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webdesigner97 wrote:
Mossmanikin wrote:Roots, finally!
Support for moretrees and trees.
https://dl.dropboxusercontent.com/s/kgd0826rrqenka4/roots.png
Please tell me what you think. Any ideas to improve'em?

Awesome!


Thank you. :)
by Mossmanikin
Wed Oct 16, 2013 17:12
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Roots, finally!
Support for moretrees and trees.
Image
Please tell me what you think. Any ideas to improve'em?
by Mossmanikin
Wed Oct 16, 2013 17:09
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

I was playing around with a darker seaweed texture, and at first I thought all seaweed textures should all be the same (all light or all dark) but I'm liking the mixture. What do you all think? https://dl.dropboxusercontent.com/s/ged6dsc9h77ofm9/SeaweedTexturePic2.jpg More variation in color and "t...
by Mossmanikin
Sun Oct 13, 2013 17:16
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Update (0.1.6):

On GitHub.
Less tall grass (more room for other plants).
Neuromancers textures: default_grass_5.png & default_papyrus.png.


@ Neuromancer:
Added you as collaborator on git.
by Mossmanikin
Fri Oct 11, 2013 21:15
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20599

VanessaE wrote:I like the tweaked waterlily textures as well as the added varieties of those and algae/seaweed.

I'm glad you like the changes. :)

VanessaE wrote:Pull requests against Plantlife welcome. ;-)

As an aside, I've just added undergrowth and dryplants to my servers.

Sounds nice. :)
by Mossmanikin
Fri Oct 11, 2013 15:41
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Made an attempt to bridge the gap between the different lily pad textures.
Edited the textures of both along_shore and flowers_plus.
Feel free to play with it.
by Mossmanikin
Wed Oct 09, 2013 16:46
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

I added lilypads that spawn along the shore near grass. There are some things that need to be changed. Signlike needs to be changed to nodebox. Settings and the naming and location in Trunks may need to change based on what Vanessa, MM and EG think. also it may hit performance too hard when generat...
by Mossmanikin
Tue Oct 08, 2013 06:06
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Yes your addition of large twigs looks really good. What I do see on land now sometimes is super small twigs (which I love), but I never see them in water. I think you need to incorporate a few really small thin twigs that aren't centered in the middle of the node and all will be good. These look l...
by Mossmanikin
Sat Oct 05, 2013 19:06
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Neuromancer wrote:MM, you need to check out this exciting news: Sapier has added some support for your mod. Maybe further integration is possible!
https://forum.minetest.net/viewtopic.php?pid=113172#p113172


Yeah, just read it. :)
by Mossmanikin
Sat Oct 05, 2013 18:59
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 71
Views: 19962

Let's discuss it on GitHub.
by Mossmanikin
Sat Oct 05, 2013 18:47
 
Forum: WIP Mods
Topic: Integrating MobFramework with Mossmanikin's Fishing Mod
Replies: 1
Views: 528

Ok I did check in my changes, but I saved your original textures with an "o" at the end if you want them back. I also bumped up the number of twig textures from 3 to 4 in the nodes.lua. My change makes the twigs look totally random, Some really long, some really short, some twisted and angled. It a...
by Mossmanikin
Sat Oct 05, 2013 18:12
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Something about the twigs bothered me. The fact that they were all perfectly centered in the node just looked fake to me. So I slid them over to the edge of the node. I was hoping to get the effect of multiple twigs joined together to make one large twig. Instead what I got was what looked like a l...
by Mossmanikin
Fri Oct 04, 2013 16:00
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

wcwyes wrote:it's perfect now.

LionsDen wrote:That's great, glad we could help. :)

Aye, me too. :)
by Mossmanikin
Wed Oct 02, 2013 22:57
 
Forum: WIP Mods
Topic: LUA code questions
Replies: 74
Views: 9551

jojoa1997 wrote:Maybe you might want to change the (no download yet) to (github)


Good idea.
by Mossmanikin
Wed Oct 02, 2013 22:05
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

I have an idea for the twig textures. The existing one looks great, but I would add additional textures that maybe have multiple twigs on one node and/or have twigs that when the nodes are oriented the right way combine to make one long twig, otherwise make 2 short twigs when not oriented toward ea...
by Mossmanikin
Tue Oct 01, 2013 23:06
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

I'll try that. just taking suggestions and seeing what I can make of them right now. thanks. EDIT: is there a way to get it to place like a normal node? My Server's owner doesn't seem to be very keen on a node placing different than nodes. EDIT: just tried it and the tool completely disappears with...
by Mossmanikin
Tue Oct 01, 2013 22:19
 
Forum: WIP Mods
Topic: LUA code questions
Replies: 74
Views: 9551

Papyrus perfection: https://dl.dropboxusercontent.com/s/k3m6fynim1i8kok/default_papyrus16b.png https://dl.dropboxusercontent.com/s/i6ph1uigfkch5dz/PapyrusPerfection.jpg @PilzAdam: I'll admit my other textures were real clunkers. This one would look real nice in the default game. ;) Looks great. Let...
by Mossmanikin
Sun Sep 29, 2013 20:41
 
Forum: Texture Packs
Topic: Is it possible to get textures into default?
Replies: 36
Views: 5537

Evergreen wrote:I could do that.

Cool, I think it would add a lot of athmosphere.
Evergreen wrote:Sorry for not working on it, I am just lazy. :P

The right to be lazy is a fundamental right. ;D
by Mossmanikin
Sun Sep 29, 2013 20:28
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

how do i get a tool to place a node then disappear? I'd do it like this: on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="special:myblock"}) itemstack:take_item() return itemstack end, I'm thinking ...
by Mossmanikin
Sun Sep 29, 2013 20:20
 
Forum: WIP Mods
Topic: LUA code questions
Replies: 74
Views: 9551

I added a moss texture and node to the trunks mod because it seems to make sense that moss would most likely grow on the side of fallen logs. Feel free to rip it out if you want. It probably needs variations on the texture to make it look more realistic. I decided to go with signlike just to see ho...
by Mossmanikin
Sun Sep 29, 2013 19:57
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Idea: Once I finish the cavestuff, I'll start working on "beach". ;) Sounds like a good idea. I was watching a documentary on spirituality, and thought it might be a cool idea to create a spirituality mod, but then I realized that this mod, and the other mods that bring natural beauty bring a spiri...
by Mossmanikin
Sun Sep 29, 2013 02:01
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

@Neuromancer:

Some great ideas. I'm experimenting with small twigs atm.
by Mossmanikin
Fri Sep 27, 2013 17:36
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078

Yes! Works fine.
Finally one can hunt with bow and arrow again. :)
by Mossmanikin
Fri Sep 27, 2013 17:29
 
Forum: Mod Releases
Topic: [Mod] Throwing, PilzAdam version [throwing]
Replies: 88
Views: 48229

@MM: I took your suggestion and changed the settings, now the Undergrowth with fallen logs and more dirt seems to be running much faster! Thanks a million! I'm overwhelmed by the variety and the rugged beauty of the terrain! It is so absolutely real! I'm glad it's faster, will test the newest versi...
by Mossmanikin
Thu Sep 26, 2013 09:47
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 41058

All of these fallen logs make me think of mosses, mushrooms and the fungus that would consume them. It would be fun to have a mushroom mod with some poisonous and some healthy to eat. I'm looking at this Mod https://forum.minetest.net/viewtopic.php?id=2619 But I don't think it fits what I'm looking...
by Mossmanikin
Thu Sep 26, 2013 09:43
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 38078
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