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I like these plants, but I have to wonder: How would I go about texturing them for HDX? They seem like they're locked to specific pixel sizes? Also, is this mod compatible with default farming (which has wild grass and junglegrass dropping seeds)? In settings.txt one can enter the resolution of the...
by Mossmanikin
Sat Sep 14, 2013 01:50
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

I have an idea for forest roots. At first I was thinking they would be like grass on dirt, just the top of a regular block. But then I thought wouldn't it be cooler to create really short plant like nodes on top of them to make the roots stick out of the ground. Also I thought that it might also be...
by Mossmanikin
Sat Sep 14, 2013 01:40
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Small update (0.1.1)
- fixed broken recipe (and missing texture error)
- added support for textures with higher resolutions
by Mossmanikin
Fri Sep 13, 2013 22:14
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 31
Views: 14350

All these different plants, animals, sounds...
So beautiful, I don't dare touch anything...
by Mossmanikin
Fri Sep 13, 2013 13:38
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41062

Update (0.1.4) - Reedmace has different shapes/textures - New plant: small Juncus - more Tall Grass - more Options in settings.txt (change the amount of plants) Wow, this is exactly what I was envisioning. It really makes the terrain seem rugged and wild. We might want to improve the grasses textur...
by Mossmanikin
Fri Sep 13, 2013 02:01
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Update (0.1.4)
- Reedmace has different shapes/textures
- New plant: small Juncus
- more Tall Grass
- more Options in settings.txt (change the amount of plants)
by Mossmanikin
Thu Sep 12, 2013 21:16
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

@Evergreen: To be honest I think that Mossmanikin has achieved perfection with a couple versions of his juncus textures already. And the reedmace is looking really good. I'd say work on whatever inspires you. Personally I think that between the 3 of us we should set our goals really high. We should...
by Mossmanikin
Thu Sep 12, 2013 21:13
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

The new plants and corals look awesome! :)
I hope you can find a way to get rid of all the air in water.
Also the game really runs a lot smoother with this version.
Keep up the good work.
by Mossmanikin
Thu Sep 12, 2013 19:45
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 177
Views: 70306

I'm glad it's not dead :)
by Mossmanikin
Thu Sep 12, 2013 19:26
 
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 34093

If you need any textures for this, I would be glad to help. Awesome, the more people we have working at this, the better our textures will be. What kinds of textures do you think you want to work on? I don't really care, just tell me some of the ones you need, and I'll see what I can do. [spoiler=T...
by Mossmanikin
Wed Sep 11, 2013 03:03
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

I'm a little confused. so the sample full image file used to be 48x48. Do you start with that or do you start with a 64x64 image? The sample image still is 48x48. It is cut into 9 textures (manually). The 64x64 surface is only used in the code/game. Or the size of the image in your example here is ...
by Mossmanikin
Wed Sep 11, 2013 02:44
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

If you need any textures for this, I would be glad to help. Any help is appreciated. :) Can't promise your textures will be used "as is", but I'm quite sure I'll at least be inspired or use parts of 'em. ;) I'm having issues bringing reedmace textures into the game. Is there any rule about how to c...
by Mossmanikin
Tue Sep 10, 2013 09:43
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Since I started assisting you with this mod, I've been noticing things every time I'm outside. We just were on a brief vacation, and all the way home I was staring out the windows looking at the grasses and plants. I noticed a few things. Now that it is between summer and fall, everything isn't gre...
by Mossmanikin
Tue Sep 10, 2013 00:16
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

how do i get a tool to place a node then disappear? I'd do it like this: on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="special:myblock"}) itemstack:take_item() return itemstack end,
by Mossmanikin
Mon Sep 09, 2013 23:54
 
Forum: WIP Mods
Topic: LUA code questions
Replies: 74
Views: 9558

Yeah, I've been struggling with this from the very beginning. On one hand the size on your texture is more realistic. On the other hand it's not in the mid below the fruit. Both versions (yours and mine) are compromises. my idea was a attempt at making it look like the spike and fruit were not stra...
by Mossmanikin
Mon Sep 09, 2013 23:12
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

The obvious thing that jumps out at me is that the stem right under the thick brown flower spike is just as thick as the flower spike. But for reedmace the stem is always very thin and rigid. It should only be 1 pixel thick at most. I like the yellow around the roots. Doesn't look as pretty as it d...
by Mossmanikin
Mon Sep 09, 2013 22:52
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Melkor wrote:
Mossmanikin wrote:
shadowwraith wrote:the genre was actually started with the 3D Construction Kit way back in 1991

http://en.wikipedia.org/wiki/3D_Construction_Kit


Wow! I need the C64 version! :D


Maybe is HERE!


Thanks. :)
by Mossmanikin
Mon Sep 09, 2013 00:44
 
Forum: General Discussion
Topic: What do you do when people call Minetest a ripoff?
Replies: 55
Views: 12377

I like your mod and more resource friendly, but could you add rubber trees to your mod so that technic mod supports it, more trees is a bit heavy for my system. Thank you. You can configure moretrees. If you look in the folder of moretrees there should be the files default_settings.txt and moretree...
by Mossmanikin
Sun Sep 08, 2013 15:46
 
Forum: Mod Releases
Topic: [Mod] Tiny Trees [1.5] [trees]
Replies: 26
Views: 15041

One who doesn't know about it will probably not notice, but actually I've already implemented plants that grow in water. I (ab)used entities to get a more or less satisfying result. Maybe it would be nice to increase the spawn rate... What mod did you do this in? I know that topywo did something si...
by Mossmanikin
Sun Sep 08, 2013 01:41
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Evergreen wrote:1000th POST!


Congratulations! :D
by Mossmanikin
Sat Sep 07, 2013 17:54
 
Forum: Texture Packs
Topic: Default textures- now 32x32! (v0.1)
Replies: 14
Views: 3923

I'm loving your new textures. Really starting to look natural and beautiful! Here's something I realized. Cattails usually grow in water also. I'm not sure if it is possible to make them grow in 1 node deep of water, as the roots would displace the water node. Maybe make them grow like lilly pads, ...
by Mossmanikin
Fri Sep 06, 2013 19:43
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

I'm thinking what we have now isn't so bad. I agree, it isn't bad. To imprevo it, I'd say we need some recoloring and details. My textures should have some saturated yellow at the bottom and some more dark and or saturated green in general. Also a bit more definition wouldn't harm. And of course: l...
by Mossmanikin
Fri Sep 06, 2013 17:55
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

Ugh, I looked at my textures #4 in game and they look hideous. The greens need to be very close to each other in terms of darkness, or it looks really bad. Even the yellows look bad. My original texture looks way better even if it is short. But I think you get my ideas from the post. I like your id...
by Mossmanikin
Fri Sep 06, 2013 02:07
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630

I'll look into this, but there's one thing I can say without even downloading the mod: I like this idea.
by Mossmanikin
Fri Sep 06, 2013 00:08
 
Forum: WIP Mods
Topic: [closed] Drying Papyrus [rotten_papyrus]
Replies: 1
Views: 837

What if we each search for pictures of reedmace/cattails that can inspire us and represent what our vision of what we are trying to achive is? 't is hard to find a pic which shows exactly what I have in mind. But here's something that comes close to: [spoiler=this] http://www.celtnet.org.uk/images/...
by Mossmanikin
Thu Sep 05, 2013 22:34
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20630
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