Search found 644 matches

by Temperest
Fri Jul 05, 2013 17:28
Forum: Builds
Topic: [Old] [Windows] PilzAdam’s builds with gettext and Freetype
Replies: 327
Views: 91908

You might be able to use them if you update your graphics card drivers. However, if your hardware doesn't support it, then you'll generally need to get a better graphics card.
by Temperest
Thu Jul 04, 2013 22:10
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 260010

Read the manual, please. I'll even link to it here for you.

http://wiki.minetest.com/wiki/Installing_mods
by Temperest
Wed Jul 03, 2013 03:43
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

It doesn't really matter since Mesecons uses the mod pack pattern, but I name it "Mesecons" myself.
by Temperest
Mon Jul 01, 2013 19:39
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238196

And what comes after that?
by Temperest
Mon Jul 01, 2013 03:14
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342651

Stats? Easy, just edit the code. The damage_groups property controls how much damage they do.
by Temperest
Mon Jul 01, 2013 01:02
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342651

is there a way to get rid of the "reload" time? it's really annoying when you are triying to kill quickly a mob... Yes, you can write a mod that does it. I wrote one quickly here: no_reload/init.lua: minetest.register_tool(":default:sword_wood", { description = "Wooden Swor...
by Temperest
Sun Jun 23, 2013 20:56
Forum: Mod Releases
Topic: [Mod] Structures [git] [minetest_mods_structures]
Replies: 98
Views: 30320

Wow, is this using the new schematics stuff? Those look really well placed, blends right into the landscape.

I bet it would look a bit better if it set the lower nodes to dirt with grass instead of leaving the stone visible.
by Temperest
Fri Jun 21, 2013 23:16
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Is your HUD enabled? Are you sure it's a Mesecons solar panel, and not, say, a technic one?
by Temperest
Fri Jun 21, 2013 15:54
Forum: Old Mods
Topic: [Mod] Simple Mobs [mobs]
Replies: 851
Views: 342651

Rename the folder "PilzAdam-mobs-c49cc47" to "mobs". Same for all other mods, except ones that use the modpack pattern, like WorldEdit and Mesecons.
by Temperest
Thu Jun 20, 2013 19:20
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238196

BrandonReese: read Overview.html in the mod folder for full descriptions. In short, MESE filters take the whole stack, while normal ones only take one item.
by Temperest
Thu Jun 20, 2013 13:48
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

It's a conductor, like Evergreen said, but instead of conducting in the standard four directions with diagonals vertically, it conducts in the four directions on the same level, and vertically, directly up and down. To see the difference for yourself, see the article "Mesecons Basics", the...
by Temperest
Wed Jun 19, 2013 16:16
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Try turning off the texture atlas in minetest.conf:

Code: Select all

enable_texture_atlas = false
by Temperest
Wed Jun 19, 2013 14:12
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

This lag may be caused by a number of things. First, server lag, which is pretty much unavoidable. Second, the new server step delay, which is introduced on purpose in order to make circuits more reliable and predicatable. You can turn it off, of course, in the settings.lua file. Third, the unavoida...
by Temperest
Wed Jun 19, 2013 00:37
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

You can. Punch them just like any other block. If you're on a public server, you might not have interact privs, in which case you can't destroy anything at all.
by Temperest
Tue Jun 18, 2013 20:21
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283245

Unfortunately not, there is no way for WorldEdit to know what is a wall and what isn't. Even if we used a rule like "a wall is a block that has air on opposing sides and the same material on both of the other sides", it still wouldn't be able to make a proper house since it doesn't know wh...
by Temperest
Tue Jun 18, 2013 19:12
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 815
Views: 283245

Check out the brand new //scale command, suggested by Jordach:

Image
(//scale 4)

Right side is the original, left side is original scaled by a factor of 4.

To get this feature, download the very latest version of WorldEdit!
by Temperest
Mon Jun 17, 2013 17:39
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

VoidLord: can you re download the latest version and then open the following file: MESECONS_FOLDER/mesecons_mvps/init.lua Then, copy and paste the contents of the file into a pastebin, like pasteall.org. Post the resulting URL here. I am trying to verify which version you have, since evidence sugges...
by Temperest
Sat Jun 15, 2013 22:13
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2114
Views: 297446

if event.type == "program" then mem = {abc=123, def=456} elseif event.channel == "req" then digiline_send("val", mem[event.msg]) end Could you explain how to set this up and what the channel names represent? It's pretty straightforward. First, plonk down a Luacontrolle...
by Temperest
Sat Jun 15, 2013 18:38
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Ragnar6645: there are no currently working wireless Mesecons. There's nobody really working on it now, but I can take a look later if I finish my todo list early. VoidLord: glad to hear it. The site is working fine over here, I think the file is either being cached on your end, or you have the wrong...
by Temperest
Sat Jun 15, 2013 17:00
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Yeah I won't do that just to upload an image. Anyway the circuit is like this (powerplant)(mesecon)(MESE)(mesecon)(redglowstone) anything past the first mesecon is off. The first mesecon comes to a stop at a half-block length. The last sentence is key here. You definitely have either an old version...
by Temperest
Sat Jun 15, 2013 14:25
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Can you post your world here, or a WorldEdit schematic of the offending circuit? Or a screenshot would work too, I guess.

Also, which mods do you have installed? Which game is your world running on?

Ragnar6645: that does sound pretty interesting, and fits with Mesecons quite well I'd think.
by Temperest
Sat Jun 15, 2013 04:35
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2114
Views: 297446

Try the teleporter tubes in the Pipeworks mod, oxenfreedan. I think you'll also like the many, many other features it offers, as well as the Mesecons integration.

Topic is here: http://forum.minetest.net/viewtopic.php?id=2155
by Temperest
Sat Jun 15, 2013 04:32
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

VoidLord: the MESE block conducts only from directly adjacent faces, i.e., no diagonals. It will change colours to be slightly brighter when on. Only receptors that conduct to that side will turn on. See the article "Mesecons Basics" in my post signature for a detailed description of the M...
by Temperest
Thu Jun 13, 2013 21:31
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545329

Personally I find that Luacontrollers work best if you have a basic knowledge of the Lua programming language already before programming things. At first, I found the whole controllers thing a bit overpowered, but eventually I found that the incredible new things we can do with them definitely outwe...
by Temperest
Thu Jun 13, 2013 20:44
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2114
Views: 297446

Some digiline addons: Light Block: right click and theres 3 formspecs: channel to listen on, message to turn on, message to turn off. Also a personal request: make digiline global, so no wires or wireless mod needed. May be cheaty, but its a request. So you can just place a tv and it will work. Fin...