Views: 35771

Stand farther away from the spot you're placing them on. The mod now tries to calculate which piston to place based on which way you're facing, including up/down. If you're too close to the target node, the mod thinks you're looking down, and so it places an 'up' piston. How far does one have to st...
by RAPHAEL
Mon Dec 17, 2012 23:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 508456

It seems with latest download of mesecons (about a day or so ago) I can no longer properly place sticky pistons. Unsure about other pistons. When I place them, they always end up pointing up.

Screenshot: http://ompldr.org/vZ3FpcQ
by RAPHAEL
Mon Dec 17, 2012 22:13
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1827
Views: 508456

Anyway,the real problem aren't mods but people's ideas that thinks griefing is evil,but it's just a PVP aspect of the game. No.. it's not. It is something that only retarded/mentally handicapped individuals participate in for jollies. PVP involved various aspects of killing players, not destroying ...
by RAPHAEL
Mon Dec 17, 2012 20:27
 
Forum: General Discussion
Topic: Protections++,Fun--
Replies: 20
Views: 5052

Generally each server will have different load times. Some servers have a very fast connection while others don't. Some have a lot of mods while others don't. Generally more mods = longer load initially. Once loaded first time, repeat connections should be faster.
by RAPHAEL
Mon Dec 17, 2012 08:59
 
Forum: Problems
Topic: Problem: Slow connection
Replies: 5
Views: 699

Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally). Screenshots: http://ompldr.org/vZ3Ey...
by RAPHAEL
Mon Dec 17, 2012 08:57
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41950

InfinityProject wrote:
NakedFury wrote:You will be back.

It's true, everyone who leaves comes back.

Lol Mauvebic


I've played Minecrap before and overall I prefer Minetest. After awhile you will be missing Minetest. However till then, buhbye.
by RAPHAEL
Mon Dec 17, 2012 08:54
 
Forum: General Discussion
Topic: Goodbye!
Replies: 10
Views: 1516

Okay, fixed the problem. It was double re-definition of default rails with moreblocks. Calinou removed the one in moreblocks so now it should work fine. Hmm latest version of carts seems to introduce an issue. Previous versions sometimes the cart would just "stop" all of a sudden at random. Now whe...
by RAPHAEL
Sun Dec 16, 2012 23:48
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 249412

Unsure if this is an issue with boats mod or carts mod but.. it seems that on random boats appear on rails where carts WERE or ARE. Also seems boats appear where they used to be when you hop on one and go boating (doesn't always happen but it does occasionally). Screenshots: http://ompldr.org/vZ3Eyd...
by RAPHAEL
Sun Dec 16, 2012 23:34
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 41950

Updated download link.
by RAPHAEL
Sun Dec 16, 2012 22:41
 
Forum: Mod Releases
Topic: [Mod] Industrial Mod [0.0.7] [industrial]
Replies: 30
Views: 26300
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