Search found 85 matches

by general3214
Wed Nov 13, 2013 06:04
Forum: WIP Mods
Topic: [Mod] Pokémon Rods [pkmn_rods]
Replies: 7
Views: 2128

[Mod] Pokémon Rods [pkmn_rods]

Description [Mod] Pokémon Rods [20131113] [pkmn_rods] A Minetest mod that adds Pokémon rods. Currently, they only catch gold lumps. License of Code http://i.creativecommons.org/p/zero/1.0/88x31.png CC0 1.0 Universal (CC0 1.0) Mod Dependencies default farming Download Recipes https://copy.com/DJVw2e...
by general3214
Mon Nov 11, 2013 20:44
Forum: WIP Mods
Topic: (SOLVED)Problem with a function
Replies: 7
Views: 1048

Try this (I'm sorta new with Minetest modding): local lights = { {"lightsplus:light", "lightsplus:light_on"}, {"lightsplus:gold_light", "lightsplus:gold_light_on"}, {"lightsplus:slab_light", "lightsplus:slab_light_on"}, {"lightsplus:go...
by general3214
Mon Nov 11, 2013 20:19
Forum: WIP Mods
Topic: [Mod] Pokémon Berries [WIP] [pkmn_berries]
Replies: 1
Views: 1238

[Mod] Pokémon Berries [WIP] [pkmn_berries]

Description [Mod] Pokémon Berries [WIP] [pkmn_berries] A Minetest mod that adds Pokémon berries. Currently, they are unobtainable. License of Code http://i.creativecommons.org/p/zero/1.0/88x31.png CC0 1.0 Universal (CC0 1.0) Mod Dependencies default farming Links Download GitHub Screenshots Berries...
by general3214
Mon Nov 11, 2013 01:40
Forum: Texture Packs
Topic: Texture Pack "Okay"
Replies: 18
Views: 6177

Nice pack, but you should change the name; maybe "Anti-Depression"?
by general3214
Mon Nov 11, 2013 01:37
Forum: Game Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 37136

BlockMen wrote:The License is WTFPL, so yeah, you can. But you may prefer the Crafting mod which has a more mc like inventory.
Thanks for the suggestion! I'll definitely implement it into OO.
by general3214
Sun Nov 10, 2013 04:52
Forum: Texture Packs
Topic: Minetest Natural Beauty Texure Pack
Replies: 38
Views: 20930

Woahh, that screenshot looks so... beautifully natural!
by general3214
Sat Nov 09, 2013 16:20
Forum: Minetest-related projects
Topic: [Old]Node Box Editor [0.9.2]
Replies: 444
Views: 93639

+1 Now nodeboxes won't be such a pain...
by general3214
Fri Nov 08, 2013 00:35
Forum: Maps
Topic: DE_DUST MAP!!! DOWNLOAD IS UP
Replies: 8
Views: 2662

*light-bulb* Now I can think of lots of maps to make. Thanks for the inspiration!
+ Spoiler
by general3214
Fri Nov 08, 2013 00:32
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 81990

rubenwardy wrote:Yeah, it appears that I have not bullet proofed that. Thanks for the bug report! Have a melon!

commit
I thought Minetest didn't have melons... :D
by general3214
Fri Nov 08, 2013 00:31
Forum: WIP Mods
Topic: I want to start modding
Replies: 15
Views: 2075

Just like you, I started with Java (from Minecraft modding), but realized that Lua is quite similar to Java. After looking at the .lua files in minetest\games\minetest_game\mods\default, I started modding right away. Once you get started, you'll see the similarities and how easy it is to mod Minetest.
by general3214
Fri Nov 08, 2013 00:05
Forum: Game Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 37136

May I copy the code for Creative? If so, I'll be using it for Overcraft Origins.
by general3214
Thu Nov 07, 2013 06:16
Forum: WIP Mods
Topic: mods
Replies: 4
Views: 613

