Search found 644 matches

by Temperest
Sun Jan 08, 2012 23:21
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

For the adder: Make sure that the whole machine is in a close radius, like 30 blocks away. Unfortunately, if mesecon circuits are farer away, minetest doesn't simulate them. @Temperest: Looks awesome! I can add you to git if you give me your name... Else, just post it here. Is there anything that c...
by Temperest
Sun Jan 08, 2012 05:02
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Here's a screenshot showing usage of the inverter and sockets to make common logic gates (showing OR, XOR, AND, NOT, and a diode): http://www.pasteall.org/pic/show.php?id=24054 It needed a fix to my plugs and sockets that I'll be perfecting and posting tomorrow. In the meantime there is a bug in it ...
by Temperest
Thu Jan 05, 2012 16:51
Forum: WIP Mods
Topic: Mese Sword
Replies: 11
Views: 3077

Did you stole this Idea from my Pull Request on Github? BTW. I like this Mod, but the Sword looks like its not 100% made from Mese(without the Stick) I don't think so. I'd like to see your version too, where is it located? Oh, and I fixed the sword hilt to be the right color now. Thanks for the sug...
by Temperest
Thu Jan 05, 2012 04:22
Forum: WIP Mods
Topic: Mese Sword
Replies: 11
Views: 3077

Mese Sword

Just posting my first mod. Nothing much, just a mese sword I've always wanted.

Download:

Here

Screenshot:

Image

I'm hoping we can have a mese sword in the default mod in the next release.

Edit: Updated to MineTest 20120122
by Temperest
Thu Jan 05, 2012 04:16
Forum: WIP Mods
Topic: Organizing The Wiki
Replies: 12
Views: 2512

I like it. A huge improvement to the current page of links, some of them without any sort of description.
by Temperest
Wed Jan 04, 2012 22:09
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Jeija wrote:This won't work. What happens if you dont directly connect plug and receiver? Like this:
X__
|
O__|
hmm... I didn't think of that.

Do you have any suggestions? I can't think of another way to make it work.

Edit: sorry, didn't read your entire post. How do you use delays?
by Temperest
Wed Jan 04, 2012 22:06
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Update to V 0.4 This new version doesn't really add new features but mainly bugfixes. - Chests, Locked Chests and Furnaces can't be moved by pistons or movestones - The near range/object detector only detects players (may be changed... tell me your oppinion) - Temperest's code added, but turned off...
by Temperest
Wed Jan 04, 2012 21:37
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

The configure looks like this: X Plug | Mesecon O Inverter It would be great if you fixed this problem... I will publish a new version of my mod today, with your part disabled by default. I will enable it as soon as it does not make the server crash, Thanks for your contribution again! Unfortunatel...
by Temperest
Wed Jan 04, 2012 19:46
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 645937

IPushButton2653 wrote:I have dev20120102-
Yes, you need a newer version.
by Temperest
Wed Jan 04, 2012 18:57
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

@redcrab: I checked the latest git version and it works for me. Could you please post your error? @Temperest: Nice work! But this can make the game crash when connecting a socket and an inverter. I guess you should make a delay (Minecraft redstone does not have torches/repeaters with delay for no r...
by Temperest
Wed Jan 04, 2012 02:18
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 645937

sapier wrote:@temperest although I'd prefere people not to remove animals mod I'm going to add your idea to my mod if you don't mind ;-)
Use the code as you wish - although I'm sure you can rewrite it to be much smaller and simpler :).
by Temperest
Wed Jan 04, 2012 01:46
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 645937

Here's a mod to help remove all animals from the current world if you want to uninstall the Animals mod for any reason: minetest.register_entity(":animals:sheep", { physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", visual_size = {x=4,y=4}, textures = {"wieldhand.png"}...
by Temperest
Tue Jan 03, 2012 23:34
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Oh and here are the textures I used: http://www.pasteall.org/pic/show.php?id=23825 (jeija_mesecon_plug.png) http://www.pasteall.org/pic/show.php?id=23826 (jeija_mesecon_socket_off.png) http://www.pasteall.org/pic/show.php?id=23827 (jeija_mesecon_socket_on.png) http://www.pasteall.org/pic/show.php?id...
by Temperest
Tue Jan 03, 2012 23:28
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

It works! I made a plug block, a socket block, and an inverter socket block. They are placed with a space between them, like so: http://www.pasteall.org/pic/show.php?id=23824 Each plug allows four sockets or inverter sockets around them in the four cardinal directions. A plug and a socket makes a d...
by Temperest
Tue Jan 03, 2012 18:58
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Jeija wrote:Why would you need a block to be receptor and effector at the same time? In some cases it is also possible without a delay.
Same reason as me, I guess :)

Making single block logic gates need that capability, or they will have to be directional.
by Temperest
Tue Jan 03, 2012 18:01
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

Actually, I had an idea - a diode made out of two blocks, the input and the output, and the output block would have two variations: normal and inverted. Isn't this what wireless receivers/inverters/transmitters actually do? Or what do you mean by that? Sorry if I just misunderstood you. Keep on! Ye...
by Temperest
Tue Jan 03, 2012 17:33
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

@Temperest: First of all, huge thanks for (trying to) contribute/ing to the mod!!! My pleasure. You've done a great job with this and I'd really like to see this go far. 1) Make a delay using an ABM or - much better the on_globalstep event. (Just create a timer and put timer=timer+dtime in the glob...
by Temperest
Tue Jan 03, 2012 17:01
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 544483

I tried to make an inverter since wireless inverters were a bit cumbersome: --INVERTER: add this to your init.lua file, near the bottom somewhere minetest.register_node("jeija:mesecon_inverter_off", { drawtype = "raillike", paramtype = "light", is_ground_content = true, tile_images = {"jeija_mesecon...
by Temperest
Tue Nov 15, 2011 23:24
Forum: Problems
Topic: broken furnace and chest
Replies: 8
Views: 2331

I have redownloaded MineTest 0.3.1 (Stable), joined the local server, collected enough leaves and wood to craft a chest, and placed the remaining wood into the chest. Afterwards, after disconnecting and reconnecting, the chest becomes empty. Here are the contents of debug.txt: Pastebin I'm guessing ...