Search found 85 matches

by general3214
Mon Oct 28, 2013 03:19
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 42425

LuxAtheris wrote:Well i dunno if this is a bug but i saw this weird thing:

http://i.imgur.com/tqHXA56.png
That's probably a bug with Minetest's world generation.
by general3214
Mon Oct 28, 2013 01:34
Forum: General Discussion
Topic: Minetest's great!
Replies: 8
Views: 1479

DaN wrote:
jojoa1997 wrote:
LuxAtheris wrote:
I know right.
I've been enjoying this game

+10
Yes it is very good with mods and lack of lag.
+100
Yes, and anyone can study Minetest's source code and/or make mods!

+10000
Over 9000!
by general3214
Sun Oct 27, 2013 01:17
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 42425

... I am sorry but i looked at the code and have no idea what the problem is. Also i should point out that this mod ws made by pilzadam and is a stable version so i dont know how it works and i also know it does work. Can you try with a different build from someone else. It worked on my windows bui...
by general3214
Sat Oct 26, 2013 19:17
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 42425

18:39:27: ERROR[main]: Ore::resolveNodeNames: ore node 'default:iron' not define dOre::resolveNodeNames: ore node 'default:iron' not definedOre::resolveNodeNames : ore node 'default:gold' not definedOre::resolveNodeNames: ore node 'default:go ld' not definedServerError: LuaError: error running func...
by general3214
Sat Oct 26, 2013 15:56
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 42425

We need as much help as we can for the wiki! But before you do that, take a look at the guidelines and an example page.
by general3214
Sat Oct 26, 2013 02:49
Forum: WIP Mods
Topic: [Mod] Image Loader [0.1.0] [imageloader]
Replies: 54
Views: 16903

You're doing it wrong. This is correct way to do it: TROLOLOLOLOL
by general3214
Sat Oct 26, 2013 02:31
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4458

Carpets now break when blocks underneath are destroyed.
by general3214
Fri Oct 25, 2013 22:34
Forum: Mod Releases
Topic: [Mod] Useless Mod [20131012] [useless_mod]
Replies: 20
Views: 6865

viv100 wrote:very well but can not attack or mobfs mobs.

it would have to evolve
What?
by general3214
Fri Oct 25, 2013 14:34
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4458

LuxAtheris wrote:Look's good
Thanks, fellow Minecrafter.
by general3214
Thu Oct 24, 2013 21:40
Forum: Mod Releases
Topic: [Mod] Achievements [3.2.0] [awards] – group support
Replies: 206
Views: 81907

Minecraft Achievements 0.1 Links Download Gist Added: "Getting Wood" - Cut a tree block. "Time to Mine!" - Mine 1 stone. "Hot Topic" - Place a Furnace. "Acquire Hardware" - Mine an iron ore. "On A Rail" - Place 1000 rails. "DIAMONDS!" - Mi...
by general3214
Thu Oct 24, 2013 19:58
Forum: Mod Releases
Topic: [Mod] Useless Mod [20131012] [useless_mod]
Replies: 20
Views: 6865

Wuzzy wrote:LOL, this mod is hilarious.
I'm glad someone likes this mod!
Rhys wrote:Dude, I LOVE BEING BEAR GRYLLS
If this is a joke, I don't get it. XD
by general3214
Wed Oct 23, 2013 02:38
Forum: News
Topic: Minetest Mod DataBase
Replies: 53
Views: 21542

I don't think anyone actively monitors the MMDB. It's been a week since I've uploaded multiple versions for my Carpets mod, and there's still
MMDB wrote:No approved version yet!
by general3214
Wed Oct 23, 2013 01:53
Forum: WIP Mods
Topic: .blend file for creating 3D block renders
Replies: 8
Views: 7605

How exactly do I use this? I'm so confused, my brain is hurting. I tried some Google searches, but still
general3214 wrote:I'm so confused
by general3214
Sun Oct 20, 2013 00:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 378778

