Search found 533 matches

Return to advanced search

Neuromancer wrote:What if we each search for pictures of reedmace/cattails that represent what our vision of what we are trying to achive is?


Good idea, i'll "google" a bit ;)
by Mossmanikin
Thu Sep 05, 2013 21:49
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20503

Update (0.1.8)
- nothing new
- removed dryplants, it can be found here now
by Mossmanikin
Thu Sep 05, 2013 18:24
 
Forum: Mod Releases
Topic: [Mod] Prehistoric [0.1.8] [prehistoric]
Replies: 38
Views: 12942

[Mod] Grasses [0.1.8] [dryplants]

GRaSSeS (By Mossmanikin, in collaboration with Neuromancer. Junglegrass by VanessaE.) https://dl.dropboxusercontent.com/s/1mhbixrr1o6rekx/screenshot_348178035.png Dependencies : farming (minetest), plants_lib Supports : flint , stoneage , sumpf Reedmace will grow near water. Although the plant appe...
by Mossmanikin
Thu Sep 05, 2013 18:22
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20503

It works really well when it's on the rails. I blocked the corners so it stayed on. It's also difficult to put on the rails. Can you ride the cart? How u enable mod If you're in the minetest menu and you've selected your map you can press the "Configure" button. Then there will appear a list of all...
by Mossmanikin
Thu Sep 05, 2013 16:48
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 248503

Although it's a bit small compared to papyrus, I like the texture. Funny, I'm working on something similar right now. Don't know if you're aware of it, but I've been working on some reedmace. At the moment it's part of the prehistoric mod, but I'll separate it. I would like to work on a reedmace/ca...
by Mossmanikin
Thu Sep 05, 2013 16:39
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41051

Here's an image of the game with my cattails texture in it. It is WTFPL. Feel free to play with it and improve it. https://www.dropbox.com/s/pms475168ifpnpd/cattailsview1.jpg Texture https://www.dropbox.com/s/dnsjmdb11l65oig/cattailsG.png Although it's a bit small compared to papyrus, I like the te...
by Mossmanikin
Thu Sep 05, 2013 01:39
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41051

1)So it's fine with the hunger in the game the way I made it (3 times faster than the original Mod?) I died several times, so I'd say: yes. 2)Yes I think it's definitely worth it if you dial down the frequency. Care to share your lua file, or just let the others know which trees you disabled altoge...
by Mossmanikin
Thu Sep 05, 2013 01:08
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41051

Thanks for sharing this, I can really use the code for my plant mods :)
by Mossmanikin
Wed Sep 04, 2013 19:56
 
Forum: WIP Mods
Topic: Not sure what to call this one: Destroying all cactuses in a column
Replies: 7
Views: 1430

Update (0.1.0)
- No more flying tree fern trunks: cut the trunk and the whole tree will collapse
by Mossmanikin
Wed Sep 04, 2013 19:54
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 31
Views: 14304

Update
- one can get dry reed by "cooking" wet reed
- placed roof blocks will change shape under certain circumstances (similar to stairs in MC)

EDIT: also edited default_grass_*.png textures (in dryplants)
by Mossmanikin
Tue Sep 03, 2013 23:32
 
Forum: Mod Releases
Topic: [Mod] Prehistoric [0.1.8] [prehistoric]
Replies: 38
Views: 12942

Added pyramids & Blockmen's Better Hud with Hunger. I'm not sure though if the Hunger almost makes the game to easy. As long as you have a full belly, your health heals really quick, and it takes a long time to get hungry. I changed it so the hunger meter goes down 3 times faster than in the origin...
by Mossmanikin
Tue Sep 03, 2013 18:01
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41051

Love the textures :)
by Mossmanikin
Tue Sep 03, 2013 16:35
 
Forum: WIP Mods
Topic: Moderaters Please Close!
Replies: 6
Views: 1198

Xyro_Fire wrote:(offtopic) ) how to make mods


Official-ish modding resources
by Mossmanikin
Sun Sep 01, 2013 13:02
 
Forum: WIP Mods
Topic: [mod]Radio Mod [radio]
Replies: 24
Views: 5936

The oerkki cobble and the weird block look very nice. :)
by Mossmanikin
Sat Aug 31, 2013 14:35
 
