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So.. what's the YouTube channel?
by RAPHAEL
Fri Dec 23, 2011 04:00
 
Forum: General Discussion
Topic: Minetest In-Game Commentary Series on YouTube
Replies: 10
Views: 1392

*** Server back online with new textures and new world. You will need to make another account and I will have to re-give build. Once you have re-created your account (with a password) post here to verify the name. dicormod:kover, dicormod:steklo and dicormod:light_block from the dicormod are not av...
by RAPHAEL
Thu Dec 22, 2011 23:15
 
Forum: General Discussion
Topic: deleteme
Replies: 59
Views: 6983

@Raphael I just had a quick look at the code of the latest version of this mod and it loaded fine for me, only issue it did show in the debug log is for the use of light_propagates which is deprecated, I changed all of the light_propagates to sunlight_propagates and that stopped any errors showing....
by RAPHAEL
Thu Dec 22, 2011 21:16
 
Forum: Old Mods
Topic: [Mod] DARKET Mods update [0.3] [dicormod]
Replies: 37
Views: 15647

An update.. seems the dicormod is the cause of the issues of my server migration. I don't know enough about lua and minetest modding to say what is wrong but without the dicormod the server loads without issue. With it, it doesn't load right. Thought I should make note.
by RAPHAEL
Thu Dec 22, 2011 20:10
 
Forum: Old Mods
Topic: [Mod] DARKET Mods update [0.3] [dicormod]
Replies: 37
Views: 15647

I will not mention the names but once the server is back up, any player with interact enabled and no password will have a few days to set a password or their account will be deleted from the server. You should know better.
by RAPHAEL
Thu Dec 22, 2011 17:30
 
Forum: General Discussion
Topic: deleteme
Replies: 59
Views: 6983

Server is being migrated to a much faster computer with more bandwidth. Server will remain down until migration is complete
by RAPHAEL
Thu Dec 22, 2011 07:05
 
Forum: General Discussion
Topic: deleteme
Replies: 59
Views: 6983

hmm well an odd thing I came across and am stumped how to fix it. I tried to migrate my server over to a friends server since he has almost triple the upload bandwidth that I do and dicormod won't load and gives this error: 00:57:29: ERROR[main]: Failed to load and run script from /usr/bin/../share/...
by RAPHAEL
Thu Dec 22, 2011 07:02
 
Forum: Old Mods
Topic: [Mod] DARKET Mods update [0.3] [dicormod]
Replies: 37
Views: 15647

Well, since I'll be using Python for the package manager, I could probably extract the archives without any external software. See http://docs.python.org/library/bz2.html . But zip files are definitely not ideal for any purpose! I'd probably do more work on the repository server software, too, so i...
by RAPHAEL
Thu Dec 22, 2011 04:23
 
Forum: WIP Mods
Topic: Experimental Mod Repository (ATTN all mod developers)
Replies: 17
Views: 4995

You have 0.3.1 if my eyes are correct. There are no buckets in that version. For buckets you need the latest 0.4 dev.
by RAPHAEL
Thu Dec 22, 2011 04:17
 
Forum: Problems
Topic: Problem with Crafting
Replies: 5
Views: 992

WOW ...i have to say WOW..you developers are doing a fantastic job..good job! i am amazed..you guys fixed glass...fixed ALOT of things..made a mod section that actually works! holy moly..and sand even works! i must only ask that you should make water update faster! but good JOB :D! Agreed, great jo...
by RAPHAEL
Thu Dec 22, 2011 04:16
 
Forum: General Discussion
Topic: good job dev's!
Replies: 1
Views: 507

I should note that I'll be making a repository/package manager/GUI installer for mods during the spring (it will be done before April), so perhaps you and I should coordinate on a format? My original thought was similar to the Debian structure--mods will consist of * tarball with the mod itself * m...
by RAPHAEL
Wed Dec 21, 2011 15:58
 
Forum: WIP Mods
Topic: Experimental Mod Repository (ATTN all mod developers)
Replies: 17
Views: 4995

randomproof wrote:I wonder if you could put the whole debug.txt from when you try to load it. I can't think of were this error is coming from unless it is because you have a lot of mods running at once.

http://minetest.weareonesoul.com/debug.txt
by RAPHAEL
Wed Dec 21, 2011 15:46
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15822

Welcome aboard! However I'm not new and prefer the bleeding edge over "stable" lol. Hope you enjoy Minetest as much or more than I do :P
by RAPHAEL
Wed Dec 21, 2011 15:36
 
Forum: Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 108051

dannydark wrote:EDIT: Also just a side note this topic should probably be moved to General Discussion.

