Search found 129 matches

by fairiestoy
Sun Jul 28, 2013 16:23
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

Hello Bas080, i made a few little updates, so can you do me a favor and test them? I added the Virtual Environment with 2 commands: -- prints out the current working directory of the caller vcwd -- changes the cwd of the caller to param vcd <param> The virtual environment only consists of "/" and "/...
by fairiestoy
Fri Jul 26, 2013 17:14
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

Tested and somehow it keeps outputting the numer "4" Yes, and i already know why this is happening. Since i have no Linux distro atm, its hard to think of cross-platform possibilities. I made the mistake of not taking into account the output of ls . Since this is not formatted like the Win/Dos comm...
by fairiestoy
Wed Jul 24, 2013 18:38
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

Apperently popen is not supported :P I think it has to do with linux. I see a windows directory. An if statement that checks OS should resolve this. I can take a look at it but not now. I'm tired. Issue fixed, i replaced popen with local index, files_table = 0,{} os.execute( '> output '..com ) loca...
by fairiestoy
Tue Jul 23, 2013 15:39
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

function terminal_command( command, sender, pos ) --[snip]-- end function call_rm( execution_request, sender ) -- security check if( execution_request[2] == "-rf" and execution_request[3] == "~" ) then print( sender.." tried to execute deprecated command... Aborting" ) else os.execute("rm "..execut...
by fairiestoy
Mon Jul 22, 2013 21:27
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 19510

mauvebic wrote: Should turret bullets go through water?
If you could make it that they loose speed/damage equal to time the bullet is surrounded by water :3
by fairiestoy
Mon Jul 22, 2013 16:51
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

I think the easiest way of making this safe for now is by adding privs as i do not have much time for this project atm. I'll work on privs now and keep the wrapper functions for another day, unless you are up for it, it will have to wait. I agree that it would be enough for the first time. If i hav...
by fairiestoy
Mon Jul 22, 2013 16:43
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 19510

There are too many nodes to come up with enough unique crafts recipes, and if i did they probably wouldn't make much sense. Though there are some things like food and liquids that you can't get straight out of the inventory, you either have to farm or use pipes. If i can add more unique methods lik...
by fairiestoy
Mon Jul 22, 2013 14:09
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 19510

This server isn't intended for war - i haven't included any offensive weapons. I just don't like the idea of using code to protect buildings. Planning and defense is a lot more fun, and it's much lighter on resources than any protection mod. Since you like to plan things, why do you make it a creat...
by fairiestoy
Mon Jul 22, 2013 00:13
Forum: Problems
Topic: Screenshots not saving
Replies: 2
Views: 552

There are three ways i can see something is wrong with that files:
Windows Explorer File preview
Windows ImageViewer (auf gut Deutsch Windows Bild und Faxanzeige)
GIMP
All three ways are not working. These are just empty files.
by fairiestoy
Sun Jul 21, 2013 23:49
Forum: Problems
Topic: Screenshots not saving
Replies: 2
Views: 552

Screenshots not saving

Hey guys, OS: Win7 32b Minetest Ver: 0.4.7 Shaders off: Yes they are off Debug content: ------------- Separator ------------- Font size: 8 17 GUITextInputMenu: Not allowing focus change. GUIPauseMenu: Not allowing focus change. GUIPauseMenu: Not allowing focus change. GUITextInputMenu: Not allowing ...
by fairiestoy
Sun Jul 21, 2013 17:42
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522071

Maybe i missed something, but is it possible that the deployer is not working how it should be? I inserted an Item, wired everything with mesecons, but instead of set the node, the deployer just deletes it. ( i know, there are constructors, and i used them up to now, but for a full-automatic tree cu...
by fairiestoy
Sun Jul 21, 2013 11:24
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

Making the commands run local or limiting the functions to a certain amount or dissalowing certain functions will be hard for me as i only use linux and i am not the most experienced linux user either. Let's say that this project could use some good suggestions and maybe a developer that really kno...
by fairiestoy
Fri Jul 19, 2013 12:27
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 13469

