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Here's a texture that some people might like and others might hate, but it's 32x and I hand drew it. WTFPL. If you like it, you can add it to your Faithful Texture pack. https://www.dropbox.com/s/t9t7rut0p00uhg9/default_papyrus32.png Here's the 16x version https://www.dropbox.com/s/dr3etyc5qzod8ar/...
by Mossmanikin
Wed Sep 25, 2013 23:03
 
Forum: Texture Packs
Topic: Is it possible to get textures into default?
Replies: 36
Views: 5510

You're killing me! I installed the latest version of this mod in the Immersive Fun game. I was stunned by the beauty of it. You could really feel the impact that the trees have on the land, throwing leaves everywhere, choking out the grass, fallen logs. Simply amazing. But then there were real bad ...
by Mossmanikin
Wed Sep 25, 2013 20:09
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Evergreen wrote:Another idea I had was a transition between grass and desert sand. I was going to do it, but I was waiting until you optimized your code.


Sounds like a good idea.
Changed a lot of the code, the result looks better, not sure if it's still too slow.
by Mossmanikin
Mon Sep 23, 2013 13:48
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

I changed apple & papyrus texture in default. I was wandering around the world and the apples just jumped out at me like big red clown noses, so I broke the red up and made them smaller, and now they sort of fade into the tree more, look more like a part of it. The papyrus was just to bright of a l...
by Mossmanikin
Mon Sep 23, 2013 04:25
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 40616

I'm confused as to why you put it near rocks/pebbles instead of just under trees. Actually I wanted it to generate below bushes, didn't work, so I tested how it would look below rocks. Doesn't make a lot of sense, but it adds some depth and variation. single trees will not always have forest soil, ...
by Mossmanikin
Mon Sep 23, 2013 02:57
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Neuromancer wrote:I tweaked some textures. Let me know what you think.


What textures did you change except default_grass_5.png?

Btw.: you're using an outdated version of the ferns mod. Version 0.0.8 has some bugs.
by Mossmanikin
Sun Sep 22, 2013 09:08
 
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 40616

I created a new grass texture https://dl.dropboxusercontent.com/s/yxrzx4wl452wrar/default_grass_5.png and replaced default_grass_5.png with it. [spoiler] https://dl.dropboxusercontent.com/s/ppdsjlf1evjwnse/new_grass_image.jpg [/spoiler] Not exactly what I was looking for but promising. I was hoping...
by Mossmanikin
Sun Sep 22, 2013 08:53
 
Forum: Old Mods
Topic: [Mod] Grasses [0.1.8] [dryplants]
Replies: 71
Views: 20151

Neuromancer wrote:it still will not let me sync anything to this project


Very strange. Maybe it's because you use the name Neuromancer1 as well as Neuromancer56?
Added both names to the list of collaborators, hope it works now.

In case it doesn't work I'll gladly add the changes for you.
by Mossmanikin
Fri Sep 20, 2013 18:19
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Hasn't this been enough posts to put a download up If you wanna do some alpha testing: look for the github link ;) Maybe they want the mod to be quality when they release it and not half done Exaxtly! :) It's usually recommended that you include a full copy of the "legal code". For CC-By-SA 3.0, it...
by Mossmanikin
Fri Sep 20, 2013 00:28
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Would you be okay if I went ahead and changed the name of license.txt to "LICENSE.txt" and changed the license to CC-BY 3.0? Sure. If so, what should I put about it in LICENSE.txt? Something like "everything CC-BY 3.0" and the links to human readable and full license, maybe... EDIT: the "maybe" is ...
by Mossmanikin
Thu Sep 19, 2013 16:00
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Evergreen wrote:I think that would be a good idea. I'll go ahead and delete my fork and work from the repository on your account.


