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uhh...is there already minetest 0.4.8? please link it. Not yet, but there's a difference between 0.4.7 and the 'latest' from Github. You could see the latest from Github as a 'daily unstable'. After the official release of the 0.4.7. stable (almost) every day additions/improvements/changes are made...
by Ikishida
Fri Oct 18, 2013 06:00
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 38671

The names kinda reminds me of the roman gods(or greek gods) anime i used to watch hehe...
Luna-the Goddess of Moon
Sol-the God of Sun

Lol
by Ikishida
Wed Oct 16, 2013 11:39
 
Forum: WIP Mods
Topic: [WIP] Samhain Mod [0.1]
Replies: 9
Views: 2738

this can be useful if you want to make an npc that can't move XD
by Ikishida
Wed Oct 16, 2013 11:16
 
Forum: Mod Releases
Topic: [Mod] Bring Me The Head [1.3] [heads]
Replies: 43
Views: 12523

taylorsummerfield wrote:GREAT


uhh...I didn't post anything yet,and yet it's great? 0_0
anyway,change of plans,I'll change the village "Nirvana" to a medieval orcish village (but orcs don't live in it) =P
by Ikishida
Wed Oct 16, 2013 07:52
 
Forum: Maps
Topic: [Region with Villages Map]Revona Region[W.I.P.]
Replies: 8
Views: 3831

uhh...when i put the deco npc it didn't roam it stayed in one place while i had the free roam set on. and then,when i put a builder or a guard or an info or a trader npc,it crashes my game bro... ima try to re-install the mod but be sure to fix it please. Are you using the latest git version of Min...
by Ikishida
Fri Oct 11, 2013 08:00
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 38671

hey bro,is it okay if i use this mod to make a wolf-mounting mod?
by Ikishida
Fri Oct 11, 2013 07:56
 
Forum: WIP Mods
Topic: [Mod] Cars! Finally! [0.1] [car]
Replies: 23
Views: 14603

Good luck with your map, I will look forward to seeing your villages. :) thanks! and by the way,I burnt the airship! XD so...no more airship...but there will be willows but i had a hard time making the palm trees so there's no palm trees too,just beautiful villages! (my house is the orcish house th...
by Ikishida
Fri Oct 11, 2013 07:44
 
Forum: Maps
Topic: [Region with Villages Map]Revona Region[W.I.P.]
Replies: 8
Views: 3831

I'm excited to see the DotA map! when i was 12 i loved DotA but now i kinda hate it but i still wanna see it so...make it look nice! i'll be the judge of the DotA map okay bro?
by Ikishida
Thu Oct 03, 2013 09:47
 
Forum: Maps
Topic: Map pack (Description)
Replies: 3
Views: 2123

uhh...when i put the deco npc it didn't roam it stayed in one place while i had the free roam set on. and then,when i put a builder or a guard or an info or a trader npc,it crashes my game bro...
ima try to re-install the mod but be sure to fix it please.
by Ikishida
Thu Oct 03, 2013 08:58
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 38671

This is what I've been looking for! thanks man!
by Ikishida
Tue Oct 01, 2013 08:41
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 130
Views: 38671

[Region with Villages Map]Revona Region[W.I.P.]

A paradise you would want to go...An Ancient region filled with lots of islands... Based on the Rustic/Steampunk Village by Keralis and A real life region...A feudal place nearby Japan...REVONA Coming soon... Hey guys! did you like the trailer above? well,i know its not an actual trailer its just a ...
by Ikishida
Tue Oct 01, 2013 06:11
 
Forum: Maps
Topic: [Region with Villages Map]Revona Region[W.I.P.]
Replies: 8
Views: 3831

nice! a medieval texture pack!
by Ikishida
Tue Oct 01, 2013 04:24
 
Forum: Texture Packs
Topic: 32x John Smith Texture Pack - 0.4.17
Replies: 104
Views: 53498

uhh... when i put a hut plan in Benjo,he didn't build it,how come?
by Ikishida
Thu Sep 26, 2013 08:35
 
Forum: Mod Releases
Topic: [Mod] Workers [2.0] [workers]
Replies: 78
Views: 35718

it needs better models and better AI cause for me,the AI's stupid no offense but create better models and better AI so it wouldn't suck okay bro?
by Ikishida
Wed Sep 25, 2013 07:24
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 609205

aww man i was supposed to be the first one to make a floating islands map! (because skyblock only has one island) XD lol
by Ikishida
Sun Sep 08, 2013 12:07
 
