Search found 713 matches

Return to advanced search

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

News of the day, on landcover branch:
Trees and plants, according to the biome!

Look at the Mont Blanc now:
Image
by Gael de Sailly
Wed Feb 21, 2018 15:44
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

New branch with good changes: it's now able to handle land cover images! https://github.com/Gael-de-Sailly/geo-mapgen/tree/landcover For now only the ground nodes are changed, but decorations are planned. See the result on the Mont Blanc (I've not taken the time to make more good screenshots for now...
by Gael de Sailly
Tue Feb 20, 2018 23:44
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Very good work IceAgeComing. I'm looking forward to play on this map!
by Gael de Sailly
Tue Feb 20, 2018 22:51
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

I finally managed to get my Python script working with the GDAL library. It was difficult. I've pushed it on a new branch: https://github.com/Gael-de-Sailly/geo-mapgen/tree/gdal . GDAL allows to manipulate and change the projection of geographical data like the DEMs this script uses. I did this beca...
by Gael de Sailly
Mon Feb 19, 2018 00:31
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [mod] Fractal World Generation [fractal_worlds]

Hello Mator, I tried your sphere tree fractal today and this is very good work, however the map generation is slow. I looked a little into your code and I think there is a huge optimization possible. The code iterates over nodes and builds the sphere tree for each node, and there are millions ones, ...
by Gael de Sailly
Sun Feb 18, 2018 02:12
 
Forum: WIP Mods
Topic: [mod] Fractal World Generation [fractal_worlds]
Replies: 44
Views: 6094

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Thanks for viewing my maps! I've taken the feedback and done some work on the supermarket map. I've taken another screenshot with this new version that looks much better. Fighting here, hiding between the shelves will be funny, and since it's not very high, the "loulicats strategy" will n...
by Gael de Sailly
Fri Feb 16, 2018 12:21
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

ANAND, xerox123: Great to see that you have started to make maps! I'm waiting impatiently for more maps on the server. I wanted to start this evening but realized that finding suitable places is more difficult that I thought. I've downloaded and tried your 5 maps and taken screenshots. "Massacr...
by Gael de Sailly
Wed Feb 14, 2018 23:46
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: [Mod] 3D Noise world generator [lumpmg]

For now lumps are truncated at Y limits, this could be fixed with further work. Done. The top and bottom of lump layers now look like that: https://user-images.githubusercontent.com/6905002/36031297-821c49bc-0daa-11e8-9353-26d00a4c81be.png You can now find some useful parameters in the settings tab...
by Gael de Sailly
Fri Feb 09, 2018 14:08
 
Forum: WIP Mods
Topic: [Mod] 3D Noise world generator [lumpmg]
Replies: 7
Views: 1464

Re: [Mod] 3D Noise world generator [lumpmg]

Interesting and fairly simple mapgen mod, I just discovered it this evening (thanks RSLR for bumping), even if it is >2 years old. I'd like to take up the development if Joz is no more coding on it. is there a way to set the height at which this gen occurs? I want to use it to make a dimension for s...
by Gael de Sailly
Wed Feb 07, 2018 21:15
 
Forum: WIP Mods
Topic: [Mod] 3D Noise world generator [lumpmg]
Replies: 7
Views: 1464

Re: import de carte

Salut, Je ne comprend pas bien ce que tu essaye de faire: tu as une map Minecraft que tu cherches à convertir en Minetest ou alors tu as juste la carte IGN ? Des fois que cela réponde à tes attentes, je travaille en ce moment sur geo-mapgen , qui permet de convertir des données topographiques brutes...
by Gael de Sailly
Mon Feb 05, 2018 19:59
 
Forum: Français
Topic: import de carte
Replies: 25
Views: 3898

Re: [Mod] Biome system experiment [30-biomes]

I'm reviving this topic because I'm currently working on this again. I realize that there is not much work to do, only adding a few more plants to make all the biomes different from each other. Today I've added pine trees.
by Gael de Sailly
Sun Feb 04, 2018 01:11
 
Forum: WIP Mods
Topic: [Mod] Biome system experiment [30-biomes]
Replies: 39
Views: 5431

Re: Difference between this and Minecraft

BBmine wrote:Guess I'll have to show it to my friends next time they say that Minetest is an open source version of Minecr*ft.

