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updated to 0.4.8
by proller
Sun Nov 24, 2013 09:32
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

News:
Weather-defined water or ice on map generation.
(freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
by proller
Tue Nov 19, 2013 23:35
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

current stat:

digs: 1640585
places: 933008
respawns: 23673
by proller
Wed Nov 13, 2013 22:04
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5150

everything from this branch waiting to merge in pulls by 3-6 months. nobody interested in this features.
by proller
Tue Nov 12, 2013 15:58
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

full list of changes: https://github.com/proller/minetest/blob/next_tools/util/next/report.log all lines starting with "ok", descriptions in pull links. most important: 99% lag-free, servers can handle 50-100-... players much faster on client (vbo, can eat memory) nicer looks better dynamic weather ...
by proller
Mon Nov 11, 2013 15:28
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

New feature: no more server lag.
by proller
Sat Nov 02, 2013 02:23
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

no more lags
by proller
Sat Nov 02, 2013 01:25
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5150

another way: at -30500 stone melting from high temp, and you fall into huge lava ocean.
already here: https://forum.minetest.net/viewtopic.php?id=7033
by proller
Fri Nov 01, 2013 21:48
 
Forum: Feature Discussion
Topic: Nether without Portals
Replies: 28
Views: 5216

waterfalls possible with spring-sponge.
and it allow much more stuff
by proller
Fri Nov 01, 2013 21:45
 
Forum: Feature Discussion
Topic: Disabling lava placing
Replies: 11
Views: 2289

liquid_finite=1
by proller
Fri Nov 01, 2013 18:31
 
Forum: Feature Discussion
Topic: Disabling lava placing
Replies: 11
Views: 2289

his fork is not auto-mergeable.
by proller
Wed Oct 30, 2013 17:24
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

today was fixed some server lags with eating 100% cpu when using lot of mods and mobs
by proller
Tue Oct 29, 2013 11:29
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

lot of content_ignore - you use wrong minetest_game.
try
git submodule update --init --recursive
cmake . -DRUN_IN_PLACE=1
by proller
Thu Oct 24, 2013 23:11
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

what it is?
by proller
Sun Oct 20, 2013 12:21
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

, 12 - max players from server start
by proller
Thu Oct 17, 2013 23:39
 
Forum: Servers
Topic: What mean third number in "clients/max" column?
Replies: 1
Views: 549

every night automatically rebuild from current master
by proller
Thu Oct 17, 2013 11:07
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

to include in this branch feature must be adjustable (off/on 3rd preson)
and must host on github.com/user/minetest
by proller
Wed Oct 16, 2013 18:45
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

Fess: after pull simplest way to get all submodules:
git submodule update --init --recursive
by proller
Tue Oct 15, 2013 10:13
 
Forum: Builds
Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
Replies: 219
Views: 60381

Yes, i've planned to make build of next brench of minetest, and now i have done that. Here is link to this 64-bit build, its include all the features(LuaJit, cURL, freetype,etc) and compiled from proller's next branch Please try it, and leave response about. wrong weather module from master branch ...
by proller
Mon Oct 14, 2013 12:44
 
Forum: Builds
Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
Replies: 219
Views: 60381

its also included in next
by proller
Thu Oct 10, 2013 16:40
 
Forum: Feature Discussion
Topic: The pending VBO code
Replies: 27
Views: 8251

Wuzzy wrote:I have taken the minetest_game from proller’s repository, so I think the answer is “Yes.”.

with 'next' branch?
try now
git pull
git submodule update --init --recursive
by proller
Tue Oct 01, 2013 23:59
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

added some submodule magic:
git clone --recursive -b next https://github.com/proller/minetest.git minetest_next

it will fetch minetest_game with minetest-mod-weather
by proller
Tue Oct 01, 2013 17:41
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

Diagonal rails: tried, works for me. Math mapgen: yes, it need to describe too. someshing working: mg_math = {"generator":"menger_sponge", "iterations":7, "size":100, "invert":0} also intresting values to play: "scale":0.01, "distance":0.01 Free fall: very strange, press f5 - what is your fall speed...
by proller
Tue Oct 01, 2013 12:55
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18554

These are bugs in the mapgenerator. no. current minetest lighting make all underground totally dark (and unplayable). to avoid this all generated nodes have light_sun. now math based on v7, and you can use biome definition to get dirt and trees on top surface. if you want more: here https://github....
by proller
Mon Sep 30, 2013 18:35
 
Forum: General Discussion
Topic: New map generator “math” generates awesome surreal fractal worlds
Replies: 15
Views: 3793
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