Search found 129 matches

by fairiestoy
Wed Sep 04, 2013 14:21
Forum: Problems
Topic: InGame Console Bug/Strange behaviour
Replies: 4
Views: 1034

AFAIK this is an unknown bug. Could you file it at the issue tracker at github? https://github.com/minetest/minetest/issues No problem. Meanwhile, i did a quick research in the net for you. Maybe it helps you for further research in this case: Irrlicht Forum topic This topic started because a user ...
by fairiestoy
Wed Sep 04, 2013 09:35
Forum: Problems
Topic: InGame Console Bug/Strange behaviour
Replies: 4
Views: 1034

InGame Console Bug/Strange behaviour

Hello everybody, I wanted to report this even if its not that annoying or is affecting gameplay a lot. But it could be confusing for new players which encounter the in-game console. 1) The bug is reproducable 2) ^ by simply pressing F10 3) Win7 and WinXP tested 4) Minetest 0.4.7-bc5db9b 5) Game type...
by fairiestoy
Sat Aug 31, 2013 18:39
Forum: Mod Releases
Topic: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverextended]
Replies: 65
Views: 19257

Is there any way to disable nicknames? If you do not want to use nicknames in chat, you can replace &name in Chat_String with &dname (default name) With the nicknames, do you need a specific priv to set yours or someone else's nickname? *Added nickname system. Priv defaults to Admins rank, ...
by fairiestoy
Sun Aug 18, 2013 10:20
Forum: Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.17
Replies: 108
Views: 59630

First of all: Great work! I like that feeling when you walk through the world. Its something like an old Gameboy Game (not the 8bit screen :P ). But i miss a few textures like Ice, Snow. Marble and Granite are not that important, since it is part of the technic mod, however asking doesnt cost anythi...
by fairiestoy
Fri Aug 16, 2013 01:44
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5786

Update
Added a very basic Swearing filter with most common english swear words. The message send from each player gets filtered with all words inside this file and will be given back to the normal code after formatting it.
by fairiestoy
Thu Aug 15, 2013 17:25
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5786

In the chatplus branch I got this error 09:11:12: ERROR[main]: ========== ERROR FROM LUA =========== 09:11:12: ERROR[main]: Failed to load and run script from 09:11:12: ERROR[main]: /home/minetest/minetest/bin/../mods/chat_channel/init.lua: 09:11:12: ERROR[main]: /home/minetest/minetest/bin/../mods...
by fairiestoy
Wed Aug 14, 2013 19:09
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 162
Views: 54973

Okay unless i have misunderstood, your suggestion does reduce calculations by perhaps 1 but the speed improvement will be unnnoticeable, barely worth the effort. The while statement was more of a suggestion reduce the lines and saves you some typing ( yeah i know, copy&paste exists, however ). ...
by fairiestoy
Mon Aug 12, 2013 22:10
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 162
Views: 54973

First of all, great work. I like your environment affecting mods especially the realms. But i have a question. Does it make any difference in peformance if i replace the lines 39 to 78 with a while statement and using minetest.after() instead of globalsteps? Instead of performing a random number gen...
by fairiestoy
Thu Aug 08, 2013 21:14
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5786

Update: Merged together the chatplus code with the channels possibility. Most significant changes to the base code were the splitting of log and base code (i moved the log part to another file for better readability) and the transfer from globalsteps to a minetest.after() routine for the HUD elemen...
by fairiestoy
Tue Aug 06, 2013 17:27
Forum: Mod Releases
Topic: [Mod] Footprints and paths [0.3.0] [trail]
Replies: 40
Views: 13828

I encountered a little problem. If you try to work on a dirt node with the hoe, it doesnt work as long as footprints are on it. Maybe redefine the hoe that it works with footprint dirt too :3
by fairiestoy
Sun Aug 04, 2013 23:16
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

A little performance question. Im currently using this code: function set_remote( name, param ) if param == "on" then RC = true else RC = false end minetest.register_globalstep( rc_check ) end function rc_check( dtime ) -- since we dont know a possible way of removing this function from m...
by fairiestoy
Sun Aug 04, 2013 18:24
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

