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btw in freeminer finite liquid speed near 150000 nodes per second on core i7, and 60000 on mobile arm cpu. not very slower ;)
by proller
Tue Mar 11, 2014 17:31
 
Forum: Feature Discussion
Topic: Water and lava should fall faster
Replies: 5
Views: 990

max lag can be big from map save, saving one block on big map can took 5-10s.
Look on average lag and responce time (build-dig, inventory items move)
by proller
Sat Mar 08, 2014 19:37
 
Forum: General Discussion
Topic: Reducing Server lag
Replies: 20
Views: 3817

freeminer have lag less 1s even with 50 players with default settings...
by proller
Wed Mar 05, 2014 23:12
 
Forum: General Discussion
Topic: Reducing Server lag
Replies: 20
Views: 3817

Version for freeminer now works.
And it have auto color extraction from texture (no need to define any nodes).

But now it too buggy to include to master, need more work.
by proller
Tue Mar 04, 2014 13:36
 
Forum: Partly official engine development
Topic: gsmapper + map mod
Replies: 156
Views: 26464

by proller
Mon Mar 03, 2014 18:35
 
Forum: Partly official engine development
Topic: gsmapper + map mod
Replies: 156
Views: 26464

android players bug
by proller
Fri Jan 31, 2014 17:49
 
Forum: Problems
Topic: 20 CPS
Replies: 2
Views: 358

Or you can use "indev" mapgen. but huge caves is rare. maybe 1 for 1500 digged down
by proller
Tue Jan 14, 2014 09:15
 
Forum: General Discussion
Topic: Big cave
Replies: 5
Views: 775

many ways to remove water with
liquid_finite=1
by proller
Mon Jan 13, 2014 16:05
 
Forum: General Discussion
Topic: Undersea buildings: how to remove water from inside ?
Replies: 9
Views: 1236

#server_address = 12.228.90.47
by proller
Sat Jan 11, 2014 21:41
 
Forum: Problems
Topic: My sever name is my ip?
Replies: 5
Views: 495

6. liquid_finite = 1
by proller
Wed Jan 08, 2014 18:08
 
Forum: Feature Discussion
Topic: Please make Minetest more logical in the future.
Replies: 33
Views: 6392

indev mapgen in far lands ( /teleport 30000,0,30000) have up to 500 mountains.
And float islands at top ( /teleport 0,30000,0)
And HUGE caves at bottom ( /teleport 30000,-30000,30000)
by proller
Tue Jan 07, 2014 17:17
 
Forum: General Discussion
Topic: Mapgen and special things?
Replies: 6
Views: 790

simplest way to get high mountains map:
mg_name = indev
mgindev_np_terrain_base = 400, 1000, (2500, 2500, 2500), 82341, 8, 0.6, 1, 1
mgindev_np_terrain_higher = 200, 400, (5000, 5000, 5000), 85039, 8, 0.6, 1, 1

you can tune numbers and get various landscapes
by proller
Mon Jan 06, 2014 19:13
 
Forum: Feature Discussion
Topic: Mountain Ranges & Larger Terrain Generation
Replies: 27
Views: 6291

its known strange bug, try to relogin, usually it helps
by proller
Tue Dec 31, 2013 10:42
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5148

EkiFoX wrote:999 slots

lol
by proller
Mon Dec 30, 2013 15:53
 
Forum: Servers
Topic: [HiTech]Experiense.RU - Russian MineTest Server
Replies: 2
Views: 383

oops..
removed missed -O0 from build, now server 2-10x faster ;)
by proller
Thu Dec 26, 2013 22:27
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5148

Yes, its ~8 months old 3G size map, with lot of buildings, hidden places, giant tunnel systems.
by proller
Tue Dec 24, 2013 11:24
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5148

We have new spawn point, harder to reach sea!

And we have record: 68 players online. (current average 20-40) with very small lag.
(running on latest freeminer)
by proller
Mon Dec 23, 2013 12:11
 
Forum: Servers
Topic: Sky
Replies: 17
Views: 5148

Freeminer 0.4.8.2 released!
by proller
Sat Dec 07, 2013 08:24
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 47117

server_announce = 1
by proller
Mon Dec 02, 2013 15:34
 
Forum: Servers
Topic: Minetest Server Linux
Replies: 8
Views: 1382

Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
by proller
Thu Nov 28, 2013 18:17
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18551

and what v_range value (in f5) in this builds ?
and in clean release 0.4.8
by proller
Tue Nov 26, 2013 17:25
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18551

its normal for all servers with 5+ players.
and solved here https://forum.minetest.net/viewtopic.php?id=7033
(servers with -next version have no this bug)
by proller
Tue Nov 26, 2013 16:39
 
Forum: Problems
Topic: 2 minutes delay in chat in it and also stuff take like ages to load
Replies: 5
Views: 875

freebsd port updated!
# portsnap fetch update
# cd /usr/ports/games/minetest
# make install clean
$ minetest
by proller
Tue Nov 26, 2013 09:53
 
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 23729

because nobody is interested in this?

yes, 40 days money back guarantee.
by proller
Tue Nov 26, 2013 09:44
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18551

try in minetest.conf:
ipv6_server=false

(its enabled by default in this branch)
by proller
Tue Nov 26, 2013 06:36
 
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 18551
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