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Re: [mod]mydeck[mydeck]

Why are there so many lua files!
by 12Me21
Mon Apr 06, 2015 21:45
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7065

Re: [mod]mydeck[mydeck]

-- When you place the nodes they place based on what direction you are facing. I will do a little more testing to make sure I have it right. The corner rail is also based on your facedir. It places along the back and right side. Maybe you could have them autoconnect, like with mesecons. (but not as...
by 12Me21
Mon Apr 06, 2015 20:59
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7065

Re: [WIP][Mod]Abjphabet[abjphabet]

I would recommend using 16x16 textures, because that would fit in with the rest of the textures in the game.
by 12Me21
Mon Apr 06, 2015 20:58
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: Post your modding questions here

I need help making a node that will play MML songs. There's only ONE lua MML player in existence, but IDK if it will work in minetest (probably not). https://github.com/legospacy/lua-mml/blob/master/mml.lua Here's my code so far: (without the music playing function) function play_song (pos, fields.s...
by 12Me21
Mon Apr 06, 2015 20:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327724

Re: Post your modding questions here

Is there any way to play sounds without using minetest.sound_play?
It's extremely limited (you could do more with command blocks in minecraft)
by 12Me21
Mon Apr 06, 2015 20:24
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327724

Re: [WIP][Mod]Abjphabet[abjphabet]

I'm guessing those textures are just temporary,
by 12Me21
Mon Apr 06, 2015 15:25
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [mod]mydeck[mydeck]

I just played around with this mod, have to say it is as amazing as it looks, but I'm seeing two problems. Corner rails don't always rotate to connect the two side rails and the floor joists seem a little finky in placing, they seem to rotate either direction without caring what they are being plac...
by 12Me21
Mon Apr 06, 2015 15:24
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7065

Re: Underwater colORs.

Doesn't water already make everything look blueish? It does, but the post effect color does not depend on water depth or light level, which may make it overly bright in some cases. As a temporary fix, I suggest using a darker post effect color, like {a=100, r=20, g=60, b=80}. well, it shouldn't hav...
by 12Me21
Mon Apr 06, 2015 15:20
 
Forum: Feature Discussion
Topic: Underwater colours.
Replies: 8
Views: 887

Re: [mod]mydeck[mydeck]

I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all. The reason that screenshot looks bad is because the textures don't line up ...
by 12Me21
Mon Apr 06, 2015 15:16
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7065

Re: [mod] Mudbrick [mudbrick]

maybe make multiple recipes using different types of grasslike items.

It would be cool if the wet bricks were falling nodes, so you actually need to dry them before use.
by 12Me21
Mon Apr 06, 2015 13:42
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 1296

Re: [Mod] chain transfer [0.1] [chain_transfer]

This seems pretty cool, it's not too overpowered like travelnet teleporters.
by 12Me21
Mon Apr 06, 2015 13:39
 
Forum: Mod Releases
Topic: [Mod] chain transfer [0.2] [chain_transfer]
Replies: 3
Views: 1090

Re: [Mod] worms [0.1] [worms]

This looks pretty cool, maybe instead of making it turn randomly, have it turn when hitting any block except stone, so it doesn't destroy buildings or escape into the air.
by 12Me21
Mon Apr 06, 2015 13:37
 
Forum: WIP Mods
Topic: [Mod] worms [0.3] [worms]
Replies: 7
Views: 1485

Re: [Mod] Moving Nyan Cats [nyan]

I love making little mods like this, that don't require too much effort and don't have too many features.
by 12Me21
Mon Apr 06, 2015 13:35
 
Forum: WIP Mods
Topic: [Mod] Moving Nyan Cats [nyan]
Replies: 11
Views: 1623

Re: [Mod] Rotated textures [rot_texture]

Yeah, I guess the current way is probably the best, even if it's a little hacky.
by 12Me21
Mon Apr 06, 2015 13:33
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2063

Re:

PilzAdam wrote:
rubenwardy wrote:How to use?

local old_nodes = {xpanes:pane} does not work

Code: Select all
local old_nodes = {"xpanes:pane"}

No, you need to do:
local old_nodes = {"{"{"{"{"xpanes:pane"}"}"}"}"}
by 12Me21
Mon Apr 06, 2015 13:30
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 50
Views: 21833

Re: [Mod] Rotated textures [rot_texture]

It would be nice if there was a shader for this, though that would require changing some stuff in the engine (I think).
by 12Me21
Mon Apr 06, 2015 13:24
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2063

Re: Cool tricks I found

Digging a 1x1 hole straight down is very effective compared to minecraft because: -most minetest servers don't make you drop your items when you die -minetest is taller, so you don't hit bedrock -mining is faster in minetest -sneak elevators -seemingly less lava caves? Anyway: -you can climb up a 2 ...
by 12Me21
Mon Apr 06, 2015 13:12
 
Forum: General Discussion
Topic: Cool tricks I found
Replies: 28
Views: 6199

Re: Ah come on, minecarts.

I use minecarts a lot on the just test server, and haven't had any problems.
by 12Me21
Mon Apr 06, 2015 13:09
 
Forum: Feature Discussion
Topic: Ah come on, minecarts.
Replies: 14
Views: 1431

Re: "just test" server

I find a lot of carts on the rails, especially at the ends, so I think many people do not know how to pick them up (shift+leftclick) maybe there should be a sign at spawn that says this..?
by 12Me21
Mon Apr 06, 2015 13:03
 
Forum: Servers
Topic: [Server] just test
Replies: 1000
Views: 88508

Re: [Mod] Carts [carts]

FWIW look lag01 on forum and githib, he has a fork which works quite well on a server with many clients. I really don't think I have had much trouble with the mod, ot may have been optimized for heavy client load. Works quite well. I must say, for a quick demonstration go to the Jist Test server an...
by 12Me21
Mon Apr 06, 2015 13:02
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 247337

Re: Underwater colORs.

Doesn't water already make everything look blueish?
by 12Me21
Mon Apr 06, 2015 13:00
 
Forum: Feature Discussion
Topic: Underwater colours.
Replies: 8
Views: 887

Re: [Mod] Exertion [exertion]

If you are in water, does it refill your hydration meter?
by 12Me21
Mon Apr 06, 2015 12:58
 
Forum: WIP Mods
Topic: [Mod] Exertion [exertion]
Replies: 7
Views: 2210

Re: [mod]mydeck[mydeck]

The current texture looks really awesome, much better than the default wood texture. Maybe if you do use the default wood texture, make the gaps between the planks line up with the dark lines in the texture. You should have more colors of stain, (like a darker one) and make different types of planks...
by 12Me21
Mon Apr 06, 2015 12:56
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7065

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I could make some classic game consoles, I already have the nodebox, textures, and some code for a NES, and I could make some others
by 12Me21
Mon Apr 06, 2015 12:46
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 335823

Re: Items stackable by 100 ?

Linuxdirk wrote:Why was it 99 and not 100 in the first place? Accidentally used … < 100 instead of … <= 100 and decided to leave it that way?


Most likely, there was little thought put into it, and it was just used because it was the highest 2 digit number in decimal.
by 12Me21
Mon Apr 06, 2015 12:40
 
Forum: Feature Discussion
Topic: Items stackable by 100 ?
Replies: 104
Views: 10210
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