Well not really as this is a bug and problem..
by RAPHAEL
Wed Dec 21, 2011 00:04
 
Forum: Problems
Topic: Any way to disable flight on a server?
Replies: 4
Views: 862

Version 2 is up on Gitorious. It is almost a complete rewrite. Eveerything is calculated when the handle is hit, so the handle doesn't have to be placed last and you can change the shape of the door without causing problems. The next update will include more door types. NOTE: If you used the old ve...
by RAPHAEL
Wed Dec 21, 2011 00:02
 
Forum: WIP Mods
Topic: Simple doors mod
Replies: 32
Views: 15822

Any way to disable flight on a server?

Maybe I'm overlooking a topic from the past concerning this but is there a way to disable flight on a server?

I know there's a client side config setting but what about server side?
by RAPHAEL
Tue Dec 20, 2011 22:43
 
Forum: Problems
Topic: Any way to disable flight on a server?
Replies: 4
Views: 862

bwog wrote:
RAPHAEL wrote:Came across some gardens, not sure who made them but I have a good idea who did it lol

http://minetest.weareonesoul.com/images/gardens.png

I know who it was but I can't remember their name. Was it Ishikawa or something?

Yea lol
by RAPHAEL
Tue Dec 20, 2011 22:32
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9349
Views: 1153062

Came across some gardens, not sure who made them but I have a good idea who did it lol

http://minetest.weareonesoul.com/images/gardens.png
by RAPHAEL
Tue Dec 20, 2011 19:58
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9349
Views: 1153062

Experimental Mod Repository (ATTN all mod developers)

Status: On-Hold to see how sfan5s mod repo works out. I decided it's time for a simple mod repository for Minetest, so being like I am I just jumped right in and made it. How it works: * Mod developer contacts me to make an FTP account to a mod folder of their mod(s). One FTP account per mod. * The ...
by RAPHAEL
Tue Dec 20, 2011 19:34
 
Forum: WIP Mods
Topic: Experimental Mod Repository (ATTN all mod developers)
Replies: 17
Views: 4995

Material Generation: How do you do it? (screenshots)

So I'm curious how others generate resources (like wood, coal, food, various blocks). Below is a few I do. Food Generation Underground in the city of Vandery: http://minetest.weareonesoul.com/images/%5Bvandery%5Dfood-generation-underground.png Cactus Generation Underground in the city of Vandery: ht...
by RAPHAEL
Tue Dec 20, 2011 17:36
 
Forum: General Discussion
Topic: Material Generation: How do you do it? (screenshots)
Replies: 0
Views: 519

Here's a suggestion to fix the bucket issue. Add to the mod a wooden baking bowl made from say 3 wood in place of the 3 steel. Problem solved.
by RAPHAEL
Tue Dec 20, 2011 04:15
 
Forum: WIP Mods
Topic: Mod: Baking (was Bread)
Replies: 12
Views: 5016

Hackeridze wrote:I started working. for now it is 3 types: red,brown and white mushrooms.

Sweet.. can't wait :)
by RAPHAEL
Tue Dec 20, 2011 03:49
 
Forum: WIP Mods
Topic: Mod Request: Mushrooms..
Replies: 13
Views: 3814

mcburgerbob wrote:So how can i get build???? im nice and dont swear... please help!

Build a reputation with the Minetest community, contribute, post more, etc.
by RAPHAEL
Tue Dec 20, 2011 03:48
 
Forum: General Discussion
Topic: deleteme
Replies: 59
Views: 6983

Why? Is it really needed thing? Just create more mobs for dungeons and gameplay will be more interesting, rastaplants and mushrooms only for drugdillers lol I would hope you are joking with your statements. If you notice the request was for edible button type mushrooms and a non edible glowing mush...
by RAPHAEL
Mon Dec 19, 2011 17:11
 
Forum: WIP Mods
Topic: Mod Request: Mushrooms..
Replies: 13
Views: 3814

Well correct me if I'm wrong but I don't think either are possible with the current modding setup. However I would hope in the future beds are able to be made lol.
by RAPHAEL
Mon Dec 19, 2011 17:08
 
Forum: WIP Mods
Topic: mod request: beds and maps
Replies: 8
Views: 2267
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