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Re: [Mod] Abjphabet [abjphabet]

Talking about crafting, 100% poll tells me to make craft recipes. So, well, I need to make an ore for this, to craft the blocks etc and the machine and to put in to the machine to make letters. numbers, symbols, etc so there will not be so much dependence.. I'm thinking of a name for the ore. Abciu...
by 12Me21
Wed Apr 08, 2015 11:56
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [mod] Air Everything [air]

Kilarin wrote:
12Me21 wrote:no, it's " "

What is the best IDE for that? Is there an Eclipse plugin?

yes
by 12Me21
Wed Apr 08, 2015 00:43
 
Forum: WIP Mods
Topic: [mod] Air Everything [air]
Replies: 12
Views: 1502

Re: [mod] Air Everything [air]

It is not best practise to encapsulate whitespace into the init.lua file but it works. And you don't learn a new language everyday. So thank you very much for fixing the problem and teaching me a bit of a new language. What language is that? Is it " "? Been wanting to learn that. no, it's...
by 12Me21
Wed Apr 08, 2015 00:14
 
Forum: WIP Mods
Topic: [mod] Air Everything [air]
Replies: 12
Views: 1502

Re: [Mod] Abjphabet [abjphabet]

Don wrote:You are suppose to be working on mydecks 12Me21 :P

don't worry, I haven't forgotten (I stole your code for the letter machine lol)
by 12Me21
Tue Apr 07, 2015 23:48
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: Ah come on, minecarts.

rubenwardy wrote:They don't go at 60mph, though!

Hmm... I wonder how fast they actually can go...
by 12Me21
Tue Apr 07, 2015 22:23
 
Forum: Feature Discussion
Topic: Ah come on, minecarts.
Replies: 14
Views: 1431

Re: Ah come on, minecarts.

I just want to point out that I have had no problems with minecarts (at least not on the just test server)...
by 12Me21
Tue Apr 07, 2015 21:59
 
Forum: Feature Discussion
Topic: Ah come on, minecarts.
Replies: 14
Views: 1431

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

It doesn't happen with normal travelnet boxes... That's right. They use diffrent mechanisms. For the travelnets, I used a nodebox that's just bigger than a node. The elevators where written by someone else who thought it'd be cleaner to use a second node - which causes other types of problems (whic...
by 12Me21
Tue Apr 07, 2015 21:56
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 129
Views: 79347

Re: [Mod] Abjphabet [abjphabet]

ok, I finished the code for the letter making machine, I don't have textures or a crafting yet, but other than that, it works perfectly! local characters = {"a","b","c","d","e","f","g","h","i","j",&qu...
by 12Me21
Tue Apr 07, 2015 21:54
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] Abjphabet [abjphabet]

I'lm almost done making a machine that will craft them! local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p",...
by 12Me21
Tue Apr 07, 2015 21:18
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] Abjphabet [abjphabet]

I made a much more efficient version of the code, now you can more easily add or remove blocks: local characters = {"a","b","c","d","e","f","g","h","i","j","k","l","m",&q...
by 12Me21
Tue Apr 07, 2015 20:46
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] Abjphabet [abjphabet]

cx384 wrote:Maybe you should ad some special character`s. (like ←→↓↑!¡?¿Ω߀&"\ / ...)

I think it only needs common symbols like punctuation and arrows.
by 12Me21
Tue Apr 07, 2015 19:33
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

I've found 2 problems: 1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you That's why it has those "<>" buttons in front of the station name. Click on that button to open/close the door - like with a real elevator...
by 12Me21
Tue Apr 07, 2015 18:39
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 129
Views: 79347

Re: [WIP][Mod]Abjphabet[abjphabet]

[ -How do I decrease texture resolution? I can make some 16x16 textures, and then there can be an option to either have the high-res textures or my 16x16 ones. Very much thank you if you will :)))))))))))) P.S. Do you mean like two downloads? Yes, there would be a high-res and 16x16 download, plus ...
by 12Me21
Tue Apr 07, 2015 18:15
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [WIP][Mod] More rocks [rocks]

Tomas Brod wrote:Default ore generation is not disabled (idk how to).