Forum: WIP Mods
Topic: [Mod] BlocksPlus [1.0] [blocksplus]
Replies: 5
Views: 1483

durtective6 wrote:last thing i think answered before i pressed submit on the edit :P
is buckets CC BY-SA 3.0


The textures: yes (see the readme in the mod folder).
by Mossmanikin
Sat Aug 31, 2013 14:15
 
Forum: WIP Mods
Topic: licenses, again...
Replies: 10
Views: 1006

durtective6 wrote:is cactus CC BY-SA 3.0?


It's not listed in the readme, so: yes.
by Mossmanikin
Sat Aug 31, 2013 14:10
 
Forum: WIP Mods
Topic: licenses, again...
Replies: 10
Views: 1006

ive found dyes as wtfpl should i put licenses as wtfpl and CC BY-SA 3.0 as the licenses then (on my mod page)? like licenses: WTFPL and CC BY-SA 3.0 If every source you used is WTFPL you can just write: License (everything): WTFPL If most of the mod is WTFPL, but a part is CC BY-SA 3.0, I'd write s...
by Mossmanikin
Sat Aug 31, 2013 14:07
 
Forum: WIP Mods
Topic: licenses, again...
Replies: 10
Views: 1006

I like the new design, looks much better. Also good idea to work around the collision issue like that. Just to note, for some reason nodebox collision doesn't go more than halfway into the next node, so I had to design it both realistically, and in a way that didn't seem like you were inside a soli...
by Mossmanikin
Sat Aug 31, 2013 14:01
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 17053

I like the new design, looks much better.
Also good idea to work around the collision issue like that.
by Mossmanikin
Sat Aug 31, 2013 13:52
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 17053

is everything on that page wtfpl then? ive also noticed it doesnt list glass, dye or cactus, ive used/edited those to make textures If it's not listed there (but it's part of default, it's: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ If it's lis...
by Mossmanikin
Sat Aug 31, 2013 13:43
 
Forum: WIP Mods
Topic: licenses, again...
Replies: 10
Views: 1006

yo mossmanikin,its Ikishida again,how can you make a non-wet reed? Hi Ikishida, go to the mod folder called "dryplants", open the file "settings.txt", look for the line "REED_WILL_DRY = false" and change it to true. Then all(!) placed wet reed blocks and slabs will dry over time. In survival mode t...
by Mossmanikin
Fri Aug 30, 2013 10:05
 
Forum: Mod Releases
Topic: [Mod] Prehistoric [0.1.8] [prehistoric]
Replies: 38
Views: 12942

I'd also like to see that feature.
by Mossmanikin
Fri Aug 30, 2013 09:46
 
Forum: Feature Discussion
Topic: Seed input in the menu
Replies: 3
Views: 706

BlockMen wrote:A mummy spawner (with rotating mob inside, like MC)
https://dl.dropboxusercontent.com/s/wbrbp4buroeqps6/screenshot_370815197.png

Very cool!
by Mossmanikin
Fri Aug 30, 2013 09:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9180
Views: 1086224

You could just add fly, fast and noclip to default_privs in minetest.conf. So there is a way... I looked and asked for it and was told there is none. Good to know. Is a bit different though, since with this mod one can only fly in creative. The thermometer is builtin in the client of the current de...
by Mossmanikin
Thu Aug 29, 2013 11:20
 
Forum: WIP Mods
Topic: MoMa's Little Helpers (for testing mods/maps)
Replies: 3
Views: 708

MoMa's Little Helpers (for testing mods/maps)

These are just some small mods I sometimes use as tools when I'm testing mods. Didn't want to create a new topic for each of them. flyin_hi You can fly in creative mode, without having to type anything. This might be handy if you create a lot(!) of maps within a short(!) time for testing purposes on...
by Mossmanikin
Thu Aug 29, 2013 10:51
 
Forum: WIP Mods
Topic: MoMa's Little Helpers (for testing mods/maps)
Replies: 3
Views: 708
PreviousNext

Return to advanced search