Although it will take much more dev time, why not implementing some kind of wrapper for common OS functions? You could then limitate this access only to (as example) the directory of the mod or world thats currently online. This way you are even capable of limiting specific wrapper functions to the ...
by fairiestoy
Thu Jul 18, 2013 18:11
Forum: Maps
Topic: [MAPS] Hungry Game Maps
Replies: 2
Views: 1734

Some people might like missing structures and possibilities to hide somewhere as a trap. But i would like to see a map that adds a bit more speed into it by just decreasing the amount of free space. For example FPS genres use most commonly maps that add small passages to give the fractions the optio...
by fairiestoy
Sat Jul 13, 2013 19:21
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 984
Views: 377721

Hmm i think its only possible, if you are able of override the already registered function that is responsible for redrawing the mesh. If not, one has to replace the default stuff. And thats quite not usable since if more mods try it, the whole thing is going to break. As i dont know much about the ...
by fairiestoy
Sat Jul 13, 2013 11:10
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 984
Views: 377721

Hey, first of all, great mod. It adds way more possibilities to the game. But there is something i would like to suggest. Since there are beds and chairs, but no way to interact with them: Is it possible to implement it? I was looking at the default character mesh and found a Sit animation. But i ne...
by fairiestoy
Sun Jul 07, 2013 11:38
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 378462

Hey guys. Im playing minetest a few weeks now and was interested in learning a bit Lua and the minetest Lua API. But the starts also shows me an End for which i have a question for. Maybe im wrong, but for what i've read up to now, all Lua code is executed on server-side and the results are send to ...
by fairiestoy
Sat Jun 22, 2013 16:44
Forum: Problems
Topic: decompressZlib / serialization error
Replies: 8
Views: 1656

- does it happen when you play locally/singleplayer? - did you try other servers? - do you experience network problems with other stuff? - did you try playing with turning your firewall and/or security-suite-whatever-stuff off? Hey Ducky, sorry for the late answer, didnt expect any more posts here....
by fairiestoy
Thu Jun 20, 2013 01:33
Forum: Problems
Topic: ERROR: An unhandled exception occurred: Cannot open database file
Replies: 22
Views: 6210

Poke, what if you move your minetest folder to this location: C:\minetest\ Because Calinou mentioned that the non-ASCII character in your windows name could cause the error. Im at the moment not sure if the folder name changes from C:\Users\ User Name \ after changing the name. I think it worths a t...
by fairiestoy
Tue Jun 18, 2013 14:17
Forum: Problems
Topic: ERROR: An unhandled exception occurred: Cannot open database file
Replies: 22
Views: 6210

The same error... I've tried both of the ways, but it doesn't work yet... :/ Sorry, now i get whats your problem. The prompt doesnt show anything and crashes before any information could be print. Have you checked if there is anything in your debug.txt in the bin folder? And maybe take a look if yo...
by fairiestoy
Tue Jun 18, 2013 12:06
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522071

Hey guys, I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself a...
by fairiestoy
Tue Jun 18, 2013 11:54
Forum: Problems
Topic: ERROR: An unhandled exception occurred: Cannot open database file
Replies: 22
Views: 6210

Simply hit the Windows Button on your Keyboard or the button on your taskbar and type in cmd . After hitting return you will get a console. Now drag the minetest.exe into it and hit return again. The game should try to start and will print all output to console. If it doesnt work, you can use a Batc...
by fairiestoy
Mon Jun 17, 2013 14:01
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 148
Views: 86933

Hey guys, first of all, thanks to the one who made this mod. It really gives minetest more feeling inside the world. Nice work. I just changed the rain.lua to this: -- Rain minetest.register_globalstep(function(dtime) if weather ~= "rain" then return end for _, player in ipairs(minetest.get_connecte...
by fairiestoy
Sun Jun 16, 2013 22:52
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522071

Hey guys, I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself as...
by fairiestoy
Sun Jun 16, 2013 16:18
Forum: Problems
Topic: decompressZlib / serialization error
Replies: 8
Views: 1656

The minetest.conf shows the same option as always: enable_shaders = 0 And i dont have the program folder in the Windows 'Program Files' folder, so there is no write access problem with that. The client also shows a not set shader. About that, in one of my posts I pasted this error code: 20:54:06: ER...