Search found 718 matches

Return to advanced search

Re: Post your Screenshots of Terrain!

https://user-images.githubusercontent.com/6905002/77821270-20e83080-70e9-11ea-9b55-68a3887797d8.png These days I'm trying to develop a new concept of procedural mapgen that has realistic water features (rivers that flow strictly downhill and never do loops, and all depressions are filled by lakes)....
by Gael de Sailly
Sat Mar 28, 2020 10:58
 
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 136
Views: 7982

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

BTW, qu4ntumrush, you didn't give news. Did you manage to do what you wanted?
by Gael de Sailly
Sun Mar 22, 2020 09:04
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 8390

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

Hi Pablo, Thank you for your kind words. Geo Mapgen is not abandoned, it's just going very slowly. I will have more time to spend on it in the upcoming weeks (confined at home because of covid-19…), provided I have enough motivation :) Combining GEBCO and SRTM is a very good idea, and I remember doi...
by Gael de Sailly
Sun Mar 22, 2020 09:03
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 8390

Re: [SERVEUR] Minetest France

Salut, J'ai été voir hier soir et j'y ai passé pas mal de temps. J'aime beaucoup la map, je la trouve très belle. C'est vrai qu'on manquait de serveurs français ces derniers temps. Et puis avec le contexte actuel, beaucoup de gens vont compter sur les jeux vidéos pour s'occuper. Merci beaucoup pour ...
by Gael de Sailly
Sat Mar 21, 2020 09:14
 
Forum: Français
Topic: [SERVEUR] Minetest France
Replies: 4
Views: 236

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

Hi qu4ntumrush, It looks like your heightmap.dat is truncated so I suppose the converter crashed. Do you get any error while running the converter? If it exits too fast and the size of heightmap.dat is smaller that several megabytes, it's very likely that something went wrong. If you must know, I do...
by Gael de Sailly
Mon Feb 17, 2020 04:43
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 8390

Re: spontaneous walls of lava issues ???

I suspect the 'multidimensions' mod, as that has a surface dimension containing lava. That is a Lua mapgen that is probably meant to be run in 'singlenode' core mapgen only and is very probably incompatible with other Lua mapgens like 'caverealms' and 'nether'. The combo multidimensions + other_wor...
by Gael de Sailly
Mon Nov 25, 2019 21:28
 
Forum: Problems
Topic: spontaneous walls of lava issues ???
Replies: 11
Views: 441

Re: spontaneous walls of lava issues ???

is there a certain combination of mods that don't work well together or certain mods that should not be used because of being obsolete? or just unneeded It's very possible that several mapgen mods are interacting. It's generally very bad to use 2 or more mapgen mods together. I don't know all your ...
by Gael de Sailly
Sun Nov 24, 2019 23:07
 
Forum: Problems
Topic: spontaneous walls of lava issues ???
Replies: 11
Views: 441

Re: Second dirt_with_snow node [mtg]

This is a nice idea, and it looks great. However i still prefer the snowy side extending 75% down and covering the grass, for a whiter, more wintery look. I don't really agree with this. If you have a very thin snow layer, it can leave some part of the ground apparent, especially where there is stee...
by Gael de Sailly
Sat Nov 23, 2019 11:53
 
Forum: Feature Discussion
Topic: Second dirt_with_snow node [mtg]
Replies: 6
Views: 670

Re: Installer des mods sur un serveur

Une erreur de copie, le fichier s'appelle bien world.mt ^^ (chemin complet : /home/minetest/cheznous/world.mt ). Ah ok :) Mais que contient-il ? Peux-tu copier son contenu ? Il doit y avoir une ligne load_mod_[nom du mod] = true pour chaque mod utilisé. Et n'oublie pas de faire un reboot de minetes...
by Gael de Sailly
Wed Oct 30, 2019 14:15
 
Forum: Français
Topic: [Résolu] Installer des mods sur un serveur
Replies: 5
Views: 519

Re: Installer des mods sur un serveur

Bonjour,

Ce qui m'intrigue c'est ce .minetestworld.mt, je n'ai jamais vu ce nom de fichier. Normalement c'est world.mt.
by Gael de Sailly
Tue Oct 29, 2019 19:54
 
Forum: Français
Topic: [Résolu] Installer des mods sur un serveur
Replies: 5
Views: 519

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes

Will this work on android? I've never used Minetest on Android so I don't have an absolute answer, but probably the Lua part will work fine because it doesn't rely on anything external. However the pre-processing part needs a Python installation with Tkinter and GDAL libs (I don't know whether it's...
by Gael de Sailly
Tue Oct 01, 2019 10:54
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 69
Views: 8390

Re: Are we not worried that Minetest is depending on MS now?