You could alias the ores to stone, or make this into its own game, and edit the mapgen.lua in the default mod.
by 12Me21
Tue Apr 07, 2015 15:28
 
Forum: WIP Mods
Topic: [Experimental][Mod] More rocks / oregen / geology [rocks]
Replies: 53
Views: 7289

Re: small bug discovered when using mine**aft skins

Are there any plans to use the 64x64 skin texture files like in minecraft? I think they're very confusing (the layout is counterintuitive), though this is just because they had to maintain compatibility with the old skins. Also, the outer layer isn't very useful anyway, so I think that it shouldn't ...
by 12Me21
Tue Apr 07, 2015 15:26
 
Forum: Problems
Topic: small bug discovered when using mine**aft skins
Replies: 10
Views: 1389

Re: [mod] Air Everything [air]

lightonflux wrote:The Air bow is overpowered please fix!

It not fair that it hits 3 enemies within a 3x3 block range. Even with mithril bolts and a mithril crossbow it is very hard to win against an air bow.


you can reduce the power by adding
Code: Select all
 

to the init.lua
by 12Me21
Tue Apr 07, 2015 15:21
 
Forum: WIP Mods
Topic: [mod] Air Everything [air]
Replies: 12
Views: 1502

Re: [WIP][Mod]Abjphabet[abjphabet]

I haven't been able to think up of good recipes. Some other mods have used braille, but doesn't seem like a good idea, since you still need to look at a chart to see how to craft stuff. Maybe make a machine where you type in the letter/number/symbol that you want, and it makes it (though that is ki...
by 12Me21
Tue Apr 07, 2015 15:20
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] Abjphabet [abjphabet]

ABJ wrote:-How do I decrease texture resolution?

I can make some 16x16 textures, and then there can be an option to either have the high-res textures or my 16x16 ones.
by 12Me21
Tue Apr 07, 2015 15:16
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: Post your screenshots!

twoelk wrote:Sometimes on VanessaE's creative server only a few blocks load

More like almost every time
by 12Me21
Tue Apr 07, 2015 12:03
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9140
Views: 1065177

Re: [WIP][Mod]Abjphabet[abjphabet]

Well done! You've taken the first step to becoming a master modder. Don't be afraid to ask for help (in a non pestering way, and when you've tried to solve the problem yourself). The best resource in learning to mod is the community: looking at the existing mods, reading forum posts and asking. htt...
by 12Me21
Tue Apr 07, 2015 11:45
 
Forum: Mod Releases
Topic: [Mod] Abjphabet [abjphabet]
Replies: 74
Views: 6452

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

I've found 2 problems: 1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you 2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block. Othe...
by 12Me21
Tue Apr 07, 2015 11:38
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 129
Views: 79347

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

I've found 2 problems: 1: when inside an elevator/travelnet box, you can't open the elevator doors because the hitbox for the teleporter surrounds you 2: if you push the elevator with a piston so there's a block where the top half was, then move it again or break it, it will destroy the block. Other...
by 12Me21
Tue Apr 07, 2015 01:16
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 129
Views: 79347

Re: [Modpack] Home Decor [git] [homedecor_modpack]

ExeterDad wrote:If you build your nodeboxes with nodebox editor it can export as a mesh.

Does this have any advantage over using regular nodeboxes?
by 12Me21
Tue Apr 07, 2015 01:09
 
Forum: Modding Discussion
Topic: Making models for mods
Replies: 17
Views: 942

Re: [mod]mydeck[mydeck]

This should definitely go in homedecor!

Anyway, what are all those on_place functions? I haven't used the mod very much, but so far I haven't seen them do anything.
by 12Me21
Tue Apr 07, 2015 01:08
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 37
Views: 7062

Making models for mods

EDIT: This post originally started a sub-thread on the Home Decor topic, and has been split off to it's own subject. --VanessaE For any new objects I add to this mod, if they're complex shapes, they're best done with meshes rather than nodeboxes. I don't know how to make meshes, what program do you ...
by 12Me21
Mon Apr 06, 2015 21:46
 
Forum: Modding Discussion
Topic: Making models for mods
Replies: 17
Views: 942
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