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Nice! :)
Now crossing a desert is more like an adventure.
by Mossmanikin
Thu Aug 29, 2013 05:41
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 112
Views: 55832

I really like those textures, especially the minetest burger. :)
by Mossmanikin
Thu Aug 29, 2013 05:38
 
Forum: Mod Releases
Topic: [Mod] Mtfoods! [1.5] [mtfoods]
Replies: 33
Views: 15422

Alright. Waiting for Calinou for a answer if I can use the Mithril Tools used in More Ores. Haven't done the throwing yet. The first mod release will be out when ever I get an answer. Will only be the ore (Mytheril) and the tools (Fire Tools, Air Tools)... Could someone help me out too? When ever I...
by Mossmanikin
Wed Aug 28, 2013 15:22
 
Forum: WIP Mods
Topic: A Modding Idea - Elemental Powers
Replies: 29
Views: 4259

Nice gesture. :)
by Mossmanikin
Wed Aug 28, 2013 13:06
 
Forum: General Discussion
Topic: thank you for minetest
Replies: 26
Views: 3874

Alright. Waiting for Calinou for a answer if I can use the Mithril Tools used in More Ores. Haven't done the throwing yet. The first mod release will be out when ever I get an answer. Will only be the ore (Mytheril) and the tools (Fire Tools, Air Tools)... Could someone help me out too? When ever I...
by Mossmanikin
Wed Aug 28, 2013 12:37
 
Forum: WIP Mods
Topic: A Modding Idea - Elemental Powers
Replies: 29
Views: 4259

Small update (0.0.5)
- you get the default paper if you rightclicked on the placed paper but didn't write anything (Zeg9 found an issue :D)
by Mossmanikin
Tue Aug 27, 2013 12:51
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 19853

Zeg9 wrote:Never mind, I didn't have the latest version. The issue I was talking about is fixed already.
So, this is a perfect mod (until I find a real bug :P)


Allright, hope you find one, then :D

EDIT: and thanks :)
by Mossmanikin
Tue Aug 27, 2013 12:13
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 19853

CraigyDavi wrote:How many spaces are there in the mailbox?


If I remember correctly: same as in a chest (didn't count)
by Mossmanikin
Tue Aug 27, 2013 07:50
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4972

Update (0.0.9)
- more options in SeTTiNGS.txt
- less fps drop (at least on my machine)
- changed textures for giant tree fern leaves
- the circumstances under which plants spawn are slightly different
by Mossmanikin
Tue Aug 27, 2013 07:34
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 31
Views: 14513

Update
- fixed the bug where a letter replaced a node
by Mossmanikin
Tue Aug 27, 2013 02:42
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 19853

I'm starting to really love the ferns even with the fps drop. They just give the entire atmosphere a different feel. More diverse, more real. They are beautiful. I really love how the ground ferns clump together. I know that this is due to there being minerals underground. But if it would speed thi...
by Mossmanikin
Tue Aug 27, 2013 02:38
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41592

moderror: failed to load and run C:/Minetest/t/bin/./mods/villages-master/init.lua Check debug.txt for details O.o I'm sort of... new and an idiot... I don't understand this. If you rename the folder "villages-master" to "villages" everything should work. See https://forum.minetest.net/viewtopic.ph...
by Mossmanikin
Tue Aug 27, 2013 02:13
 
Forum: WIP Mods
Topic: villages [WIP]
Replies: 127
Views: 37295

I'm sure you are familiar with the placing issue that there is atm. Try placing the letter against a wall and it will remove the node above the node to which the player is pointing. Anyone knows how to fix this? Actually I totally forgot about it. I'm glad you mention it. I'll have it check for air...
by Mossmanikin
Tue Aug 27, 2013 01:54
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 19853

Cool mod.
I like the shape of the box and I like the way it works.

It's intentional that one can't put something in own mailbox, right?
by Mossmanikin
Tue Aug 27, 2013 01:48
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4972

CraigyDavi wrote:Nice mod!

Thanks :)
CraigyDavi wrote:I hate it when I take a sign which I wrote a paragraph on and all the writing goes ;(

Yeah, hate this too.
by Mossmanikin
Tue Aug 27, 2013 01:44
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 61
Views: 19853

[spoiler=I explored a dungeon.] http://ubuntuone.com/7bc33pATb9rAtNvSBllWzW http://ubuntuone.com/0Inn8kx7IK07xm37szVFED http://ubuntuone.com/6oQM2QcHjhflz2sjBw1ygL http://ubuntuone.com/43SQDH7IUbqZYnGBh4L6zu http://ubuntuone.com/7AmwsCTtp2s2yPW8bN9GVz http://ubuntuone.com/3FOKnbhGbwPcfkBgCuDszT htt...
by Mossmanikin
Mon Aug 26, 2013 10:58
 
Forum: General Discussion
Topic: Dungeons
Replies: 38
Views: 6380

I'm thinking of adding zegs craft guide and inventory++. Good idea. This would make the game even more new-be-friendly. I'm also thinking of adding ferns. I like the richness and the look they add, but I'm noticing a fps drop down from 15 before to 9 after. Have to play with it a bit more to see if...
by Mossmanikin
Mon Aug 26, 2013 01:35
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41592

Was genau meinst du damit?
Möchtest du wirklich den Grund wissen warum wenige existieren, oder möchtest du vielmehr wissen ob es einen empfehlenswerten gibt?
Ich meine: ich könnte dir sagen warum ich keinen geschrieben habe, aber kann da nur von mir sprechen.
by Mossmanikin
Sun Aug 25, 2013 21:11
 
Forum: Deutsch
Topic: warum gibt es kaum "Industrie-mods"?
Replies: 1
Views: 552

MAXXD wrote:O,O QUE BUEN MOD¡¡ ME ENCANTA :)

Although most people will probably understand, at least, the first part of your comment, it would be better if you write in English, so even more people will understand. ;)
by Mossmanikin
Sun Aug 25, 2013 21:03
 
Forum: Old Mods
Topic: [Mod] Nether Mod [0.1STABLE]
Replies: 217
Views: 85570

@Mossmanikin I already thought about something very similar to Neuromancer suggestions but didn't want to conflict with your mod. So if you're ok to join forces I'll put this enhancement on list for 2.3. I don't wanna add new features to 2.2 right now as release is scheduled end of august ;-) Sound...
by Mossmanikin
Sun Aug 25, 2013 20:58
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 612561

Just downloaded the game. Didn't do some heavy testing, but here's my first impression: - it has what survival needs: hostile mobs - good choice of mods (no, not because of fishing :D) - plants, animals and sounds provide a "living" environment - delayed reaction, but after disabling some mobs (via ...
by Mossmanikin
Sun Aug 25, 2013 20:48
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41592

An option to choose the language in the minetest menu would indeed be a nice feature.
by Mossmanikin
Sun Aug 25, 2013 20:07
 
Forum: Problems
Topic: Locale issues
Replies: 4
Views: 1230

Yeah! :D
by Mossmanikin
Sun Aug 25, 2013 00:06
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 12624

Update (0.0.7)
- Giant Tree Ferns
- SeTTiNGS.txt
(for details see first post)
by Mossmanikin
Sat Aug 24, 2013 17:32
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 31
Views: 14513
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