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Re: [Mod] Bright nights [bright_night]

Very Nice! Good mod for all games.
by BrunoMine
Mon Jun 25, 2018 04:23
 
Forum: Mod Releases
Topic: [Mod] Bright nights [bright_night]
Replies: 6
Views: 1947

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

absolutely nothing. This is for compatibility only
by BrunoMine
Sun Jun 24, 2018 23:44
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

Okay, okay. Given the request, it is now working compatible with minetest 0.4.16.
Translation problems solved.
For english translations use intllib
by BrunoMine
Sun Jun 24, 2018 18:38
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

Oh really,
Oil fixed. I think it's all right now.
by BrunoMine
Wed Jun 20, 2018 19:13
 
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 5562

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

Fixed! Thank you for reporting.
by BrunoMine
Wed Jun 20, 2018 15:31
 
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 5562

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

Post the debug of error and use minetest 0.5.0
by BrunoMine
Thu May 31, 2018 14:36
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

I need help to improve my english translations (the source code is in portuguese and I translate it superficially)
by BrunoMine
Wed May 30, 2018 22:34
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: [Mod] Group of players [v1.0.0-alpha][manipulus]

StarNinjas wrote:Soo is this like creating a guild?

Exactly this, I probably could have chosen this title, but this is not my native language.
StarNinjas wrote:and also can there be group chats?

I can work on it for the future.
by BrunoMine
Wed May 30, 2018 22:30
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: [Mod] Select Item [1.0.0] [select_item]

This is realy useful for creative mode.
by BrunoMine
Wed May 30, 2018 04:23
 
Forum: Mod Releases
Topic: [Mod] Select Item [1.1.0] [select_item]
Replies: 3
Views: 1060

[Mod] Group of players [v1.0.0-alpha][manipulus]

Description: This mod allows the creation of groups of players. Similar to mod factions. Features: * Global ranking of groups; * Group hierarchy (founder, leader and member); * Control of domain territories; * Translation support for diferent server clients; * Fully graphical interface. * Group cha...
by BrunoMine
Wed May 30, 2018 01:56
 
Forum: WIP Mods
Topic: [Mod] Group of players [v1.0.0-alpha][manipulus]
Replies: 13
Views: 761

Re: Erros e Problemas [Postem aqui!]

Não consegui reproduzir o problema, entre as medidas que costumamos fazer é:
1) reiniciar o jogo
2) Desativar shaders (efeitos gráficos) se houver
3) Verificar e atualizar drive de vídeo do notebook
by BrunoMine
Tue May 29, 2018 15:30
 
Forum: Português
Topic: Erros e Problemas [Postem aqui!]
Replies: 67
Views: 12868

Re: Erros e Problemas [Postem aqui!]

Isso é realmente estranho, vou testar no windows aqui. Você ativou algum shader gráfico no jogo? Experimente desativar todos para ver se resolve.
Aperta F5 e verifica o FPS
by BrunoMine
Tue May 29, 2018 14:34
 
Forum: Português
Topic: Erros e Problemas [Postem aqui!]
Replies: 67
Views: 12868

How to avoid black surface in entities

I've noticed that entities get the black surface when they are in the same coordinate of a node, but I want to know if there is any way to avoid this (anyway except remove the node).
Maybe it's possible through some entity property.
by BrunoMine
Sun May 27, 2018 16:36
 
Forum: Modding Discussion
Topic: How to avoid black surface in entities
Replies: 2
Views: 165

Re: Sound does not play in a specific direction

Thank you. I should have read the manual. XD
by BrunoMine
Fri May 18, 2018 18:19
 
Forum: Modding Discussion
Topic: Sound does not play in a specific direction [SOLVED]
Replies: 2
Views: 146

Sound does not play in a specific direction [SOLVED]

I have two sound files that are played on a node,one of them plays on the right or left side of the heatset depending on the player's direction (this allows you to determine in which direction the sound is playing), but the other one always plays the same way on both sides of the headset. What is ne...
by BrunoMine
Thu May 17, 2018 22:33
 
Forum: Modding Discussion
Topic: Sound does not play in a specific direction [SOLVED]
Replies: 2
Views: 146

Problem with minetest.add_entity

my code: local obj = minetest.add_entity(spos, "sunos:npc_"..tipo, {sunos_registrado = false}) -- Cria o mob debug 2018-04-27 14:41:59: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sunos' in callback node_on_timer(): ...test-0.4.16/bin/../mods/sociedad...
by BrunoMine
Fri Apr 27, 2018 17:48
 
Forum: Modding Discussion
Topic: Problem with minetest.add_entity
Replies: 1
Views: 173

Re: [Modpack] Help [1.2.2] [doc]

I'm having this problem with overlapping words in the upper right corner of the screen.
Image
by BrunoMine
Fri Apr 20, 2018 20:06
 
Forum: Mod Releases
Topic: [Modpack] Help [1.3.0] [doc]
Replies: 76
Views: 15911

Re: Nova versão do Minetest já está disponível

muito legal fixer, sua colaboração será bem vinda com certeza. Sou desenvolvedor por passa tempo, mas tenho um pouco de dificuldades nessa parte de criação de texturas, malhas e sons. Só quero alerta-lo de que a maioria das contribuições são feitas em modificações ao jogo (como mods, texturas e etc)...
by BrunoMine
Wed Mar 14, 2018 19:54
 
Forum: Português
Topic: Nova versão do Minetest já está disponível
Replies: 8
Views: 1567

Re: [32px] Macrotex collection

xdecor and hell are nice mods to work under for now, but i am waiting for new updates of minetest (0.5.0).
by BrunoMine
Thu Mar 08, 2018 01:14
 
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 5511

Re: [32px] Macrotex collection

maybe I might make this, what mod you refer?
by BrunoMine
Tue Mar 06, 2018 00:51
 
Forum: Texture Packs
Topic: [32px] Macrotex collection
Replies: 26
Views: 5511

Re: Client-side translations

I already foresee a lot of rework because of this format for translations. Gettext/PO is realy better.
by BrunoMine
Fri Feb 02, 2018 16:54
 
Forum: News
Topic: Client-side translations
Replies: 59
Views: 17585

Re: [Servidor/server] Minemacro (Brasil) 3.0

SERVER WILL BE CLOSED shortly. Read clarification note.
https://sites.google.com/site/servidorm ... sligamento
by BrunoMine
Fri Jan 12, 2018 17:15
 
Forum: Servers
Topic: [Servidor/server] Minemacro (Brasil) 3.0
Replies: 14
Views: 2695

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Now my sociedades modpack work with this advanced_npc mod.
by BrunoMine
Tue Jan 09, 2018 14:13
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13809

Re: [Modpack] Societies [v2.2.0-beta] [sociedades]

Ok, finaly ... beta tests for v2.2.0 All the upgrades refer only to the Sunos societie. * Added more human behavior to sunos NPCs through the advanced_npc API; * Added structure building system to take some time; * Added music box; * Improved textures; * Updating API scripts; * New dynamics of struc...
by BrunoMine
Mon Jan 08, 2018 22:15
 
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 8657

Re: [Mod] Hardcore torchs [v0.5.5][hardtorch]

Update for 0.5.5!
* Added fixed night time setting
* Added chat messages for alets
by BrunoMine
Mon Jan 01, 2018 16:15
 
Forum: Mod Releases
Topic: [Mod] Hardcore torchs [v0.5.6][hardtorch]
Replies: 38
Views: 5562
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