I took the freedom to merge all forks and branches
by Mossmanikin
Thu Sep 19, 2013 15:49
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Added fork with bushes mod to undergrowth repository on github. Also asked for a pull request for Mossmanikin to pull my changes into the main repository. It said there were no conflicts. I think that's what we need to do for MM to incorporate our requests into his main undergrowth repository, crea...
by Mossmanikin
Thu Sep 19, 2013 06:08
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Evergreen wrote:I actually haven't done too much, but I'll give you it once I figure out how to get the stalactites to work.


Can't wait (actually I can :D)
by Mossmanikin
Wed Sep 18, 2013 00:36
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Utterly beautiful!! When can I add this to our Immersive Fun game? Do you have to write the code yet? Minecraft will never be able to catch up with you! Glad you like it. I've written some abm's. There's too much forest soils with that (near every tree). Code using plants_lib is finished. Looks fin...
by Mossmanikin
Wed Sep 18, 2013 00:23
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

How do I create a mob with a plantlike drawtype? I see it uses "visual =" instead of "drawtype". Example: minetest.register_node("entitytest:plantlike_node", { drawtype = "plantlike", tiles = {"default_apple.png"}, groups = {not_in_creative_inventory=1}, }) minetest.register_entity("entitytest:plan...
by Mossmanikin
Tue Sep 17, 2013 09:41
 
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 322964

Neon wrote:Teleport arrows (as described by Evergreen) sound pretty shiny (but not what I was aiming at). What mod are those in?


In the throwing mod.
by Mossmanikin
Tue Sep 17, 2013 09:15
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255442

Small update (0.1.2)
- big textures instead of combining small ones
by Mossmanikin
Tue Sep 17, 2013 00:04
 
Forum: Old Mods
Topic: [Mod] Ferns [0.1.2] [ferns]
Replies: 31
Views: 14202

Those look great! If you want to get fancy, you might want to have some kind of smooth transition between normal grass and regular grass, like minecraft does. You are totally on the right path with the dried leaves, however I agree with Evergreen, the transition needs to be smoother next to all gra...
by Mossmanikin
Mon Sep 16, 2013 21:27
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

[spoiler=dry leaves test]
Image
Image
[/spoiler]
by Mossmanikin
Mon Sep 16, 2013 05:27
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

To be honest, I think this should be a modpack. Yeah, thought about that too. Let's make a modpack out of this. Here's the way improved bushes Mod: Fixed orientation of branches. Totally improved look of branch nodeboxes. https://www.dropbox.com/s/whs1owp458e9agf/bushes20130915.zip I think sequoia ...
by Mossmanikin
Mon Sep 16, 2013 04:51
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Evergreen wrote:Thank you Mossmanikin! Now I'll continue to work on the mapgen code.


You're welcome. :)


@ Evergreen & Neuromancer:

Since this mod is about a lot more than plants, I'm not really satisfied with the name "Undergrowth" anymore.
What do you think? Should we change it? And if so: any suggestions?
by Mossmanikin
Mon Sep 16, 2013 00:50
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

[spoiler=Pebbles/rocks]
Image

Code for nodeboxes: pebble.zip
[/spoiler]
by Mossmanikin
Sun Sep 15, 2013 23:46
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

The wall mount works, butit allows you to palce it on all sides. On another note, the way the mapgen is going to work for stalactites is it is going to look for a 2 block space beneath a stone block. The only problem is that I have no idea how to do that. :P Except for simply copying some code and ...
by Mossmanikin
Sun Sep 15, 2013 17:49
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

Evergreen wrote:Okay, in that case then where would I put this code


Looks like isn't as simple as I thought, or at least doesn't work like that. :D

Going to see if I can find an answer, 'cause I'd really like to know now too.
by Mossmanikin
Sun Sep 15, 2013 17:38
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708

I'm thinking of changing the nodeboxes on the bushes from the nodebox that looks like plantlike X, to the parallel || nodebox that Mossmanikin gave me to start with. Then maybe forcing the branches to angle down into the center node by using facedir. Would make the branches look less random, but I'...
by Mossmanikin
Sun Sep 15, 2013 17:28
 
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 37708
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