Downloading Mods Guide for Noobs:
1. Go to a mod topic.
2. Look for a word that says "Download". (Use Ctrl+F if the need comes.)
3. Click the link to the download.
Done!
by general3214
Thu Nov 07, 2013 03:25
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 348
Views: 110488

For what Minetest build(s) is this compatible? If other than the current stable build, than the original post should specify which build(s).
by general3214
Thu Nov 07, 2013 02:47
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 81990

It seems that /list_awards errors if a player has not gotten any achievements. Immediately after enabling the mod and entering a world, I used the command /list_awards and received this error: 18:39:55: ERROR[main]: ServerError: LuaError: error: ...\minetest-0.4.7\bin\..\mods\awards/api.lua:194: att...
by general3214
Thu Nov 07, 2013 02:07
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 81990

Great! Now I can test out the other achievements I made!
by general3214
Tue Nov 05, 2013 05:21
Forum: Mod Releases
Topic: [Mod] Asteroid and comet realm [0.5.1] [asteroid]
Replies: 36
Views: 14309

paramat wrote:my laziness likes the sound of that.
And this, ladies and gentlemen, is the future of today. (joke)

EDIT: When creating a release on GitHub, the description can be used as a changelog.
by general3214
Tue Nov 05, 2013 04:43
Forum: Mod Releases
Topic: [Mod] Asteroid and comet realm [0.5.1] [asteroid]
Replies: 36
Views: 14309

gihub (should be github) mediafire Why are you using both? Downloads can be made on GitHub in the Releases section; read the article Creating Releases to learn how. You do not need to add binary files, as Minetest mods are already compiled the moment they are coded. EDIT: I'm pushing commits to gih...
by general3214
Mon Nov 04, 2013 00:24
Forum: Mod Releases
Topic: [Mod]Minetest Tweaks[0.1][minetest_tweaks]
Replies: 9
Views: 4024

+1
by general3214
Sun Nov 03, 2013 20:07
Forum: WIP Mods
Topic: Making a mod, but need help.
Replies: 15
Views: 2003

zackscottl wrote:Oh! Sorry! the minetest.register_node("uranium_chamber, { line should be:
minetest.register_node("uranium:uranium_chamber, {
Have you ever noticed that there is this little word at the bottom right of all of your posts that says "Edit"?
by general3214
Fri Nov 01, 2013 01:00
Forum: Maps
Topic: REMOVE CAVES!!!
Replies: 9
Views: 3294

Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example. yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack! Perhaps you're using Notepad? NEVER use Notepad to edit ...
by general3214
Fri Nov 01, 2013 00:57
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4460

Well his carpet is a bit big to fit in a small house Oh no, you've got things mixed up! The screenshot in Jordach's topic displays big carpets made out of multiple smaller carpets. In plain words, Jordach's carpets take up only one node (block in Minecraft terms), but make designs when arranged tog...
by general3214
Fri Nov 01, 2013 00:52
Forum: Mod Releases
Topic: [Mod] Carpet [1] [carpet]
Replies: 13
Views: 12876

The screenshot is misleading for some people. Before I tried out your mod, I thought that the carpets were big by default, but my testing proved otherwise. I recommend that you tell/show them that the carpet sizes are customizable.
by general3214
Thu Oct 31, 2013 22:59
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4460

Ikishida wrote:
Jordach wrote:viewtopic.php?id=2875

Did it first.
yeah...sorry but your's suck,no offense! and this one's cooler and better-looking.
Thanks! But his are original; mines just copy Minecraft.
by general3214
Thu Oct 31, 2013 04:50
Forum: WIP Mods
Topic: redstone
Replies: 3
Views: 846

Please read the Forum information and guidelines for mods.
by general3214
Wed Oct 30, 2013 22:58
Forum: Mod Releases
Topic: [Mod] Useless Mod [20131012] [useless_mod]
Replies: 20
Views: 6906

Until I feel like making textures of 60 wool tools, consider this mod unfinished.