If I understand well he is criticizing people that say that, rather than saying it himself.
by Gael de Sailly
Sat Feb 03, 2018 23:09
 
Forum: General Discussion
Topic: Difference between this and Minecraft
Replies: 19
Views: 1407

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

Today I've worked on graphical interface: https://user-images.githubusercontent.com/6905002/35772389-dd94b17e-093d-11e8-877c-e99e2117e8a3.png Code is on tkinter branch . EDIT: merged You need tkinter library to use it. Command to start on graphical mode: ./image_convert.py -g For now only the input ...
by Gael de Sailly
Sat Feb 03, 2018 23:01
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

It is not so trivial to decide which item is useless. Does wood sticks useless? What about crossbow? A few days ago I was playing in the mine, I cooked 22 steel ingots and found 8 mese crystals but was unable to find any wood to craft swords. I spent at least 10 minutes searching all over the map, ...
by Gael de Sailly
Sat Feb 03, 2018 09:59
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: Difference between this and Minecraft

Hello RandomPlayer and welcome :) Yeah Minetest is a game that is quite similar to Minecraft, but not identical. In fact, it takes up a similar game principle (voxel sandbox game), but the development is completely independant and both games are more and more diverging. Developers have never wanted ...
by Gael de Sailly
Tue Jan 30, 2018 18:45
 
Forum: General Discussion
Topic: Difference between this and Minecraft
Replies: 19
Views: 1407

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

I found something interesting with GDAL library. It's able to crop, resample and change the projection of a raster image (through function "Warp"). It could allow using several images of different projections, and resample them to use only the part of the world we want. Potentially good da...
by Gael de Sailly
Sun Jan 28, 2018 21:20
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

rubenwardy wrote:

Multiple Maps!


Wow wow wow!!! I'll test it immediately! I've already suggested it some weeks ago, and didn't know at all you were already working on it! You're fullfilling my dreams, rubenwardy :D

btw I'd be volunteer to look for more maps.
by Gael de Sailly
Fri Jan 26, 2018 23:59
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: [Mod] Ethereal Valleys [lib_ecology][git]

Interesting, very good work. This is really the kind of things I'd like to see in the game. There was a small bug for which I propose a fix in a pull request . Then I launched the game and started exploring the world for several minutes. This mix between Valleys and Ethereal seems a great idea. I wa...
by Gael de Sailly
Mon Jan 22, 2018 20:10
 
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 53
Views: 5842

Re: [Mod] Mapgen from geographical data [geo-mapgen] (WIP)

I'm trying to learn to use QGIS and related Python libs that seems very interesting for what I'm trying to do.
QGIS is the only application I've found that has managed to open huge TIFF files without literally burning my RAM.

The second step is to know what to do with the loaded image.
by Gael de Sailly
Sun Jan 21, 2018 21:44
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Mod] Map generation from DEM [geo-mapgen] (WIP)

Tomorrow my plan is to merge this branch, update my post (take a lot of screenshots) and the README. That's mostly done. I found a latest minor bug this evening, it has been fixed. Now I consider that the river branch is stable enough to be in the download, so it's merged. I've updated the screensh...
by Gael de Sailly
Thu Jan 18, 2018 00:04
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Mod] Map generation from DEM [geo-mapgen] (WIP)

found something which might work well? http://srtm.csi.cgiar.org/ Yeah SRTM is the one I always use. But the resampled SRTM of the second link contains a single image with over 5GB for Europe/Asia (I think it's the same for other continents), that is not convenient to work with. If I use image_conv...
by Gael de Sailly
Wed Jan 17, 2018 06:41
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Mod] Map generation from DEM [geo-mapgen] (WIP)

Ohhh..., "duh" haha, I am so sorry. That was embarrasing. :P How the heck did I miss that? Don't worry, that has just happened to me today! For my part, I forgot "/worlds". I was waiting until the river algorithm finishes and discovered at the end that it crashed and all was to ...
by Gael de Sailly
Tue Jan 16, 2018 23:33
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Mod] Map generation from DEM [geo-mapgen] (WIP)

Are you sure that the output path is correct? There is no ".minetest". In practice, -f does not change anything, it's just a matter of internal representation of the map. But -s will change the height of the hills/mountains. -s is 40 by default, you don't have to specify it, unless you wan...
by Gael de Sailly
Tue Jan 16, 2018 07:00
 
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 63
Views: 7160

Re: [Server] Capture the Flag Server (Guns!)

Another problem: when a player leaves and rejoins the same round, it can switch from red to blue or vice versa. I think it shouldn't be this way, it's not coherent for the player that rejoins and it's annoying for the other players, that could make mistakes. (In the night, colors are not well visibl...
by Gael de Sailly
Sun Jan 14, 2018 21:46
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1801
Views: 98351

Re: The Beauty of Minetest: Canyon Country

Tried just now, it was amazing. Great discovery.
But we can find many other places that look great, we could make a list of these remarkable mapgen features.
by Gael de Sailly
Sun Jan 14, 2018 01:33
 
Forum: General Discussion
Topic: The Beauty of Minetest: Canyon Country
Replies: 4
Views: 398
PreviousNext

Return to advanced search