Search found 644 matches

by Temperest
Wed Jan 15, 2014 20:38
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

i have a question, what i must change a code in luacontroller/uni.lua would while and other works? As of 7517cc4af16f225ff2a48fa9f8ed82f608bf0082, replace the code in lines 130-136 with "return" to disable all prohibitions on Luacontrollers. Remember, you should be aware that malicious us...
by Temperest
Sat Jan 04, 2014 22:58
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 260011

What did it say about init.lua? This is the information needed to diagnose and fix the issue.
by Temperest
Thu Dec 26, 2013 04:03
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 106185

Try putting each mod name on it's own line. Also, if you add a question mark at the end of every line, it will continue to work even if you remove the flowers mod in the future.
by Temperest
Sun Dec 22, 2013 17:54
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Thanks for the patch kaeza, I've merged it. For some reason I missed it entirely while going through the GitHub feed. Edit: LazyJ, I will investigate that. Does this happen when you just click the button, or are there additional steps involved? Edit: confirmed, will be fixed soon before v1.1. Edit: ...
by Temperest
Wed Dec 18, 2013 19:57
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Thanks for reporting that addi, this has now been fixed.

Can you describe generally how you can reliably make the vertical mesecons not return an item?
by Temperest
Thu Dec 12, 2013 22:37
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

Hey like2omg:

If you want to build one of these right now, here's a circuit that should do the trick. No luacontrollers required!

Image
by Temperest
Thu Dec 12, 2013 01:57
Forum: Old Mods
Topic: [Modpack] Player interface for worldedit [worldedit_gui]
Replies: 36
Views: 16434

Hi Tx_RushFan, hoodedice: This mod is no longer recommended for use with recent versions of WorldEdit, due to a security issue discovered recently that could allow people to use some WorldEdit functions without needing the worldedit privileges. Consider using the latest development version of WorldE...
by Temperest
Wed Dec 11, 2013 20:59
Forum: General Discussion
Topic: World Edit Tutorial
Replies: 20
Views: 3954

Hey Tx_RushFan:

I have added some better installation instructions to the README. Tell me if you have any more suggestions!

Here is a direct link: https://github.com/Uberi/Minetest-World ... installing
by Temperest
Mon Dec 09, 2013 18:56
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 106185

Wow, now that is truly impressive!
by Temperest
Fri Dec 06, 2013 00:30
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342654

george90867 wrote:is it in 0.4.8?
Nope, this is still a separate mod.
by Temperest
Thu Nov 28, 2013 18:21
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238200

i love minetest : if you're having trouble installing mods, try MODSTER . It is an automatic mod installer that is super simple to use and can correct a lot of common mistakes people make when trying to install mods. Make sure you enable to mod after installation. You can do this by selecting a wor...
by Temperest
Tue Nov 26, 2013 02:22
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

OK, a simpler example... even this code will not work for me and result in node C blinking crazy and eventually overheating. interrupt(1, "loop") if event.iid == "loop" then port.c = not port.c end what gives? Seems to be a bug with Mesecons. Can you submit this as an issue in t...
by Temperest
Mon Nov 25, 2013 17:39
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

jojoa1997: I believe it was decided that Pipeworks would handle all the item-related stuff and Mesecons would focus on digital logic.
by Temperest
Sat Nov 02, 2013 20:30
Forum: News
Topic: [0.4.8] Protection support
Replies: 4
Views: 2440

This is quite a vague topic. Is it in cpp api, built in, or minetest_game? Will protection mods automatically support it, or do they need to be updated? Link to lua_api [0.4.8]? That's not really a hack. To answer the questions: It is implemented in Lua. No, protection mods do not support it automa...
by Temperest
Fri Oct 25, 2013 03:34
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

DragonSoul: Working perfectly fine here. I can't confirm this issue. If you can reproduce it under certain circumstances let us know. LazyJ: Good idea, though punch strength can't really be reduced dynamically. I'll try to see if it's possible to do this by changing interact privs. cHyper: a GUI is ...
by Temperest
Mon Oct 21, 2013 14:11
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545336

jojoa1997: item processing facilities are generally left to pipeworks. Pipeworks is pretty powerful and it would be a waste of effort to duplicate all of that functionality.
by Temperest
Mon Oct 14, 2013 19:24
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238200

Please give the exact error occurring. Try pasting the contents of debug.txt, in the same folder as minetest.
by Temperest
Tue Oct 01, 2013 21:01
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Correct. I've added a note to reflect this.
by Temperest
Tue Sep 24, 2013 21:25
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

If you meant getting rid of one particular block, use //p set, punch the block twice, and then use //set air.

On a side note, I won't have as much time to work on WE now after starting university. However, it is still maintained and will continue to be developed.
by Temperest
Fri Sep 06, 2013 00:00
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 260011

Hi minetestmadman:

If you're running Windows, try MODSTER; it's a program that will help you install mods:

viewtopic.php?id=6497

Otherwise, you should follow the somewhat more complex steps listed above.
by Temperest
Sat Aug 31, 2013 18:31
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342654

What is the error? It doesn't help if you just say "there's an error" and don't say what it is.

You should have a file called debug.txt beside the minetest executable. Please post that file here.
by Temperest
Thu Aug 22, 2013 16:42
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Hotfix: Minetest version check included with 1.0. This should help a bit with the confusion about the errors.

This is intended to give people a better error message when using old Minetest versions. If you already have it working, there's no real reason to redownload.
by Temperest
Tue Aug 20, 2013 19:46
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Shire: WorldEdit 1.0 was made for recent 0.4.7 DEV and above! In fact, if you download the bleeding-edge versions of WorldEdit, it will give you a nice clear error message: http://i.imgur.com/xXv617n.png That means the version you get from minetest.net is too outdated to use with this version of the...
by Temperest
Mon Aug 19, 2013 00:23
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

Nore wrote:Another suggestion is something that would allow you to copy-paste structures, and create things, if you have the required materials in inventory. You would then a another privilege for that.
This is a good idea, I think I might add it into worldedit_limited.
by Temperest
Mon Aug 19, 2013 00:20
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283251

No, WorldEdit 1.0 requires a newish development version of 0.4.7 (as of today, only builds newer than 2 weeks ago are supported). Minetest 0.4.8 will be released soon enough. Here are some links to dev builds: https://forum.minetest.net/viewtopic.php?id=1523 https://forum.minetest.net/viewtopic.php?...