* Updatet
I make the performance shutdown more persistent. Once you activated it, it will be active for 3 more restarts.
As long as the minetest.conf is not changing
by fairiestoy
Sun Aug 04, 2013 17:20
Forum: Mod Releases
Topic: [Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)
Replies: 11
Views: 5786

[Mod] Chat channel [v2.1] [chat_channel] (chatplus merged)

Version: 2.1 License: WTFPL Dependencies: none Description: This mod allows users to define and use chat channels in the game. This way, private conversations keep private. Its also possible to define a maximum distance in which users can hear this chat. As example: By default, the channel 'local' ...
by fairiestoy
Sun Aug 04, 2013 15:24
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

So this is only available in the 0.4.7-3 and up builds?
Thanks for the hint
by fairiestoy
Sun Aug 04, 2013 15:00
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

I have a little problem. The following routine seems not to work:

Code: Select all

vector.distance(p1, p2) -> number
from the API doc on Github.
i always get a nil reference to this function. Did it changed to some extend? Im using the stable 0.4.7 client for server testing.
by fairiestoy
Sun Aug 04, 2013 01:14
Forum: General Discussion
Topic: Screw Driver?
Replies: 5
Views: 1373

A node is every block you can see when you enter the world. Sorry for being confusing :P.
by fairiestoy
Sun Aug 04, 2013 01:00
Forum: General Discussion
Topic: Screw Driver?
Replies: 5
Views: 1373

The screwdriver is made for turning a node in the direction of the activated mode. Try pressing Shift + Left-click.
It iterates through the modes and tells you what each mode does. If you then left-click a node, it turns it in the direction.
by fairiestoy
Sat Aug 03, 2013 22:38
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

Just installed it to test your active performance shutdown. It would be nice if you sent a chat message after each command just so the user knows the command was received and executed. Thanks for the test and the clue with the output on activation. I already updated it, and added a little thing to ...
by fairiestoy
Sat Aug 03, 2013 17:15
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

Testers wanted! Since version 1.5, i made a routine that will check the server performance according to the globalsteps and will shut everything down if the expected globalsteps are about 75% higher than the realized globalsteps. But up to now, i was not capable of creating a situation to test this...
by fairiestoy
Fri Aug 02, 2013 20:18
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

A little performance question. Im currently using this code: function set_remote( name, param ) if param == "on" then RC = true else RC = false end minetest.register_globalstep( rc_check ) end function rc_check( dtime ) -- since we dont know a possible way of removing this function from mi...
by fairiestoy
Fri Aug 02, 2013 16:46
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

I think you might have meant he should choose some license if he wants to get this past /general. fairiestoy, could you could do a feature that auto-restarts on crash? Point 1) So a given license is only important to get this topic moved to Mod Releases ? However, i will use the WTFPL since i like ...
by fairiestoy
Thu Aug 01, 2013 20:23
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

A feature I'd love to see is one where you can set a one-time, future shutdown to happen when the last user signs off, which would work best when the server is run with some kind of auto-restart script (I think most of us do that). Already added. If someone could test it, i would appreciate it. I m...
by fairiestoy
Thu Aug 01, 2013 18:17
Forum: WIP Mods
Topic: [Mod] Simple Shutdown helper [v1.5] [timer_shutdown]
Replies: 12
Views: 2792

[Mod] Simple Shutdown helper [v1.5] [timer_shutdown]

Hello there, since it could be some kind of annoying if the server just suddenly shuts down by operator request, i made this little tool. This way, server admins and/or moderators can shut down the server with a reason which is printed to all users. And it also only shuts down after a given time. Li...
by fairiestoy
Tue Jul 30, 2013 14:46
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

local first_tile = minetest.registered_nodes["default:wood"].tiles[1] Thanks kaeza. Thats exactly what im looking for :3 I don't understand what you mean but this might help: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1956 Do you want to change the texture of a node...
by fairiestoy
Mon Jul 29, 2013 21:38
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 380106

Hello guys, is it possible to access the tiles that were used on minetest.register_node( <parameters> ) ? I found param1 & param2 as well as the name, but no way to find the registered image files used for that specific tile. Is that somehow possible? (If i missed something really obvious, sorry...