Search found 172 matches

by Vazon
Wed Sep 24, 2014 01:16
Forum: Feature Discussion
Topic: NodeBox Rotations
Replies: 4
Views: 804

Re: NodeBox Rotations

The problem is both "stairs" and any other random combination of nodeboxes are treated the same. For some nodes, rotating textures with the node makes sense, while for others it creates the ugly effect you're describing. For example, take the laptop in my computer mod; the textures are no...
by Vazon
Tue Sep 23, 2014 03:19
Forum: Feature Discussion
Topic: NodeBox Rotations
Replies: 4
Views: 804

Re: NodeBox Rotations

Sokomine: With most nodes that can make stairs/slabs, the textures are the same all the way around in Vanilla with a few excepts so this shouldn't be a problem. Plus as long as the nodes themselves do not rotate the stairs/slabs should always match the parent.
by Vazon
Tue Sep 23, 2014 03:09
Forum: Feature Discussion
Topic: NodeBox Rotations
Replies: 4
Views: 804

NodeBox Rotations

So I have been messing around with a few things like stairs and slabs. I have come across a issue I think would make stairs/slabs look much nicer in game if fixed. It seems on stairs that use on_place = minetest.rotate_node and parameter = "facedir" it rotates the NodeBox and the textures ...
by Vazon
Sun Aug 10, 2014 00:09
Forum: Mod Releases
Topic: [Mod] Columnia [columnia]
Replies: 15
Views: 6908

Re: [Mod] Columnia [columnia]

I added the pillar blocks ( pulled from the castle mod and are identical to this mod I believe) about a week ago to my circular saw on my server so you can make the pillars with most all blocks.

On another note, those are some great nodeboxes. great work :)
by Vazon
Sat Aug 09, 2014 01:26
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 8963

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

I love this server! Keep it up! I hope it grows into an even bigger and more refined community. :) bitsflashing: nothing is happening server you play on that server is hosted by me personally and this talk of merging the servers is never going to happen, the person who is running the other map is n...
by Vazon
Tue Jul 08, 2014 03:44
Forum: Problems
Topic: Performance regression in recent builds
Replies: 22
Views: 2700

Re: Performance regression in recent builds

Which CPU/GPU do you have? CPU is P4 3.0 GHz 800FSB GPU GeForce 8400GS 1024Mb (2009 rev. 3) I had this lag problem too and solved it by using a newer 0.4.9-dev version (MSVC instead of MinGW) Not an option for me as I am using linux (xubuntu) stu im also using Linux (Ubuntu) and this lag is horribl...
by Vazon
Mon Jul 07, 2014 17:11
Forum: Problems
Topic: Performance regression in recent builds
Replies: 22
Views: 2700

Re: Performance regression in recent builds

I run a home server and I have noticed a lot of regression in what the servers can do and how well they preform. Just a few months ago I could run a server on the computer and hold 35 to 60 people on i with only a few spikes but they would go down, but now if it run the same exact server same mods ...
by Vazon
Mon Jul 07, 2014 14:23
Forum: Problems
Topic: Performance regression in recent builds
Replies: 22
Views: 2700

Re: Performance regression in recent builds

I run a home server and I have noticed a lot of regression in what the servers can do and how well they preform. Just a few months ago I could run a server on the computer and hold 35 to 60 people on i with only a few spikes but they would go down, but now if it run the same exact server same mods a...
by Vazon
Tue Jul 01, 2014 20:35
Forum: Mod Releases
Topic: [Mod] Sprint [sprint]
Replies: 78
Views: 35656

Re: [Mod] Sprint [sprint]

There is a way to adjust the player running speed already in the minetest.config. Unless I misunderstand this mod is kind of pointless in the matter
by Vazon
Sat Jun 28, 2014 18:49
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 8963

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

Join the mapgenv7 server for now, Cherudim ( I think you may remember him) will be able to rank you.
by Vazon
Sat Jun 28, 2014 15:30
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 8963

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

101PixelPersonFTW: Long time no see bud, if you can't get on the server its ok, there is a problem that needs fixing(I have the fix just need to transfer it to the hoster)
by Vazon
Tue Jun 24, 2014 14:54
Forum: Feature Discussion
Topic: Infinite world size
Replies: 171
Views: 28145

Re: Infinite world size

The only way I think the world could be enlarged would be leave the map as is but people want some thing that is similar to a "Nether" parallel added to the game. It would not be access about just by walking all the way to it though. Blocks can be added at the edge of the map that are not ...
by Vazon
Thu Jun 19, 2014 05:09
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

Anything is better than it is now
by Vazon
Thu Jun 19, 2014 03:20
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 38
Views: 19427

Re: [Mod] markers - gui for areas mod

I have been thinking about this mod a lot on my server and I think a two add on would be nice. 1- Once the area has been claimed the markers remove themselves, otherwise once you make a set you almost never have to make another and make the crafting a little bit harder. 2- Add merge claims, when a p...
by Vazon
Thu Jun 19, 2014 03:04
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 52316

Re: [mod] Underground Realms [0.1.1] [caverealms]

For nodeboxes use rubenwardy's nobe mox creator
by Vazon
Thu Jun 19, 2014 01:11
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

Wuzzy: Thanks for your 2 cents :). And Votes are being worked out so no spamming and there is a cap on voting. It is all just to put the best servers best fitted to be at the top, at the top of the list. There is also a regulations on the age, like 48 hours is a must or something like that. The rea...
by Vazon
Wed Jun 18, 2014 04:39
Forum: Feature Discussion
Topic: Join Game
Replies: 6
Views: 765

Re: Join Game

no this optain is off
by Vazon
Tue Jun 17, 2014 21:20
Forum: Feature Discussion
Topic: Join Game
Replies: 6
Views: 765

Re: Join Game

My servers run version 0.4.9 dev and this is definatly not fixed.
by Vazon
Tue Jun 17, 2014 17:01
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

Wuzzy: Thanks for your 2 cents :). And Votes are being worked out so no spamming and there is a cap on voting. It is all just to put the best servers best fitted to be at the top, at the top of the list. There is also a regulations on the age, like 48 hours is a must or something like that. The reas...
by Vazon
Tue Jun 17, 2014 16:12
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

twoelk:
Sounds like something that would be nice but what would the Minetest Wiki have to do with the public server??
by Vazon
Tue Jun 17, 2014 00:32
Forum: Servers
Topic: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)
Replies: 51
Views: 8963

Re: Minerealms Server [0.4.9 dev] (Hosted by OldCoder)

thanks, where the server is being hosted hasnt settled yet so it may have been disconnected from internet or power. should be fixed soon
by Vazon
Mon Jun 16, 2014 19:17
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 417
Views: 288100

Re: [Mod] More Blocks [moreblocks]

I pushed a update for my darkage mod, and yes it works with the moreblocks mod if it is there
by Vazon
Mon Jun 16, 2014 18:23
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

twoelk:
There is a script already in progress, and its working great. It just needs a few tweaks.
by Vazon
Mon Jun 16, 2014 15:43
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 52316

Re: [mod] Underground Realms [0.1.1] [caverealms]

This is pretty looking, I was thinking this could be minetests "nether"? It would be different from what Minecraft and a easy on the eyes.
by Vazon
Mon Jun 16, 2014 15:34
Forum: General Discussion
Topic: Public Server List Reform!
Replies: 32
Views: 5244

Re: Public Server List Reform!

Casimir, CWz, Megaf: No servers will be excluded unless they have done or doing something that will give the community a bad rap. Anarchy isnt cuasing any problems its just a different type of server, and a forum account wouldn't do anything but keep good servers from going public or having members....