Search found 166 matches

by proller
Mon Jan 13, 2014 16:05
Forum: General Discussion
Topic: Undersea buildings: how to remove water from inside ?
Replies: 9
Views: 1369

many ways to remove water with
liquid_finite=1
by proller
Sat Jan 11, 2014 21:41
Forum: Problems
Topic: My sever name is my ip?
Replies: 5
Views: 512

#server_address = 12.228.90.47
by proller
Wed Jan 08, 2014 18:08
Forum: Feature Discussion
Topic: Please make Minetest more logical in the future.
Replies: 33
Views: 6679

6. liquid_finite = 1
by proller
Tue Jan 07, 2014 17:17
Forum: General Discussion
Topic: Mapgen and special things?
Replies: 6
Views: 796

indev mapgen in far lands ( /teleport 30000,0,30000) have up to 500 mountains.
And float islands at top ( /teleport 0,30000,0)
And HUGE caves at bottom ( /teleport 30000,-30000,30000)
by proller
Mon Jan 06, 2014 19:13
Forum: Feature Discussion
Topic: Mountain Ranges & Larger Terrain Generation
Replies: 27
Views: 6635

simplest way to get high mountains map:
mg_name = indev
mgindev_np_terrain_base = 400, 1000, (2500, 2500, 2500), 82341, 8, 0.6, 1, 1
mgindev_np_terrain_higher = 200, 400, (5000, 5000, 5000), 85039, 8, 0.6, 1, 1

you can tune numbers and get various landscapes
by proller
Tue Dec 31, 2013 10:42
Forum: Servers
Topic: Sky
Replies: 17
Views: 5404

its known strange bug, try to relogin, usually it helps
by proller
Mon Dec 30, 2013 15:53
Forum: Servers
Topic: [HiTech]Experiense.RU - Russian MineTest Server
Replies: 2
Views: 408

EkiFoX wrote:999 slots
lol
by proller
Thu Dec 26, 2013 22:27
Forum: Servers
Topic: Sky
Replies: 17
Views: 5404

oops..
removed missed -O0 from build, now server 2-10x faster ;)
by proller
Tue Dec 24, 2013 11:24
Forum: Servers
Topic: Sky
Replies: 17
Views: 5404

Yes, its ~8 months old 3G size map, with lot of buildings, hidden places, giant tunnel systems.
by proller
Mon Dec 23, 2013 12:11
Forum: Servers
Topic: Sky
Replies: 17
Views: 5404

We have new spawn point, harder to reach sea!

And we have record: 68 players online. (current average 20-40) with very small lag.
(running on latest freeminer)
by proller
Sat Dec 07, 2013 08:24
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 49806

Freeminer 0.4.8.2 released!
by proller
Mon Dec 02, 2013 15:34
Forum: Servers
Topic: Minetest Server Linux
Replies: 8
Views: 1459

server_announce = 1
by proller
Thu Nov 28, 2013 18:17
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
by proller
Tue Nov 26, 2013 17:25
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

and what v_range value (in f5) in this builds ?
and in clean release 0.4.8
by proller
Tue Nov 26, 2013 16:39
Forum: Problems
Topic: 2 minutes delay in chat in it and also stuff take like ages to load
Replies: 5
Views: 897

its normal for all servers with 5+ players.
and solved here viewtopic.php?id=7033
(servers with -next version have no this bug)
by proller
Tue Nov 26, 2013 09:53
Forum: News
Topic: Minetest 0.4.8
Replies: 76
Views: 24699

freebsd port updated!
# portsnap fetch update
# cd /usr/ports/games/minetest
# make install clean
$ minetest
by proller
Tue Nov 26, 2013 09:44
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

because nobody is interested in this?

yes, 40 days money back guarantee.
by proller
Tue Nov 26, 2013 06:36
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

try in minetest.conf:
ipv6_server=false

(its enabled by default in this branch)
by proller
Sun Nov 24, 2013 09:32
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

updated to 0.4.8
by proller
Tue Nov 19, 2013 23:35
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

News:
Weather-defined water or ice on map generation.
(freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
by proller
Wed Nov 13, 2013 22:04
Forum: Servers
Topic: Sky
Replies: 17
Views: 5404

current stat:

digs: 1640585
places: 933008
respawns: 23673
by proller
Tue Nov 12, 2013 15:58
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

everything from this branch waiting to merge in pulls by 3-6 months. nobody interested in this features.
by proller
Mon Nov 11, 2013 15:28
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

full list of changes: https://github.com/proller/minetest/blob/next_tools/util/next/report.log all lines starting with "ok", descriptions in pull links. most important: 99% lag-free, servers can handle 50-100-... players much faster on client (vbo, can eat memory) nicer looks better dynamic weather ...
by proller
Sat Nov 02, 2013 02:23
Forum: Partly official engine development
Topic: Next - development branch with lot of unmerged pulls
Replies: 69
Views: 19310

New feature: no more server lag.