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rarkenin wrote:
Likwid H-Craft wrote:Why every build I see on here has no msvcr100.dll?


It should ship with your system.


I do remember that for whatever reason that DLL was not available on XP when I had it and used one of the latest minetests (a few months back). Other versions of Windows I cannot comment on.
by RAPHAEL
Thu Jan 31, 2013 23:41
 
Forum: General Discussion
Topic: xyz's Minetest win32 builds
Replies: 141
Views: 37322

Will have to try this out sometime when I have more time to test.
by RAPHAEL
Thu Jan 31, 2013 05:51
 
Forum: Mod Releases
Topic: [Mod] Paintings, Pictures and Animations [gemalde]
Replies: 43
Views: 19632

Likwid H-Craft wrote:I will test it see how it goes.

Why every Build ppl make don't add, the msvcr100.dll it the most inporting part of the minetest run.


I don't use Windows. However I suspect the reason has something to do with licensing of that DLL. It may not be legal to distribute that DLL?
by RAPHAEL
Thu Jan 31, 2013 05:47
 
Forum: General Discussion
Topic: Windows run in place with mods included
Replies: 4
Views: 591

Windows run in place with mods included

Made this for my friend and decided to share. This is xyz's build 01-30-2013 (since I'm on linux) but includes a lot of mods and slight mods to default and stairs (to add more support for some included mods). Since this was a package for a friend it does include the cache to his server (DTAmedia). h...
by RAPHAEL
Wed Jan 30, 2013 01:31
 
Forum: General Discussion
Topic: Windows run in place with mods included
Replies: 4
Views: 591

kaeza wrote:*BUMP*
- Added explosion sounds
- Explosives now damage the terrain.

I noticed last night lol So much fun yet so destructive.
by RAPHAEL
Tue Jan 29, 2013 18:52
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 77906

*BUMP* This mod isn't dead; I'm just too lazy to update every small change I do. I'm proud to say that this mod is since 2 months or so ago featured in all of OldCoder's and MarkTraceur's worlds. Still waiting for someone to be able to compile natively on Windows though. I have a Windows install he...
by RAPHAEL
Tue Jan 29, 2013 18:51
 
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat [irc]
Replies: 116
Views: 37802

I could easily do installers for Windows and Linux (Linux may be a touch harder). However I doubt anyone would use them even if I did make them. For the dev team of Minetest, have a look at BitRock InstallBuilder. Multi platform install creator and they give free licenses for open source products. h...
by RAPHAEL
Tue Jan 29, 2013 18:48
 
Forum: General Discussion
Topic: Windows Installer
Replies: 17
Views: 3230

My 2c is that mobs should be implemented in C++. Or at least the bulk of it with mods being able to make new mods to use the C++ code. (not a coder but seems logical that mobs should be done in C++)
by RAPHAEL
Tue Jan 29, 2013 04:29
 
Forum: Partly official engine development
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 8382

Bash mod installer with git support added. See first post.
by RAPHAEL
Sun Jan 27, 2013 22:05
 
Forum: WIP Mods
Topic: Bash Mod Installer with Repo support (linux)
Replies: 13
Views: 3537

Mod request: mod package manager. You have a file named repos.list which contains mod repository links list. Mod repositories can be rsync, git, mercurial etc. A repository is a folder with some files named: modname.mod Example modname.mod: name=Mod name description=Some mod min_minetest_version=0....
by RAPHAEL
Sun Jan 27, 2013 21:08
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255419

http://forum.minetest.net/viewtopic.php?id=3943
Please add DTAmedia server. Thank you.
by RAPHAEL
Sun Jan 27, 2013 20:46
 
Forum: Servers
Topic: Minetest servers monitoring service
Replies: 130
Views: 28108

Cache archive, mod list and world map updated. Server is now considered "fairly stable" and is now in "performance testing". Read first post for updated domain and such.
by RAPHAEL
Sun Jan 27, 2013 20:44
 
Forum: Servers
Topic: DTAmedia server (OFFLINE)
Replies: 51
Views: 10600

Download and copy this colors.txt file in place of the default one. It supports many different mods: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt Those nodes that are unrecognized just means that the mapper is supposed to ignore them (this doesn't work properly in the C++ map...
by RAPHAEL
Sun Jan 27, 2013 19:15
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 50632

0gb.us wrote:
RAPHAEL wrote:
0gb.us wrote:On a different world, I had a poptart radar. If anyone wants a list of 226 cats for that arbitrary seed, let me know.