Forum: Maps
Topic: Sky Quest
Replies: 31
Views: 7926

Because we are Minetest, not Minecraft. Just because Minecraft has something, does not mean we have to have it. If MC added pokemon to their game, would we have to add it to our game by default? even if we're Minetest,we still have to have 3rd person! why do they call Minetest the clone of Minecraf...
by Ikishida
Sun Sep 01, 2013 06:07
 
Forum: WIP Mods
Topic: Minecraft has it, why not us?
Replies: 29
Views: 5622

I don't believe there are 2 slashes in the command. I have never used WorldEdit so I could be wrong but none of the other commands use 2 slashes. Try it with only 1 slash and see if that works. WorldEdit commands always use 2 slashes. no worky something must be horribly wrong with my world edit is ...
by Ikishida
Sat Aug 31, 2013 10:28
 
Forum: General Discussion
Topic: can't find help topic
Replies: 8
Views: 1566

kaeza wrote:Nice... I guess...

P.S: Moreblocks already has horizontal trees :P
Good job anyway :P


yeah,but when i used more blocks,it causes minetest to load sooooooo long that's why i made this mod.also,thanks! ^_^
by Ikishida
Sat Aug 31, 2013 10:11
 
Forum: WIP Mods
Topic: [Mod]Horizontal Trees Mod[W.I.P.]
Replies: 2
Views: 953

[Mod]Horizontal Trees Mod[W.I.P.]

Yo guys! Ikishida here,and today I present to you my "Horizontal Trees Mod" (yeah!! woo!!) pretty basic and easy made but i still made it for you guys because if Minetest really was a clone of Minecraft,then,it must also have horizontal logs right? so,i give this to you! Download: http://www.mediafi...
by Ikishida
Sat Aug 31, 2013 07:16
 
Forum: WIP Mods
Topic: [Mod]Horizontal Trees Mod[W.I.P.]
Replies: 2
Views: 953

Open the game, create a new world, then close the game. Find your world folder. Open that world's map_meta.txt file in your favorite editor. Find and change the "seed" value near the bottom of the file. Save the file. Delete map.sqlite - THIS WILL DELETE THE WORLD CONTENTS (so never do this on a wo...
by Ikishida
Sat Aug 31, 2013 02:50
 
Forum: Maps
Topic: [Seeds List]All Seeds
Replies: 25
Views: 12764

yo mossmanikin,its Ikishida again,how can you make a non-wet reed? Hi Ikishida, go to the mod folder called "dryplants", open the file "settings.txt", look for the line "REED_WILL_DRY = false" and change it to true. Then all(!) placed wet reed blocks and slabs will dry over time. In survival mode t...
by Ikishida
Fri Aug 30, 2013 13:52
 
Forum: Mod Releases
Topic: [Mod] Prehistoric [0.1.8] [prehistoric]
Replies: 38
Views: 13044

Inocudom wrote:Would yellow jackets make for a good hostile mob (especially if they are large?)


I hate to break it to you but I'm not the one making this mod,I just posted this so people would get some idea to make some of these mods so,sorry disappoint you.
by Ikishida
Fri Aug 30, 2013 07:13
 
Forum: WIP Mods
Topic: Fantasy Mobs and Mob Talker for Minetest Mod
Replies: 14
Views: 5766

I don't think succubus' turn into a hag and sucks your soul in the middle/near the end cause,i was playing this game and then my neko maid asked me to "you know what" and then near the end,her horns and demon wings and my player was all like "M-M-Misaka? w-what are you?" and then my neko maid said ...
by Ikishida
Fri Aug 30, 2013 07:10
 
Forum: WIP Mods
Topic: Fantasy Mobs and Mob Talker for Minetest Mod
Replies: 14
Views: 5766

how the heck can i enter this seed when i create a world!?
by Ikishida
Fri Aug 30, 2013 05:19
 
Forum: Maps
Topic: [Seeds List]All Seeds
Replies: 25
Views: 12764

yo mossmanikin,its Ikishida again,how can you make a non-wet reed?
by Ikishida
Fri Aug 30, 2013 02:57
 
Forum: Mod Releases
Topic: [Mod] Prehistoric [0.1.8] [prehistoric]
Replies: 38
Views: 13044
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