Removing repos for something else than legal reasons will be extremely unpopular and will make thousand of people lose confidence in Github, and they don't have any significant interest in doing so (boosting Minecraft sales by a 1/50k-ish or less, wow!), as Minetest is a tiny community in comparison...
by Gael de Sailly
Mon Sep 02, 2019 09:43
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 2606

Re: [Server] Inside The Box [Puzzles]

Imo hardcore parkours can be much fun (or at least more fun than boxes where you have to search for levers and co. (*yawn*)) (as long as there are checkpoints). Parkours are no fun at all. Except if they contain only easy, relaxed jumps like "one block up" or "over a gap of two block...
by Gael de Sailly
Mon Aug 26, 2019 19:44
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 556
Views: 42511

Re: [Server] Inside The Box [Puzzles]

One poor person spent 3 hours and ~50 minutes completing a box! [...] Yeah yeah you guessed that right, of course it's that one XD. Ah... I think I recognize myself !! XD I spent a big part of a day tryharding this box, because I didn't understood how the switches were working and was litterally pu...
by Gael de Sailly
Sun Aug 25, 2019 20:26
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 556
Views: 42511

Re: Why do I stop the OpenSource ?

Because honestly, if we look at the majority of forks, they either advertise, sell our code or even try to destroy the original project or collect data. And you know what ? His people benefit because we can not do anything because we are idiots. Why piracy? When we voluntarily give them our code an...
by Gael de Sailly
Sat Aug 24, 2019 08:02
 
Forum: General Discussion
Topic: Why do I stop the OpenSource ?
Replies: 35
Views: 1912

Re: [Serious] [Port] Feasibility of a Ps Vita port.

After all Minetest is cross-platform so supporting another OS isn't a big deal. I don't think it's that easy to expand portability further. Writing the port will be trivial in comparison to the various issues that will arise when players from all devices will coexist. Accommodating desktop and Andr...
by Gael de Sailly
Tue Aug 20, 2019 16:28
 
Forum: General Discussion
Topic: [Serious] [Port] Feasibility of a Ps Vita port.
Replies: 5
Views: 403

Re: Minetest Mapper

I have Ubuntu 16.04 and my minetestmapper is working. You need to download and compile MinetestMapper, official version is on Github , you also have the doc at the bottom. In short, download the zip and unpack, then use terminal to place yourself in the directory with cd and run cmake . -DENABLE_LEV...
by Gael de Sailly
Sat Aug 03, 2019 13:54
 
Forum: General Discussion
Topic: Minetest Mapper
Replies: 1
Views: 179

Re: I'd like to run a stall for Minetest at FOSDEM

I'd like run a stall at FOSDEM to help generate interest in Minetest, and to hand out merch. I've calculated that it would cost me about $360, including merch, so I've added a goal to my Patreon to try and spread the cost of that. [...] Is anyone interested in helping to run the stall? It would be ...
by Gael de Sailly
Sat Aug 03, 2019 11:06
 
Forum: General Discussion
Topic: I'd like to run a stall for Minetest at FOSDEM
Replies: 11
Views: 679

Re: What does English language dominance mean for Minetest?

It would be interesting for everyone to be equal, but do not ask that here. We see that it is generally more in a mentality of domination of others than openness to others on full of subjects. Many you will understand that according to them: _ English dominates all other languages [hiding off-topic...
by Gael de Sailly
Wed Jul 10, 2019 07:43
 
Forum: General Discussion
Topic: What does English language dominance mean for Minetest?
Replies: 29
Views: 1064

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

Installed the lastest PPA on my Ubuntu 16.04 and got the segfault. I tried to comment some sensitive parts of my code but haven't found the cause, yet. Mystery...
by Gael de Sailly
Fri Jul 05, 2019 18:03
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 42712

Re: [Mod][Merged] Valleys Mapgen [valleys_mapgen]

burli wrote:Is this Mapgen incompatible with Minetest 5.1? I installed the latest version and Minetest crashed

I can't reproduce it, with latest version all works fine for me. Do you have any specific error message?
Also make sure you updated Minetest and MTG consistently.
by Gael de Sailly
Fri Jul 05, 2019 16:34
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 439
Views: 42712

Re: [mod] Generic moon of Saturn [saturn_moon]

Interesting mod. The skybox gives a very good ambience, well done! https://user-images.githubusercontent.com/6905002/59956434-39575a80-9488-11e9-8e2a-cad15154364a.png For the ores, why do you clear the ore list and redefine it? Unless you purposely want a different ore spawning scheme, there is no r...
by Gael de Sailly
Sat Jun 22, 2019 00:34
 
Forum: WIP Mods
Topic: [mod] Generic moon of Saturn [saturn_moon]
Replies: 18
Views: 1567

Re: Why are there not many adventure/parkour maps on Minetes

Maybe that's not exactly what you're looking for but you could be interested by the online server Inside The Box. It features 100+ short escape game/parkour challenges and you can also create your own.
by Gael de Sailly
Sun Jun 16, 2019 23:14
 
Forum: General Discussion
Topic: Why are there not many adventure/parkour maps on Minetest?
Replies: 3
Views: 336

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Innomen wrote:Edit: Still not working.

I get a blank world and some spawning messages. :/ (I do have the pixel perfect texture pack installed.)

Texture packs are unlikely to cause any trouble. But do you use other mods?
by Gael de Sailly
Tue Jun 11, 2019 19:19
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 12096

Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]

Ahhh ok excellent, now I get it, thank you. So I can install this and any new area I uncover will be generated using this process? Exactly (I assume you mean enable instead of install ). So, in order to avoid ugly looking discontinuities at areas boundaries, only enable the mod on new worlds (appli...
by Gael de Sailly
Tue Jun 11, 2019 19:15
 
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
Replies: 99
Views: 12096
Next

Return to advanced search