...poptart radar?


It yelled at me (or rather, it said "meow") when a poptart cat was near.

care to share?
by RAPHAEL
Sun Jan 27, 2013 18:50
 
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 222
Views: 27555

The map generates but am curious as to why it says this: Unknown nodes: christmas:ligs conifers:leaves conifers:leaves_special conifers:sapling conifers:trunk darkage:chalk darkage:desert_stone_with_iron darkage:mud ... wool:black wool:grey wool:white workbench:4x4 Edited by sfan5: Maybe use Pastebi...
by RAPHAEL
Sun Jan 27, 2013 04:55
 
Forum: Minetest-related projects
Topic: Minetestmapper rewritten into C++
Replies: 244
Views: 50632

0gb.us wrote:On a different world, I had a poptart radar. If anyone wants a list of 226 cats for that arbitrary seed, let me know.


...poptart radar?
by RAPHAEL
Sun Jan 27, 2013 04:42
 
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 222
Views: 27555

kaeza wrote:I have been playing Minetest for a while (about 4 months now), and I have found not a single nyancat in this time (and yes, I like to do lots of exploring).

Is the nyancat block really spawned in-game?

My friend found it once.. I have never found it personally.
by RAPHAEL
Sat Jan 26, 2013 05:15
 
Forum: General Discussion
Topic: [Fun] Post your Nyancats!
Replies: 222
Views: 27555

Updated textures. Not a major update imo so not bumping version.
by RAPHAEL
Sat Jan 26, 2013 04:15
 
Forum: Mod Releases
Topic: [Mod] Industrial Mod [0.0.7] [industrial]
Replies: 30
Views: 26072

Added support for the default mod.
by RAPHAEL
Sat Jan 26, 2013 04:14
 
Forum: Mod Releases
Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
Replies: 10
Views: 7132

jojoa1997 wrote:he is experiencing lag. to you he is dead but to his client he still is alive

I've seen this in testing and longest I seen it last was over 2 minutes.
by RAPHAEL
Sat Jan 26, 2013 02:49
 
Forum: Problems
Topic: Multiplayer Bug o.O
Replies: 2
Views: 1674

o_O wow wasn't expecting this mod to be made. Will have to test it sometime.
by RAPHAEL
Fri Jan 25, 2013 04:14
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 224
Views: 77906

Bring on the helpful scripts! lol (can never have too many variations of bash scripts)
by RAPHAEL
Mon Jan 21, 2013 03:51
 
Forum: General Discussion
Topic: Bash Scripts to backup minetest and start/restart a running servers
Replies: 3
Views: 1653

no idea but maybe a magic staff?
by RAPHAEL
Sun Jan 20, 2013 06:46
 
Forum: Texture Packs
Topic: I need a texture idea
Replies: 5
Views: 1015

Bash Scripts to backup minetest and start/restart a running servers

Some scripts I just finished that I used. Mod variables paths whatever as needed to suit your needs. License is do whatever you want but give credit where credit is due. Start/Restart server: #!/bin/bash # # Place script in root of minetest run in place and make executable # # The startup command ex...
by RAPHAEL
Sat Jan 19, 2013 23:27
 
Forum: General Discussion
Topic: Bash Scripts to backup minetest and start/restart a running servers
Replies: 3
Views: 1653

I will be installing the update but it has seriously been about 21 hours since install of this mod and still just saplings everywhere and no new trees :( I thought for sure by now it would have sprouted at least a few new trees.
by RAPHAEL
Sat Jan 19, 2013 20:16
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 389
Views: 146296
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