Is it possible to remove a node/item? For example, I'm making a food mod that has bananas, but PilzAdam's farming_plus mod has them too. The only thing I could do was to redefine his bananas: minetest.register_node(":farming_plus:banana", { description = "banana", groups = {not_i...
by general3214
Sat Oct 19, 2013 22:44
Forum: Old Mods
Topic: [Modpack] Food [2.3] [food][food_basic]
Replies: 123
Views: 63532

With the use of food.support and food.asupport, are your foods supposed to overwrite the foods of other mods? Or are the others supposed to overwrite yours?

EDIT: Never mind what I said, because I looked at some of the old code on GitHub and the comments cleared things up for me.
by general3214
Sat Oct 19, 2013 02:44
Forum: Old Mods
Topic: [WIP] Undergrowth [GitHub]
Replies: 218
Views: 40740

VanessaE wrote:As long as these "saplings" don't grow into trees - otherwise we'll just end up with impassible walls of trunks after a while.

Perhaps a different term should be used, seeing as how we already have growable saplings.
Ferns!... I'm just thinking of Minecraft... XD
by general3214
Wed Oct 16, 2013 01:32
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 378778

Evergreen wrote:
derpswa99 wrote:how do you use the range for tools thing
Just put this into the tool definition. (replace 10 with whatever range you want)

Code: Select all

range = 10,
Do you know the normal value for the range?
by general3214
Sun Oct 13, 2013 23:55
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4458

Updated crafting and inventory image.
by general3214
Sun Oct 13, 2013 23:17
Forum: Servers
Topic: [0.4.6-git][24/7][MiniTest] SunriseTest [HARDCORE]
Replies: 186
Views: 34091

Zane wrote:im using my DSI for this little comment
No wonder all of your posts have horrible punctuation and grammar...
by general3214
Sun Oct 13, 2013 14:37
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4458

Jordach wrote:viewtopic.php?id=2875

Did it first.
Yes, I know that you've made a carpet mod, but my carpets are based on the Minecraft ones. That's why the mod name is "mccarpet".

EDIT:
I looked at your mod and it only uses 10 colors; this one uses all 15 colors of wool.
by general3214
Sun Oct 13, 2013 05:46
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 11
Views: 4458

[Mod] Carpets [mccarpet]

Description [Mod] Carpets [20131025] [mccarpet] A mod based on Minecraft that adds carpets. License http://i.creativecommons.org/p/zero/1.0/88x31.png Creative Commons CC0 1.0 Universal License (CC0 1.0) Mod Dependencies default wool Download Screenshots Crafting: https://copy.com/l3tjiLD1uEi1/White...
by general3214
Sat Oct 12, 2013 22:53
Forum: Game Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 37090

- No, the Crafting mod is aiming to add a MC feature, this game aims to be an improved Minetest game . Hm... I think we have conflicting information: - Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal) - Torches can also be crafted with charcoal "Smelting wood in a furnace cre...
by general3214
Sat Oct 12, 2013 22:41
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 158
Views: 129127

I looked at the GitHub repo, and you changed the player's range. Do you happen to know the normal value?
by general3214
Sat Oct 12, 2013 22:01
Forum: Game Releases
Topic: [Game] Eden2 -Reinvigorated for 0.4.13
Replies: 89
Views: 44647

I had to do some Googling before I could get the right word. I typed in: "buddhist want to" and one of the suggestions gave me the word: Nirvana. By now, you should already know what I'm about to suggest, but just in case I need to write it out for you, I was thinking about "Nature Ni...
by general3214
Sat Oct 12, 2013 21:52
Forum: Game Releases
Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
Replies: 91
Views: 37090

- No, the Crafting mod is aiming to add a MC feature, this game aims to be an improved Minetest game . Hm... I think we have conflicting information: - Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal) - Torches can also be crafted with charcoal "Smelting wood in a furnace cre...