Search found 644 matches

by Temperest
Thu Jun 13, 2013 20:30
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

VoidLord: thanks for the feedback. Here's what I think: How about a better redstone alternate? That's the reason I got into this stuff. With mesecons there is no slight delay that allows stuff to happen, such as with the torches, those don't recieve signals quick enough. Torches have a 1 second dela...
by Temperest
Wed Jun 12, 2013 23:59
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Cobblestone is the description of the node. The actual node name is defined in the code and is generally not exposed to the player except via the console or chat commands. From what I've seen this makes it harder to use WorldEdit, so now it supports specifying node names by their descriptions ! Down...
by Temperest
Mon Jun 10, 2013 20:42
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Nice catch! I didn't realize goto had made it in yet. The cyclic references crash was also fixed, again thanks to your bug hunting.

Servers, please upgrade Mesecons as soon as possible to avoid possible crashes when Luacontrollers are available to griefers.
by Temperest
Fri Jun 07, 2013 20:41
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238200

Give the full error please, and also take a look at the mod installation guide if you have not already done so:

http://wiki.minetest.com/wiki/Installing_mods
by Temperest
Thu Jun 06, 2013 20:40
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Fixed! See here for reference.
by Temperest
Wed Jun 05, 2013 20:10
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Quick update on development , newest to oldest news: Pistons make sounds when extending or retracting. Pipelining support: Mesecons receptors now work based on ticks, at around 20 ticks per second. That means a slight delay is now introduced whenever you use a receptor, around 0.05 seconds usually....
by Temperest
Sun Jun 02, 2013 00:29
Forum: Builds
Topic: [Old] [Windows] PilzAdam’s builds with gettext and Freetype
Replies: 327
Views: 91909

See here:

https://github.com/minetest/minetest/commits/master

Newest to oldest, all commit hashes, descriptions, and authors. Always up to date.
by Temperest
Sat Jun 01, 2013 16:37
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 19358

That would be excellent. If you need any help or information then let me know.
by Temperest
Wed May 29, 2013 18:48
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

I believe that you are supposed to request the feature itself, and it will be implemented in Mesecons. I myself don't really have any ideas for this, since Mesecons pretty much already has everything I've wanted out of it.
by Temperest
Wed May 29, 2013 16:44
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

They already exist, but are not in the default distribution. For plugs, sockets, and inverters, you will need Mesecons-extension-temperest, available at the downloads page at Mesecons.net. This particular one is not available for a reason though: using it incorrectly will crash the server, and unfor...
by Temperest
Sat May 25, 2013 19:56
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342654

I like to keep documentation available offline, so I put together the contents of the wiki as well as some of my own notes into one text file, DOCUMENTATION.md, that has all the content all nicely together in one place: Mobs ==== This mod adds mobs to Minetest. Minetest's damage system -------------...
by Temperest
Sat May 25, 2013 19:45
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 305
Views: 121213

Ompldr is going down, possibly permanently, due to lack of funding. Or so I've heard. The authors must re-upload everything to a new host.
by Temperest
Sat May 25, 2013 19:43
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

It seems like your blocks aren't loaded properly. You might want to try increasing the load distance, or just walking around in the area you plan to load the schematic in before actually loading it.

Unfortunately, without a force-load API, there is no workaround for this.
by Temperest
Sat May 25, 2013 17:17
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Try Ghoststone for that. It turns completely invisible when powered.
by Temperest
Fri May 24, 2013 03:03
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

could you show me the new link so that i can download the Cactus-O-Matic 6000, because the ompldr is not working. Thanks! and by the way the printer.we is working properly now but it seems its not printing properly because i watched your video on youtube and it prints properly but mine is not same ...
by Temperest
Wed May 22, 2013 02:59
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

The error message was: 09:43:03: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-9,12,170) (block (-1,0,10)) And some are like this: 09:43:03: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to rep...
by Temperest
Tue May 21, 2013 19:58
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

Hmm, here's the world download then:

https://dl.dropboxusercontent.com/u/8097754/Test.zip

I can load the schematic without problems, I just plonked it down in my main test world here.

Edit: by the way, what were the error messages? I can check out what went wrong for future reference.
by Temperest
Tue May 21, 2013 19:56
Forum: Builds
Topic: [Old] [Windows] PilzAdam’s builds with gettext and Freetype
Replies: 327
Views: 91909

That's been fixed in trunk, it'll be available in the next build.
by Temperest
Mon May 20, 2013 19:28
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Confirmed, issue seems to be caused by block queue. This will be fixed soon, but in the meantime you can work around it by setting worldedit.ENABLE_QUEUE to false in worldedit/queue.lua. You won't have the block queue functionality when this is used though. If you are running a server at the moment ...
by Temperest
Mon May 20, 2013 04:02
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

WE files are also known as WorldEdit schematics. Diwnload the Printer.we file as it is named, making sure the extension is in fact .we. Put the file in a folder called schems in your world folder (the one that we will be putting the printer into). First, make sure you have WorldEdit, and a recent ve...
by Temperest
Sat May 18, 2013 23:00
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's: //hollowsphere [number] [block] I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods? The node name can be found in a num...
by Temperest
Sat May 18, 2013 19:50
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

Ompldr seems to be down temporarily. Here's the WE schematic @ DropBox: https://dl.dropboxusercontent.com/u/8097754/Printer.we

The original links should probably work again after a while.
by Temperest
Wed May 15, 2013 02:40
Forum: General Discussion
Topic: Mesecons Machine Competition 3.0!
Replies: 49
Views: 15603

Awesome! I fixed the link for the Conway machine in my original post. Here it is again for convenience: http://ompldr.org/vaWVsag/Conway.we The only really complex part is the master controller, which basically handles all the operations that make it work. Without loops, the code got a little hairy....
by Temperest
Sun May 12, 2013 04:01
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 260010

Did you install the mod in the right location? If you're playing the build game, it must go under $MINETEST_FOLDER/mods/build, in a folder named "carts". Inside that folder should be the file init.lua.
by Temperest
Wed May 08, 2013 23:14
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 19358

I recently realized there isn't much information for new Mesecons users that don't already have Redstone experience, so here's my attempt at remedying that: http://i.imgur.com/mMt1BNR.png It goes quite well with another work of mine, the "Opinionated Guide to Advanced Mesecons". Check it o...